About rottenmage

We are a small team of aspiring game developers out to make games! Each one of us firmly believes that video games can offer meaningful experiences. We strive to achieve interesting gameplay mechanics, and toil over the tiniest of details.

Our greatest wish is to see people having fun with our creations, so please support us by playing our games!


Ludum Dare 32
Ludum Dare 31
Ludum Dare 28

rottenmage's Trophies

rottenmage's Archive

H.T.P – Postmortem

Posted by
Tuesday, December 9th, 2014 12:10 pm

We made it! Our second completed LD. For the LD31 jam, we made a silly little puzzle/platformer thingy called H.T.P. Please try it out!

H.T.P title screen

H.T.P by Rotten Mage

We drew some inspiration from Don’t Move by Steve Richey, and created a small platformer with some emergent gameplay. We think it’s cute, and had a blast making it. I think we’re learning our limitations, and are getting better at limiting the scope of our projects and knowing when to cut stuff out. That said, there were so many more things we wanted to add. Maybe we’ll do up a post-LD version.

In total, we spent around 2 days making the game. The game was coded in Haxe with HaxeFlixel, art was done with Pyxel Edit, and sound effects with bfxr and Audacity.

What could have been done better: focus! We kept getting distracted from the project, and spent far too much time on stuff that could have been done in half the time if we had put in more effort.

Overall, this jam was a fun and great learning experience for us, and we hope it was the same for the rest 😀

Day X : An Experimental Game (GGJ Entry)

Posted by
Wednesday, January 29th, 2014 1:26 am


Last Friday, we took part in Global Game Jam 2014 as a team for the first time. Drawing inspiration from Terry Cavanagh’s “Don’t Look Back”, we made a dark game about a man plagued by guilt and self-hatred as he goes about his everyday life.

Day X

Day X is a retro-looking game where you assume control of a mentally disturbed man on his way to work as he avoids and kills the numerous monsters that plague his vision. Ultimately, the story is up to the interpretation of the players.

day x screen



Play Day X.



Impossible Score!

Posted by
Wednesday, December 25th, 2013 10:25 pm

We managed to port a “sort-of” working version of the our ld28 game, one-sec, onto mobile devices (android), and decided to get a friend to play it, just for kicks. After a couple day she presented us the following image:

Impossibly High Score

Impossibly High Score

It seems she has managed to attain highest rank possible, something we thought was entirely impossible to achieve (and had just inserted the rank in as a joke).

Our First Ludum Dare entry!

Posted by
Tuesday, December 17th, 2013 3:06 am

Ludum Dare 28 marks our very first Ludum Dare entry! This simple clicking game was created under 48 hours by a team of 2, using haxeflixel. We originally wanted to make the game a little crazier than it currently is, but we had to settle for a simpler design due to time constraints and other commitments =(. That said, we had a lot of fun with this game jam. Can’t wait for the next jam!




Play it!

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