Ludum Dare 32
An Unconventional Weapon

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About RyanNielson (twitter: @RyanNielson)


Ludum Dare 32
Ludum Dare 31
Ludum Dare 29
MiniLD #35

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I want to play/review your games

Posted by (twitter: @RyanNielson)
Tuesday, April 21st, 2015 9:57 am

There are so many games to play, I’m having a hard time deciding which I want to rate/comment on.There are so many great games to choose from that it can be a bit overwhelming. If you post links to your games in the comments, I’ll be sure to rate and provide some feedback as soon as possible. I try to make sure I provide useful feedback in all my comments.

I prefer web, but I can play on the following platforms:

  • Web
  • Windows
  • OSX

If you’d like to give me feedback on my game, Off to the Races, when you have some time I’d really appreciate it:

Thanks, and I look forward to trying all your games.

Finished: Off to the Races

Posted by (twitter: @RyanNielson)
Monday, April 20th, 2015 7:10 am


My friend Matt and I created a game called Off to the Races for the jam. We decided to make a game with a local multiplayer focus this time around, just to switch things up a bit. It does have a single player portion, but it’s really meant has a hectic local multiplayer experience. We had a bunch of fun making it, and we’re hoping you enjoy playing it as well.

Play Now!

I’m in!

Posted by (twitter: @RyanNielson)
Monday, April 13th, 2015 8:27 am

Hey everyone, I’m in for Ludum Dare 32. As usual, my friend Matt and I will be partaking in the Jam using the following tools:

  • Unity 5
  • Visual Studio
  • Pickle
  • BFXR or SFXR

This will be our third Ludum Dare, and we’re hoping it’ll be our most successful yet. We had some success in Ludum Dare 31 with Enter the Murderdome, and we’re hoping to continue that trend and make an even better game this time around.

I look forward to playing your games, and hope you all have a fun weekend!

A big thank you, and last chance to rate Enter the Murderdome

Posted by (twitter: @RyanNielson)
Monday, December 29th, 2014 7:35 am

There are only a few hours left to rate Ludum Dare 31 games, so if you haven’t had the chance to try out Enter the Murderdome yet it’d be awesome if you could give it a shot and let us know what you think. We’re currently working on an expanded version of the game and any feedback to help with that would be appreciated.

We’d also like to thank everyone who tried my game over the last two weeks, especially those that provided feedback. We think the game is fantastic, and we’re glad many of you do as well. Like I mentioned earlier, we’re hard at work on a post-compo version and have some great ideas of how to improve it because of your great feedback.

Thanks again for playing, and if you haven’t please considering giving our game a shot before the deadline is up! We both look forward to Ludum Dare 32 and making even more great games with this great community.


Enter the Murderdome’s Source Code is Available

Posted by (twitter: @RyanNielson)
Saturday, December 13th, 2014 8:43 am

We made our game Enter the Murderdome for the jam, but decided to release the source code anyway. I’m a huge fan of open source, since it’s always interesting to see how other people do things and it’s a great way to learn. I’ll admit the code is not the best, but it works pretty well for what it is. I used Render Textures to render the game with a pixellated look. Unfortunately, this means you’ll need Unity Pro to get the most out of it.


If there are any other games that have source code available, I’d love to play them and check out the code. So please leave links in the comments.

Enter the Murderdome

Posted by (twitter: @RyanNielson)
Monday, December 8th, 2014 7:47 am

​Folks from across the Wastelands come to witness fools like yourself attempt to find fame, fortune, and glory in the Murderdome. Challengers face off against each other in the most violent of modern day bloodsports. Each room of the Murderdome is equipped with gun wielding psychopaths, campfires, and explosives. You will need to move fast between rooms, otherwise your life will be claimed by the arena. Prepare yourself challenger, and come see what awaits when you… ENTER THE MURDERDOME.​

It was a long weekend, but the game turned out better than we could have hoped. Feel free to check it out and let me know what you think. If you leave a comment on my game I’ll try my best to give yours a shot.

Play Enter the Murderdome


Screen Shot 2014-12-07 at 4.38.13 PM


Screen Shot 2014-12-07 at 4.38.23 PM

Play Enter the Murderdome

Update #2 – It’s Polish Time!

Posted by (twitter: @RyanNielson)
Sunday, December 7th, 2014 7:02 am

We made some great progress on our game yesterday. The core game loop is in place, we have a menu system, a couple different enemy types, and lots of neat effects. Today is going to be spent working on audio and any other niceties we want to incorporate into the game.

Update #1 – Our top-down time limited shooter

Posted by (twitter: @RyanNielson)
Saturday, December 6th, 2014 5:43 pm

We’re working on a top-down shooter that has a strict time limit in which you must clear the room. Basically, you’re given 15 seconds and kill all the enemies and get out of the room before it explodes. You keep going until you lose, and your goal is to see how far you can get. We have a core game loop so far, we just have lots of polishing, effects, and audio to do.


I missed the last one, but this time I’m in

Posted by (twitter: @RyanNielson)
Tuesday, December 2nd, 2014 11:28 am

I missed LD30, so I couldn’t miss this one. I can’t wait to see what everyone makes. This time around I’ll be using:

  • Language: C#
  • Engine: Unity
  • Art: Pickle

Mind the Gap

Posted by (twitter: @RyanNielson)
Monday, April 28th, 2014 5:39 pm

My friend Matt and I just recently submitted our game entitled Mind the Gap. It’s about an explorer who does exactly the opposite of the title of the game, and finds himself plunging down a seemingly endless hole. More your explorer left and right, avoid everything in your way all while making sure you don’t hit the walls. You may even be able to escape!

This is our first real Ludum Dare, so we hope you all enjoy the game. We’re open to any criticism, good or bad.

I’d also like to thank all the organizers and participants of this Ludum Dare. It was an awesome experience, and the next can’t come soon enough.


Play here:

And since you all like pretty pictures, here are a few. Enjoy the game!

MindTheGapScreen00 MindTheGapScreen03

Surprises await beneath the surface…

Posted by (twitter: @RyanNielson)
Saturday, April 26th, 2014 10:02 pm

… and here’s a taste:



So we’re making a falling simulator

Posted by (twitter: @RyanNielson)
Saturday, April 26th, 2014 8:59 am

That is all…

See it in action:

I’m so in!

Posted by (twitter: @RyanNielson)
Thursday, December 12th, 2013 8:37 pm

This will be my first real Ludum Dare, and I plan to do with with my friend Matt. We’ve done Mini Ludum Dare, Asylum Jam, and Indie Speed run already. Our setup will more than likely be:

  • Engine: Unity
  • Sounds: Bfxr
  • Graphics: Pickle

I’ve written up a post about it on my blog and plan to write up a detailed postmortem after the fact.

Good luck everyone, I can’t wait to see what you all make!


Posted by (twitter: @RyanNielson)
Sunday, June 17th, 2012 8:21 pm

It’s our first Ludum Dare, and our first complete game. Check it out and let me know what you think.

It’s been a fun weekend, hopefully I can partake in another again sometime.

Here’s our entry!


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