About rukbotto (twitter: @rukbotto)

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Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25

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We’re in!

Posted by (twitter: @rukbotto)
Friday, August 22nd, 2014 9:01 am

@davix1228 and I ready to jam again! We’re gonna work with Actionscript so not using the Haxe / HaxePunk combo this time.

Our toolbox:

  • Language: Actionscript
  • Libs: Starling / Nape Physics (Maybe?)
  • IDE: IntelliJ IDEA
  • Graphics: Pixelmator / GIMP / Pixen
  • Audio: Sunvox / Garageband

Workspace preview:

ludum_dare_30_workspace

Crazy Diver

Posted by (twitter: @rukbotto)
Monday, April 28th, 2014 7:09 pm

Well, we couldn’t make a decent game this time but managed to create a very basic demo with some nice graphics. Try it here!

Postmortem will come tomorrow after I get some vital force back into my body ^^

crazy-diver

Progress report 003

Posted by (twitter: @rukbotto)
Monday, April 28th, 2014 8:01 am

We’re still jamming!

ludum_dare_progress_03

Ludum Dare #29 progress report 002

Posted by (twitter: @rukbotto)
Sunday, April 27th, 2014 5:56 pm

Not much progress really!  [GIF]

crazy-diver-b

Progress report #001

Posted by (twitter: @rukbotto)
Saturday, April 26th, 2014 12:05 pm

ludum_dare_29_progress_01

Are you ready for some fun?

Posted by (twitter: @rukbotto)
Friday, April 25th, 2014 5:58 pm

Because we are.

LD #29 will be our fifth Ludum Dare participation and we are very excited awaiting for the theme. ^^

Our toolbox:

  • Libs: HaxePunk + OpenFL
  • Pixel: Pixen
  • Graphics: Pixelmator
  • Audio: SunVox
  • Text editor: Vim

Good luck to everyone!

 

In, in, in!

Posted by (twitter: @rukbotto)
Friday, December 13th, 2013 4:39 pm

Hi!

I can’t believe our first Ludum Dare participation was exactly a year ago. Time passes so quickly these days!

We’re ready and waiting for the theme to be announced. As always, my brother and I will be taking part of the 72 hrs jam.

Our toolbox:

  • Editor: Vim
  • Language: Haxe 3
  • Libraries: HaxePunk / OpenFL
  • Pixel art: Pixen
  • Sound effects: Bfxr
  • Music: Garageband

Godspeed and have fun!

I’m in!

Posted by (twitter: @rukbotto)
Friday, August 23rd, 2013 5:42 pm

Twenty minutes before the theme is announced, I definitely go for this new edition of Ludum Dare!

Today has been a particularly difficult day here were I live because some manifestations are taking place. Farmers from all over the country are demanding better conditions to keep farming our day to day fruits and vegetables. They have blocked all routes to other towns and cities.

So, if the theme is surveillance, I could be doing a game about police, helicopters, riots, city sieges and the like. Let’s see.

I’ll use the same tools I’ve been using the last two participations:

  • IDE: IntelliJ IDEA
  • Language/Framework: Haxe/OpenFL/HaxePunk
  • Sound: bfxr/GarageBand
  • Textures: Pixen

God spede!

Ludum dare #26 postmortem: Title

Posted by (twitter: @rukbotto)
Thursday, May 16th, 2013 10:24 pm

ludumdare_26_game_screenshot

Uh oh! Almost a month after the Ludum Dare #26 I’m here to write the postmortem of my “game”. It’s name is “Title”.

Why Title? Well, the time was over and I couldn’t find a proper name for it, so “Title” was the way to go. That was the name I put when testing the game screens.

The theme? Minimalism. Somewhat broad. Anyway, I had a couple ideas in my head: make a pacman-like or a tetris-like game with just two colors.

But a few minutes after the idea of making something with a dark maze and a lonely player trying to get out came to my mind. The player could pick up some lights from the floor to lit it’s way out but the duration of each light would be limited. That idea was finally the winner.

What went well?

I felt much more comfortable when doing the sprites. I like a lot the retro-8-bit-pixelated style so I tried to reproduce that style as well as I could in all the game sprites.

The sound effects were a little bit difficult for me. I had never done that before. However, I think the result was acceptable. It was difficult, especially when finding the proper sound for hitting the wall and picking up the lights.

What went wrong?

The coding process was somewhat messy. I waste a lot of time fixing exceptions and errors. I also waste a lot of time changing parts that were working for something fancier.

So, at T-3 hours to finish the Jam, I had no sprites, no start screen and just one game level. At the end, I couldn’t finish it completely. If you play it, you’ll notice some green boxes. Those boxes are suposed to be the lights you pick up when walking the maze. I couldn’t give them a proper texture.

Lesson?

I truly believe you need to have a clear and simple idea from the beginning to finish this competition successfully. Period.

A good advise would be to not improve your idea until it is completely implemented. Simplicity is better, even more if you want to create a game in a weekend!

That’s it. You can play it here.

Finally, the traditional behind the scenes timelapse. Enjoy!

This post was originally published on Rukbottoland Games website.

First screenshot

Posted by (twitter: @rukbotto)
Friday, April 26th, 2013 10:26 pm

ld26_screenshot_1

 

Pretty minimalist, huh?

It’s midnight and a half here, so it’s time to get some sleep. Cya!

We’re in for #26

Posted by (twitter: @rukbotto)
Wednesday, April 24th, 2013 9:18 pm

Hey folks,

This will be our second Ludum Dare Jam! I’ll be participating with my brother one more time!

Our toolchain:

  • Pixen for pixel art.
  • Bfxr for sound effects.
  • Sublime Text 2 / IntelliJ IDEA for coding (We’ll use Haxepunk+NME again).

The goal is to beat Ladron! score.

Live stream? Of course! Just check out my Twitch channel. We won’t say a thing, though… we’ll be too busy coding, drawing sprites and choosing the right sound effects :).

See you there!

 

Postmortem: Ladron!

Posted by (twitter: @rukbotto)
Thursday, December 27th, 2012 5:08 pm

We decided to make a game where the player is a thief ready to sneak into a building in the middle of the night. The building is full of people sleeping happily in their rooms with no idea of what is coming!

The thief needs to walk carefully to avoid waking up the occupants. They can hear any subtle noise near them. And God they are merciless! They will shot you right away!

We were fighting all Saturday with the language so we couldn’t complete the game mechanics that day as we have planned. However, we could complete the player movements and a level generator that randomly creates a building with a given number of floors by a given number of rooms and places, randomly as well, a closet and a bed inside each room.

progreso_juego1

At that point we just had a bunch of colored boxes. Forget any fancy graphics for now. The red object was the player, the brown boxes were the closets the thief had to check to get the loot. The cyan rectangles were the beds where the occupants lay down, the orange objects were “stairs” to go upstairs and the blue objects were other “stairs” to get downstairs. Those weren’t stairs exactly but a kind of teleport between floors.

progreso_juego2

Sunday and Monday was devoted to program the occupants behavior and the thief’s ability to look for the loot. We also completed the game over screen. Then we create some skins for the thief and the occupants as well as some textures for closets, beds and stairs. At the end of last day we finished the background texture and the startup screen with some directions about how to play.

ladron!

And that was all folks! We sent the game with no sound effects but we were so satisfied with all the work done. We enjoyed a lot this Jam and we’re looking forward the next one!

Entry can be found here. You can find the postmortem here.

Finally, a timelapse for your pleasure:

Awesome experience!

Posted by (twitter: @rukbotto)
Monday, December 17th, 2012 8:00 pm

We are very, very pleased with the results of this LD. We came here knowing nothing about creating videogames and managed to create a simple game.

We are so happy, thanks God this community exists! I’ll be here for the next competition for sure!

Postmortem post will come tomorrow… So tired to try to post anything good by now :).

 

Entry page: Ladron!

And we started!

Posted by (twitter: @rukbotto)
Friday, December 14th, 2012 8:25 pm

You’re the villian huh!

Who could imagine that! I was betting hard for “End of the world”! 😛

Anyway, the plan is as follows:

  • Select an idea before going to sleep.
  • Tomorrow, we’re going to create the game mechanics (programming).
  • If we’re lucky enough and finish programming by tomorrow evening, we’re going to create art on Sunday (sprites, backgrounds).
  • If there is some time left, we could create the sound effects.

Pretty excited!

P.S.: We’re streaming right now the whole thing on twitch.tv

This post was originally published on Rukbottoland Games website.

First LD! Here we go!

Posted by (twitter: @rukbotto)
Wednesday, December 12th, 2012 7:45 pm

Hi folks, I’m rukbotto and LD #25 will be my first competition.

I’ll work with my brother @davix1228 and we’ll be participating in the Jam. We know nothing about creating videogames so probably won’t be finishing anything playable. Anyways, this gonna be really fun!

After doing some research (googling), these will be our perks:

  • Haxe+NME+HaxePunk for coding
  • Pixen for artwork
  • sfxr or bfxr for sound
  • Chronolapse for timelapse

We’re also streaming the whole process on twitch.tv for those interested :).

Let’s jam!

 

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