
It’s… finished!!!
After 45 hours of sleepiness, sickly people, and rough implementation, it seems that we did it! At the time of the submission, it’s still three hours before the compo deadline and we made it through!
The idea behind Disco of Thrones is two words, thought at first when we’re discussing through the “An Unconventional Weapon” theme. Medieval… disco.
Sure, we have swords and shields, magic and dragons, but what about beat? Some of us like cooperative games like Risk of Rains and we’re wondering at how to create four player coop games. Some of us like the idea of beating people with music. Medieval disco is better than our last idea at that time (which is chicken fighting using people as weapons), so.. I guess we’re pretty pumped.

We’re taking the base of our mechanics from the Crypt of the Necrodancer, which is you can only do some things when you’re on the beat. For all of the players, they are assigned with which beats that they can act, and they should use that time to attack other players. Last man standing is the winner, and from the story we don’t have time to tell, can have the authority to be the King of the Disco.
Overall, we’re having fun with Ludum Dare! Designing the mechanics for the traps (because which disco floors are not dangerous?), characters, and the theme is fun. First time we’re using Spine for gamejam and it helps so much for producing quick and clean animation. Playing around with lighting, color, and polishing effects is something we don’t always do and something we should do more 😀
Disco of Thrones is far from a perfect game (prototype). it have bugs and issues, but we also think it’s fun to play around in it. Take a look around and tell us what you guys think!
Game link: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=3968