About AbelToy (twitter: @Abel_Toy)

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Ludum Dare 35
 
Ludum Dare 22
 
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Ludum Dare 19

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Zombie Porn Director Badge
Awarded by Sos
on December 17, 2011

AbelToy's Archive

Woke up, time to start!

Posted by (twitter: @Abel_Toy)
Saturday, December 17th, 2011 2:30 am

Helloo!

I just woke up and had a look at the theme… alone! – well, at least it’s not random generated (hard to do well on 2 days you know…) or kittens… phew!

So, after a bit of thinking and lots of help, I’ve come up with an idea for my game:

You’re in an expedition with someone, but right at the start, this someone dies. OMG OMG OMG… so you decide it’d be nice to drag his/her body home. So basically what I’m going to do is a simple puzzle/exploration platformer set in a cave, where you must find a safe way to drag the body and exit the cave.

If I have time (if everything goes right, the first part should be finished by this afternoon… then I’d implement the idea, and tomorrow it’s level time + bug fixing + polish), I will add some kind of day/night cycle. During the day, everything’s OK. During the night, there’s some climatic hazard which kills you slowly, so you have to take refugee at some places in the cave (there will be some constructions and natural refugees…). Taking refugee will skip the night and reveal a bit of storyline (won’t make the storyline too long, so the best players can still see it all… then it’ll be a collection of random quotes I guess).

Also my intention is to have a bit of dark ambient / creepy sfx in the cave. You will be alone… but man, it’s going to be creepy!

So I gave her a FlashPunk. Bitches love FlashPunk.

Posted by (twitter: @Abel_Toy)
Friday, December 16th, 2011 3:38 pm

Nothing more to add.

How to Win: The Tools

Posted by (twitter: @Abel_Toy)
Sunday, December 11th, 2011 12:49 pm

Here’s how I’m going to win:

Language: Actionscript 3

Library: Flashpunk

IDE: Flash Develop 4.0

Graphics: Photoshop CS5.5

Sound: sfxr and Audacity

Music: FL Studio 10

Timelapse: Chronolapse

Here I go!

Escape from Ludum Dare: Timelapse

Posted by (twitter: @Abel_Toy)
Monday, August 22nd, 2011 9:15 am

(journalentry)

Here’s the timelapse!

Escape from Ludum Dare!

Posted by (twitter: @Abel_Toy)
Monday, August 22nd, 2011 2:39 am

So here’s my game!

You must escape from Ludum Dare by completing microgames, each based on a Ludum Dare’s historical theme! Play Escape from Ludum Dare here!

Escape from Ludum Dare: Demo 1

Posted by (twitter: @Abel_Toy)
Saturday, August 20th, 2011 6:37 am

(idea)

Here’s the first Escape from Ludum Dare demo! Ludum Dares included: 0 (Indirect Interaction) – 1 (Guardian) – 2 (Construction / Destruction)

http://megaswf.com/serve/1163762

At the moment there’s no win/lose feedback.

Escape from Ludum Dare

Posted by (twitter: @Abel_Toy)
Saturday, August 20th, 2011 3:54 am

Here’s my idea for this Ludum Dare:

You are ‘a something’ and you’ve been trapped in the Ludum Dare universe, at the beginning of it. Your objective is to escape from it by going through every Ludum Dare again, as a microgame (WarioWare like) based on that competition theme!

So what I’m going to do is first create a little engine which joins every microgame (every microgame will be a different FlashPunk World). Those microgames will be able to tell it if the user won or lose, and then create a simple microgame for each theme. Finally, if there’s enough time, polish the presentation of each microgame, add some cutscenes and a survival mode or something, and if there’s still time, polish the microgames itself! 😀

Wish me luck!

I made a pizza game so I had a pizza!

Posted by (twitter: @Abel_Toy)
Friday, August 19th, 2011 1:28 pm

image

You should use FlashPunk <3

Posted by (twitter: @Abel_Toy)
Friday, August 19th, 2011 10:57 am

I mean, why wouldn’t you use FlashPunk? Jesus Christ!

Pizza Eater: I’m in

Posted by (twitter: @Abel_Toy)
Friday, August 19th, 2011 7:43 am

I’m in!

I will be using FlashPunk 1.6 with FlashBuilder 4.5, Photoshop for the assets and if there’s time, as3sfxr for the sound effects.

Also, I challenged IRC users to make a game in 30 minutes, as a mini LD. I did my own challenge, here’s the game:

Pizza Eater

And here’s pekuja doing a record: http://www.youtube.com/watch?v=5I5O07j9w-Q

I’m sure I’ll have fun doing this! I won’t have time at saturday afternoon, but that’s part of the fun! 😀

Yesterday I forgot to say…

Posted by (twitter: @Abel_Toy)
Sunday, December 19th, 2010 1:24 am

…that I have made an infinite (1.79e+616 pixels) universe.

No infinite universe in my game

Posted by (twitter: @Abel_Toy)
Saturday, December 18th, 2010 7:59 am

No infinite universe in my game. That’s all.

LD19: Rolpege’s in

Posted by (twitter: @Abel_Toy)
Tuesday, December 7th, 2010 3:26 am

Hellooo!

I’m in for the LudumDare #19! Here’s what I’m going to use:

  • Flex Builder 4
  • FlashPunk
  • GIMP for Graphics
  • sfxr for sound

I give up. Here’s the food and what I have done.

Posted by (twitter: @Abel_Toy)
Sunday, April 25th, 2010 11:14 am

Ok. I won’t have time to finish anything… the code is so spaghetti that I need a lot of glue…

But before the game… let’s see the food!

(more…)

Collect & Protect: What buildings and what updates they have?

Posted by (twitter: @Abel_Toy)
Sunday, April 25th, 2010 3:17 am

Now the time has come to do the job of a game designer. Decide what buildings and what updates they have for my game is SO PAINFUL… but here it is.

  • Turret: A turret turret that turrets. Updates: More damage. More range. More speed.
  • Updater: There is an updater for damage, for range, for speed and for resource collection. Cannot update other updates. Updates: More range. More updater.
  • SUPER MISSILE MEGA TURRET OF HELL: My favourite. Shoots bombs. Updates: More damage… more range… more speed…the same as turrets =P.
  • Blocker: This doesn’t shoot. But they’re very cheap. Useful for making paths.
  • The super mega factory: There are three factories: wood, gold and rock. They are VERY EXPENSIVE but they collect resources over the time. Updates: More collection. More speed.

The sprites… well, I haven’t them yet, but I suppouse they’ll be very simple.

Uh… and the pirates. Here are the types of pirates:

  • Pirate: They’re weack and with normal speed pirates. They’re the majority.
  • Super pirate: A fat pirate. Has a lot of health but it’s slow.
  • Speedy pirate: A very weack but very fast pirate.
  • Boss: You don’t want them. Fast like normal pirates and have more health than super pirates.

And… TRAPS! (they can’t be updated)

  • Glue: Makes pirates (and player =D) go slowest. 1 minute of duration.
  • Bomb: Explodes and takes a lot of damage after 5 seconds. Be aware, they can damage player as well.
  • Spikes: Takes damage as pirates walk on them. 15 pirates of duration.

Collect & Protect: Good morning!

Posted by (twitter: @Abel_Toy)
Sunday, April 25th, 2010 12:42 am

I’m awake. I’m pretty happy with yesterday’s progress, but there’s still a lot to be done. Here’s my todo list:

  • GOOD tutorial system. DONE
  • PJ’s health (oh, if he’s too near from a pirate, the pirate will attack him). DONE
  • Treasure’s health. DONE
  • Building menu system.
  • Turrets.
  • Life showed above the turrets.
  • Upgrade menu system & upgrades.
  • Enemies (yes. This has A* and all those things we all hate them =D).
  • Changing the graphics. They have to be mine.
  • And… if I can finish those, some beautiful effects and tweaking the game for a good playability.

Let’s see if I can finish my game!

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