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[I’m In] This’ll be interesting!

Posted by
Friday, April 17th, 2015 8:57 pm

Just my luck!

I started making a game for another game jam currently going on where players have to take pictures to kill off sentient pizzas, and this Ludum Dare’s theme involves unconventional weapons. Well, no matter! I already have some ideas for an unconventional weapon to use in my game:

  • health packs
  • nature (trees, bushes, flowers)
  • throwing an empty gun at enemies
  • light and dark

However, the main issue I have now is making a mobile game out of this. I made a promise to myself that one of the games I’m making during this game jam period I’m in would be a mobile game. The catch is this will be my very first mobile game, so I really have no clue what I’m doing.

I’m excited about what crazy patched-together game I’m going to make this time :)

Great potential for Unity 4.6

Posted by
Friday, August 22nd, 2014 12:19 pm

Not sure how to open this, so I’m just going to start. Whatever the theme in this competition, I’m going to try and use Unity 4.6 beta for my game. I want to show off some of the elements in my game to get more people invested in using the new system.

I’m messing around with an example project put out by the guys over at Unity, and I’m seeing a ton of potential in the system for quick drag-and-drop interfaces. One of the examples in the project even has a menu that turns around, something I’ve only seen in games using Scaleform for the menus.

In the past, most of the games I’ve made in Unity had a rudamentary UI system due to how clunky UnityUI was in the past. Most people tended to send me to NGUI (who actually helped in designing the new UI system),  but it was always too expensive to get a commercial license. With this Ludum Dare, I hope to learn how to use Unity’s new UI system in current and future projects.

The compo begins in a few hours, so I have a ton to learn about the new UI system.  Hope to see the other entries during the weekend!

Writing is so hard!

Posted by
Saturday, April 26th, 2014 7:24 pm

So, I’ve been writing a story in Twine, and it’s been surprisingly difficult to craft an experience that’s both engaging and has player choice in a written format. Like mostly everyone else, my game takes place underground. It’s a lot shorter than others, as I’m not what you would call a writer.

I honestly don’t see myself making Twine games in the future, but it’s been a surprising experience writing a story. However, it’s given me a lot more appreciation for the people who have to make all the scenarios in games like Beyond: Two Souls and the Mass Effect series, knowing that a large percentage of players won’t even know some content exists.

Well, I’m clocking out. Hope to finish and polish my story by the end of the jam.

If you want to check out what I have so far, you can play my game here. Bear in mind that some of the scenarios are not completed yet as you play.

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