About RokB


Ludum Dare 32
Ludum Dare 25

RokB's Trophies

MSquirrel's Seal of Approval
Awarded by Msquirrel
on December 18, 2012

RokB's Archive


Posted by
Sunday, December 16th, 2012 11:22 am

I’m finally done with my game. It’s a pretty crappy game with lots of bugs, but I’m still pretty fine with it. This is one of the first games I have ever made, and the first jam that I’ve ever been in. I actually think I’ve learned a lot doing this, and I’m happy that I participated. I’m definitely going to participate in future Ludum Dare competitions. Good luck to everyone still working on their games and I can’t wait to play them.

My Entry


Progress Update #3

Posted by
Saturday, December 15th, 2012 2:47 pm

The game is coming alone fine. I’ve added a snazzy splash screen and also a level 2!



(Level 2 comes with goats.)

Progress Update #2

Posted by
Saturday, December 15th, 2012 11:26 am

It’s a been a little while, but I’ve added a nice amount to my game.

The food things that I posted about earlier now spawn randomly (4% chance every frame) at a random Y coordinate and move left at a constant speed. I also now have a big red fellow who the player controls and eats those things and gets bigger:




I’m going to keep working and add some more variety and levels to this game.

First Progress

Posted by
Friday, December 14th, 2012 9:28 pm

I’m going to vaguely describe my game since I don’t even know exactly what it will be like, but you play as an “eater” that eats stuff and gets bigger, so it’s sort of like Katamari.

I’m going to call it the end of my first day, but I’ve managed to get a bit done:


Those things are types of stuff you eat and each one spawns at a random Y coordinate. They also move toward the left since it will most likely be a side-scroller.

I’m off for today, and good luck to everyone else working on games.


I’m In

Posted by
Wednesday, December 12th, 2012 5:37 pm

I’m RokB and this is my first Ludum Dare. I’m not expecting much but I want to try it.

I will use the following:

C++ with CodeBlocks with the MinGW GCC compiler and SFML 2.0. I’ll also be using my own personal very simple thing (don’t even want to call it an engine) which will save me an hour or two (it’s probably really bad though): https://github.com/RenrokB/RokEngine.

Art: Paint.net, GIMP

Sound: sxfr, Audacity

Music (probably not): Demo version of FL Studio

Good luck everyone.

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