About AbelToy (twitter: @Abel_Toy)

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Zombie Porn Director Badge
Awarded by Sos
on December 17, 2011

AbelToy's Archive

Never do physics

Posted by (twitter: @Abel_Toy)
Monday, April 18th, 2016 5:18 am

If you try to make a game that uses a lot of physics in 48-72 hours, nothing good will come out of it.

Everything is broken.

We’re still trying to do something, to be able to enter something.

The game is broken.

Lots of things still missing.

We have lots of arts, lots of levels designed on paper, everything is decided.

We just need the physics to work.

And they don’t. They just don’t work. So we can’t add in the things we’ve already designed, drawn and animated.

Who designed the Triggers system in Unity? Why can’t a GameObject have multiple triggers that are a bit independent?

Argh. I love programming, I love making games, but I despise physics.

I mean, not even AAA studios get them right. Once you introduce physics in your game, it gets broken. Nothing you can do about it.

Next time, we’re definitely not doing physics. Not if we want to get something done in 3 days.

And to think we could have a good game if it weren’t for the physics.

Rant done. We need some sleep, we need a game that works. We need physics that work. Oh well, let’s see if we can finish something.

We’re in!

Posted by (twitter: @Abel_Toy)
Friday, April 15th, 2016 11:42 pm

Oh man, it’s very early here. We woke up at 5am, ready for a very productive day!

So, we’re in. We’ve done an extensive brainstorming, we’ve got an idea we like, and we’ve brainstormed what elements we’ll use for that idea as well. All that left’s to do is… make the damn game!

We’ll be using Unity3D with C# and Visual Studio (and ReSharper!), adding in a bit of Ferr2D and TextMesh Pro and DOTween (because, I mean, can you use Unity3D without DOTween? :P)

We’re a team of two. I’m Abel Toy, and I’ll be acting mainly as the programer, and there’s Axel Compte as well, who will be doing some art, some level design and the general game design of the game as well. We’ll try to add in some music however we can, and also sound effects.

Our schedule will probably be:

– First day (today): Prototype and code in the elements and features of the game
– Second day: Levels, art, polish
– Third day: Polish and release.

Wish you all the best of luck!

You broke the tradition.

Posted by (twitter: @Abel_Toy)
Friday, August 24th, 2012 6:23 pm

You did.

Timelapse!

Posted by (twitter: @Abel_Toy)
Monday, December 19th, 2011 11:04 am

Here’s the timelapse for my entry: Accident

Fifth Preview

Posted by (twitter: @Abel_Toy)
Sunday, December 18th, 2011 2:30 pm

(first preview, second preview, third preview, fourth preview)

Here is my fifth preview of my game. It’s basically EVERYTHING except proper level design (The level there is a test) and a timer on levels which I completely forgot haha.

I’m REALLY proud of the sfx, I made all of them by myself! (except the spikes one which is sfxr :( )

Here’s the original idea, basically it’s about dragging your companion’s dead body back home from a very unlucky expedition.

Play it here: Rolpege LD22 (Alone) – Preview 5

You control the character with arrow keys / WASD / ZQSD / ,AOE

You drag the body with the down arrow key, S, O, Space or C.

Dinner #2

Posted by (twitter: @Abel_Toy)
Sunday, December 18th, 2011 2:08 pm

image

Rice with tomato sauce and cheese. Beer.

Fart Sounds

Posted by (twitter: @Abel_Toy)
Sunday, December 18th, 2011 12:22 pm

I’m in the process of recording shit so I can make sfx for my game… as my game needs a fart sound, I recorded some farts with the mouth. I thought you’d like to hear them :) (gets better at the middle, most of the farts suck :P)

Fart

Lunch #2

Posted by (twitter: @Abel_Toy)
Sunday, December 18th, 2011 6:27 am

image

Spaghetti with cheese sauce and parmigiano-reggiano over them!

Fourth Preview

Posted by (twitter: @Abel_Toy)
Saturday, December 17th, 2011 7:02 pm

(first preview, second preview, third preview)

Here is my fourth preview of my game. I added elevator, switches, doors, pressure switches, torches, spikes and the ability to bounce on your partner!

I’m very proud of the elevator animation and its steam. First time I animate smoke properly! It’s not any good, but it does the trick and I DID IT! – also, take a look at the bounce animation, I loved doing that haha!

Here’s the original idea, basically it’s about dragging your companion’s dead body back home from a very unlucky expedition.

Play it here: Rolpege LD22 (Alone) – Preview 4

You control the character with arrow keys / WASD / ZQSD / ,AOE

You drag the body with the down arrow key, S, O, Space or C.

Dinner #1

Posted by (twitter: @Abel_Toy)
Saturday, December 17th, 2011 2:14 pm

image

That’s bread with tomato (typical catalan dish) and a bit of cheese (it’s common to have cheese, jam, etc. on top of that – but I don’t like meat) – it also has salt and oil (and usually garlic but not this time).

There’s also beer, so I can get a bit of inspiration! :)

Third Preview

Posted by (twitter: @Abel_Toy)
Saturday, December 17th, 2011 10:15 am

(first preview, second preview)

Here is my third preview of my game. It’s the same as the second one, but with real background and tileset!

It’s the first time I can draw a PROPER tileset, with all the corners and the inner corners, so I’m very proud of this!

Here’s the original idea, basically it’s about dragging your companion’s dead body back home from a very unlucky expedition.

Play it here: Rolpege LD22 (Alone) – Preview 3

You control the character with arrow keys / WASD / ZQSD / ,AOE

You drag the body with the down arrow key, S, O, Space or C.

Second Preview

Posted by (twitter: @Abel_Toy)
Saturday, December 17th, 2011 7:53 am

(first preview)

Here is my first preview of my game. I have added the ability to drag your companion’s dead body.

Here’s the original idea, basically it’s about dragging your companion’s dead body back home from a very unlucky expedition.

Play it here: Rolpege LD22 (Alone) – Preview 2

You control the character with arrow keys / WASD / ZQSD / ,AOE

You drag the body with the down arrow key, S, O, Space or C.

Lunch 1

Posted by (twitter: @Abel_Toy)
Saturday, December 17th, 2011 7:08 am

image

Chips and salmon with soy sauce. Bread and water (totally forgot to put the beers in the fridge – damn!) Yummy yummy!

First Preview – Light Fix

Posted by (twitter: @Abel_Toy)
Saturday, December 17th, 2011 6:32 am

Basically this is my First Preview but with a better player light. Check it out and give feedback please!

Rolpege LD22 (Alone) – Preview 1 (light fix)

First Preview

Posted by (twitter: @Abel_Toy)
Saturday, December 17th, 2011 5:46 am

Here is my first preview of my game. On this preview you can move around and there’s the light system implemented.

Here’s the original idea, basically it’s about dragging your companion’s dead body back home from a very unlucky expedition.

Play it here: Rolpege LD22 (Alone) – Preview 1

You control the character with arrow keys / WASD / ZQSD / ,AOE

(light fixed)

 

Main Character!

Posted by (twitter: @Abel_Toy)
Saturday, December 17th, 2011 3:14 am

Finally finished the main character for this idea – keep it mind it scales by 2 on the game. 😛

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