I’ve (almost) finished the art for my game! Woo! It’s an endless runner style, but with some additional complications. I also got some programming done, so I expect to be able to get the game working tomorrow. I still need a name for it though…
Play more games I've made on my website: http://roseabernathy.com
This will be my 8th Ludum Dare and I’m very excited! Unlike previous LDs, I’ll be working alone and I’m determined to finish on time and not drop into the jam. I’ll be limiting the time I spend on it the best I can, since my best games (Busy King, Nod) have all come out of LDs where I had very little time and had to keep it simple.
Good luck everyone!
We managed to get in some game development time despite attending multiple Journey into Nyx prereleases – and the result is BUNKER 29, a small but tricky resource management game. Give it a try!
I’m in once again for my 7th LD!
Engine: Unity (for the first time!)
Music/Sound: auto-tracker and sfx
My goal is to make a single, simple, fun element of gameplay! Everything after that is just polish. That’s what I said last time and then I ended up making a very complex game without fun gameplay… but this time I’m really going to stick to it!
My jam game is a murder mystery about a professor’s mysterious death during a 10-second blackout. It was a bit too ambitious for 72 hours, but I’m pretty happy with what we got done.
Here’s what the game looked like on Saturday:
I’ll post a longer post-mortem later. For now, you can play my game here!
I started working on a murder mystery game. This is almost definitely a mistake. I don’t know why I’m doing (another) dialogue-based game when I’m supposed to be practicing programming, not writing dialogue. Still, if I can finish the game in 48 hours, I think it will really stand out. Well, bedtime for now and I’ll consider starting over tomorrow.
Early character sketches:
I thought I had a conflict but it was moved, so I’m 100% free this weekend and I can’t wait! I love Ludum Dare! This will be my 6th time.
In the past I’ve tried different approaches to LD and focused variously on fun, innovation, polish, or learning a new platform. This time my goal is to make a game with a future after LD. We’ll see how that goes!
The goal of Nod is to get a date with a cute girl. Unfortunately, you’re too shy to talk. Instead, you have to nod your head at just the right moments to succeed!
The aspect I enjoyed the most was designing the XML schema and parsing the dialogue. But the thing I’m least happy about is that I didn’t have time to write more complex dialogue. Right now it plays like a choose-your-own adventure, even though the system allows for more complex scenarios. Still, I’m happy with what I was able to accomplish in very little time (~12 hours)!
Play and rate here.
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I’m excited for my 5th LD! But I’m busy on Friday and Sunday… so I’m going to try making a game on Saturday only. We’ll see how it goes! I’ll be using the engine I have the most experience with: AS3 with Flixel.
The themes look great! I can’t wait for Saturday!
I think I’ll make my game in LOVE since I want some practice with Lua. I’ll also use Photoshop, sfxr, and autotracker-c.
I’m looking forward to it! See you next weekend!
I’ve fixed some bugs/gameplay flaws in my LD24 entry! Lightning now loads faster and reaches the bottom of the island, and some issues with mating were fixed. It should be more playable now – you can try the new version here (or play & rate the original entry!)
Since my game is a bit confusing, I also made a quick playthrough video that shows one way to complete the game. You can see that I focus on the Poggles with features I want (round ears, long nose, and then long legs) and get rid of the rest.