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Music or Noise?

Posted by
Saturday, January 22nd, 2011 12:31 pm

Click Here for an MP3. Be warned though, you will (most likely) either love it or hate it. Hopefully the former, though the latter is more likely.

Close, but not quite…

Posted by
Sunday, December 19th, 2010 8:15 pm

This was a rather disappointing first attempt. I was unable to coax the copy compiled under XCode to run outside of the Debug mode of the IDE. I also tried to set up Code::Blocks to compile the project, but it just plain failed altogether, and now I’m out of time, so I guess that’s that. It would be awesomely amazing if someone managed to get a copy compiled on Windows for me, but I don’t have very high hopes of that happening… live and learn. =)

This was quite a learning experience though. I had no prior experience using SFML. Using it for the competition was probably a mistake, but I’d been wanting to try it out for a while, so at least it forced me to finally get around to it. Next time I’ll get some prior experience, rather than diving in head first. Then there was the time. I know its been said many times, but… I really underestimated the amount of time it would take to both learn to use SFML, and make a game with it.

Finally, I’m rather proud of my art. Its still kind of crappy, but its less crappy than the usual stick figures and grass that I draw, so go me! I discovered character drawing style (from another) that I am actually capable of emulating (ie: it suits my limited artistic ability). Now its time to get a bunch of sleep and move on to other projects. And maybe watch that total lunar eclipse tomorrow night.

Update! I finally figured out why the stand-alone Mac app was not working. Next I’ll see if I can get Code::Blocks set up to compile a Windows version. If I can then I’ll see about working on a version for the Jam with a bunch of bug fixes.

Compiling SFML App Using XCode

Posted by
Sunday, December 19th, 2010 7:16 pm

Hi, I’m having trouble compiling an application using SFML. When I run the app with “Debug” selected as the active configuration, it runs fine. However, when I select “Release” as the active configuration the screen flashes white for an instant, then it dies. Help?

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