About Maxi and The Gang (twitter: @maxiandthegang)

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Ludum Dare 36
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32

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Maxi and The Gang's Archive

Fallen, or should it be Fallen Behind?

Posted by (twitter: @maxiandthegang)
Monday, August 29th, 2016 7:03 pm

One hours to go and we successfully uploaded it. 6 AM in the morning and I can finally sleep now @_@

ld36-1

Anyway, Fallen is now up on Ludum Dare for the compo entry. It’s a story about something who’s left behind, where you’ll play as “the disk” and stay throughout the times. Of course, we made it with an additional cute dog :3

Relaxed and Floppy

Posted by (twitter: @maxiandthegang)
Sunday, August 28th, 2016 10:46 am

floppy-0

Day 2 is almost over! 9 hours more!

But man, we’re being way to relaxed on this current jam.. Day one is brainstorming and paper prototyping, trying a lot of ideas and put details on it. We took the idea of “ancient being trying to stay relevant” and “being weaker as the game progressed” as the core theme. That leads us to the familiar screen above :3

And noow, day 2. Creating the first few mechanics and completing art assets. A few more is on the way, one of ours trying to compose music for the first time, and lot’s of mechanics still need to be implemented and balanced. Still a lot of time, we hope!

Day by Day

Posted by (twitter: @maxiandthegang)
Monday, December 14th, 2015 8:49 pm

Day by Day are done!

“Thousand of men are enlisted to the great war. This is not a story about them, this is a story about those who are waiting for their return. “

So after about three days, we’re done jamming and submitted Day by Day! This (not-)game is pretty different from what we usually do for a jam, which is co-op or horror, but it’s been just as fun developing it. Lots of events, pretty backgrounds, and a cute puppy. As usual, it still need lots of polish before we’re releasing it though.

Anyway, congrats for fellow jammer! Looking forward to playing all your games and hearing about what you guys think about ours!

Last Sprint!

Posted by (twitter: @maxiandthegang)
Monday, December 14th, 2015 6:31 am

doggy-2-resized

Day by Day

We’re on last few hours (fourteen actually) of the jam! Still need to create the opening and ending sequence, sound effects, polishing, etc.. so yeah about 90% more.

Hours 12 – Codename Dog Story!

Posted by (twitter: @maxiandthegang)
Saturday, December 12th, 2015 9:40 am

Hi guys, we’re from Maxi and The Gang are joining Ludum Dare again! This time we’re going to create more story heavy game about a dog growing up, codename Dog Story.

maxi-doggy

It’s going to cute, promise!

As usual for the first 12 hours, we’re still heavily concepting the game design and the system itself. Endless roaming background are about done and we know how the game will looks like.

 maxi-anjeng

More concept

maxi-background

Background system

By the way, we also used quite a bit of our library from older and current games for making this one. There will be a lot of creating triggers and mini-objectives though, hopefully we have enough time.

See you guys around and have fun!

Anxiety : Last Night LD33 Horror Entry

Posted by (twitter: @maxiandthegang)
Tuesday, September 8th, 2015 10:19 am

when everyone now post about post mortem and stuff,
we’ve just realize that we haven’t post anything from our LD33 entry so here it is~!

“You’re all alone in your car”

“Surrounded by darkness”

“You only have your phone with you”

“Something unknown lurks in the darkness”

“What would you do?”

play the game here!!

Our internet still down since morning! but we still working for our game without internet 😀

Annnddd we’ve decided title for our game. We’ve thought about it over a hour and ended up deciding it by vote. Then “Anxiety: Last Night” win with 1 vote difference from another title candidate.

We’ve finished our asset and now still working at programming. Screenshot below is our game caption in Unity Editor and everything you see is a 2D texture, even the car itself!

We will make it creepy and scary as possible! of course, it’s a HORROR GAME! We hope it’ll be finished ASAP because it’s now already night and we often creeped out by our music and sound effect.

Anxiety:Last Night

Untitled Horror – Hours #25

Posted by (twitter: @maxiandthegang)
Saturday, August 22nd, 2015 9:31 pm

Our electricity went down a few hours and now our internet is still not up! Woo! (Writer’s Note: I’m using crappy 3G phone internet for this)

Anyway we decided to create another horror game on gamejam! The theme “You are the Monster” is so perfect, we hope we can make you guys guess a lot of its interpretation on our game about “You” and “The Monster”.

The game itself take place on a 360 car environment stuck in a forest. There will be little explanation and you have to try a few things to implicitly know what happens and ultimately escape to safer place. We’re almost there for the assets and now we’re going to merge the mechanics around and test it. Audio is still on the works, thank god it’s now already morning-almost noon or it’s going to be scary hearing the effects around.

firstEnjoy our WIP!

 

Hop on!

Posted by (twitter: @maxiandthegang)
Saturday, August 22nd, 2015 2:56 am

…to our car! And here’s something to start. A majestic screenshot folks! Uh. Pardon for scattered sticky notes.

Screen Shot 2015-08-22 at 14.47.54

Look at that! Gorgeus!

 

Car? Yes. It is. And no. It’s not a racing game. We decided to make a horror point and click game, where you stuck  in a car in a middle of nowhere! How exciting is that!

How busy are we? How could I tell… The artists are drawing some hella nice cutscenes and other objects, the programmers are busy to punch on keyboards, the composer is trying to do stuff… Okay, I don’t know what is he doing right now, but looks good.. looks good, but for sure you’ll listen awesome tunes to build the ambience with!

We’ll continue update some things after several hours. See ya!

We’re In!!

Posted by (twitter: @maxiandthegang)
Friday, August 21st, 2015 2:45 am

So excited to partcipate LD 33!!

Here, have some dancing dinosaur!!

WOBWOBWOB

Disco of Thrones : Beat up your friends with Disco!!

Posted by (twitter: @maxiandthegang)
Tuesday, April 21st, 2015 8:05 am

hey guys,

Just want to share our entry gameplay  since some people can’t play  single player (well the game mode is for multiplayer only for the moment)
We were planning to make it playable for single player but we’re not sure it’s still ok to add AI in the game since it’s already pass the entry deadline.

In case somebody doesn’t know what it is,
here’s the link for the game:

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=3968

Well, we hope you like the video~!
oh, some rating would nice :)

Cheers~!

Disco of Thrones – Hours #45 (Finished)

Posted by (twitter: @maxiandthegang)
Sunday, April 19th, 2015 5:42 pm


disco_title
It’s… finished!!!

After 45 hours of sleepiness, sickly people, and rough implementation, it seems that we did it! At the time of the submission, it’s still three hours before the compo deadline and we made it through!

The idea behind Disco of Thrones is two words, thought at first when we’re discussing through the “An Unconventional Weapon” theme. Medieval… disco.

Sure, we have swords and shields, magic and dragons, but what about beat? Some of us like cooperative games like Risk of Rains and we’re wondering at how to create four player coop games. Some of us like the idea of beating people with music. Medieval disco is better than our last idea at that time (which is chicken fighting using people as weapons), so.. I guess we’re pretty pumped.

disco

We’re taking the base of our mechanics from the Crypt of the Necrodancer, which is you can only do some things when you’re on the beat. For all of the players, they are assigned with which beats that they can act, and they should use that time to attack other players. Last man standing is the winner, and from the story we don’t have time to tell, can have the authority to be the King of the Disco.

Overall, we’re having fun with Ludum Dare! Designing the mechanics for the traps (because which disco floors are not dangerous?), characters, and the theme is fun. First time we’re using Spine for gamejam and it helps so much for producing quick and clean animation. Playing around with lighting, color, and polishing effects is something we don’t always do and something we should do more 😀

Disco of Thrones is far from a perfect game (prototype). it have bugs and issues, but we also think it’s fun to play around in it. Take a look around and tell us what you guys think!

Game link: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=3968

Disco of Thrones – Hours #40

Posted by (twitter: @maxiandthegang)
Sunday, April 19th, 2015 12:50 pm

Integrating right now! Seems like our title and tutorial and game screen will have different styles… For the game itself, the last ones we’re working on are particles, traps, and TOTY (tutorial of the year) screen.

IMG_20150420_003909[1]

*cue to soundtrack.. naa na na na naa na*

 

Disco of Thrones – Hours #36

Posted by (twitter: @maxiandthegang)
Sunday, April 19th, 2015 5:49 am

disco_resize
Four programmers, three  game artists, and one sound designer with a few hours of GTA V

Sooo, our team of 8 person decided to make a four player brawler using disco beat! It’s actually our first ludum dare and our first time doing game jam in a (kind of) big team, so far it’s been very interesting! Man, it’s so so fun seeing what comes as empty scenes with logic in Unity turn into something cool when integrated, in such a short time too.

Please don’t be tricked by the screenshot, the gameplay and overall experiences is not quite polished yet 😀 We’re aiming for the 48 hours mark to finish (because freaking monday is tomorrow here), wish us luck!

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