About rojo (twitter: @rojomojogogo)

Hey, I'm Rojo! I'm a multitalented independent developer located in Vermont, USA.


Ludum Dare 37
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28

rojo's Trophies

You were there *Award* #LD30
Awarded by alvivar
on September 2, 2014
you have been in Helevenium #LD29
Awarded by alvivar
on May 19, 2014

rojo's Archive

Shall we play make a game?

Posted by (twitter: @rojomojogogo)
Tuesday, August 19th, 2014 11:41 am

This’ll be my 3rd time participating in the jam side of Ludum Dare.  And as it just so happens I turned 30 this year and this is round 30.  Truly, the stars have aligned!

As for tools, it’ll be the usual.  Unity (crossing fingers for a Unity 5 release), maybe a Unity plugin or two, FL Studio, sfxr, Audacity, Illustrator, Photoshop.

There are some great themes, as always.  Looking forward to seeing how things pan out!

Tiny Haunt submitted to IndieCade 2014

Posted by (twitter: @rojomojogogo)
Monday, June 16th, 2014 3:19 am

Well, after some tuning and graphics updates, I decided to submit Tiny Haunt, my LD29 entry, to IndieCade.  While the LD feedback was vastly positive, there was one common complaint: the game wasn’t hard enough.  I intended the game to be fairly sandboxy, and to that end, fairly easy if you choose.  However, I ran out of time to implement the mechanics that made it more than that.  In the IndieCade build each of the four levels has its own optional challenge, which might be defeating enemies within a certain amount of time, or using only one ability.  I’m happy with the progress I’ve made so far, but there is still so much to do!  A big part of the future experience will be enhanced interactions with enemies and more objects put at your disposal.  On top of that I have plans to add an exploration element that allows you to uncover the long lost secrets of your castle.  Exciting times ahead!

Here’s a preview of the IndieCade build.  If you’re interested in the game, don’t hesitate to follow me on Twitter (@rojomojogogo), or add Tiny Haunt to your watch list on IndieDB.

The Big 100!

Posted by (twitter: @rojomojogogo)
Wednesday, May 7th, 2014 7:38 pm

Well, I’ve finally rated 100 games from this round of Ludum Dare.  There have been some really great entries!  I thought I’d make a short list of some gems that may still lay beneath the surface for a lot of people.  Here they are in no particular order.  All screenshots are from the respective game’s entry page.


One Cold Night

Play as a dog attempting to rescue survivors on a snowy mountain top.

Play One Cold Night



Catch musical notes while you avoid being hit by the page turn.

Play FuMeKuRi


Burrow Down

Survive multiple dungeon floors while leveling up and gaining upgraded spells.

Play Burrow Down


Shovel Quest

Explore a “dig site” while uncovering lost artifacts from the world above.

Play Shovel Quest


Jelly Hugs (Android)

Help the jellyfish hug the exact number of friends they want.

Play Jelly Hugs


Well there you have it.  You can of course play my own entry Tiny Haunt here as well, if you so choose.  It would be greatly appreciated.  I’m still planning on rating more games, so if you have one that you want me to play, feel free to tweet it to me (@rojomojogogo), or leave the link to your game in the comments.

Tiny Haunt Music

Posted by (twitter: @rojomojogogo)
Sunday, May 4th, 2014 1:56 am

It seems like a lot of people like the music in my LD29 entry, so I thought I’d upload it to Soundcloud and share it.

You can also play the game here!

Tiny Haunt Gameplay

Posted by (twitter: @rojomojogogo)
Wednesday, April 30th, 2014 6:18 pm

I created a brief gameplay video of one of the levels in my LD29 entry Tiny Haunt.  Take a peek below.  Or better yet, play it now!

Play Tiny Haunt!

Posted by (twitter: @rojomojogogo)
Monday, April 28th, 2014 7:23 pm

Whew!  My entry for LD29 is up as of a couple hours ago.  It’s a sandboxy physics game where you play as a poltergeist defending your castle from invading knights.

Go play it!

Tiny Haunt screenshot

If you leave a comment of any kind it’s very likely that I’ll end up playing your game sometime in the next week, so keep that in mind!  I’m sure that goes for a lot of the other developers as well.


I may do a postmortem later in the week.  For now it’s time to chill out with some whiskey and play some games!

Play Tiny Haunt


Posted by (twitter: @rojomojogogo)
Thursday, April 24th, 2014 1:59 pm

Adding to the mess of “I’m in” posts.  I think I’ve gotten a fair bit better with my tools since last time, so this time around there should be less “figuring it out” time wasted.  I’m excited to see what the next theme is!


Software Tools:

Unity (I will list any plugins I end up using after I’m done)
Adobe Creative Suite, Audacity, FL Studio, sfxr

Golf Quest Ideas

Posted by (twitter: @rojomojogogo)
Sunday, December 22nd, 2013 5:03 pm

I had a blast creating Golf Quest for my first time participating in Ludum Dare!  I’ve gotten a lot of good feedback from my game page here, my Greenlight page (that’s a whole other post), and friends.  Because of that I’ve got a list of things I want to try to expand the game and improve the overall experience.  I’ve put most of them below in no particular order.

  • Give the player more indication / control over ball placement (UI indicators, backspin, topspin, etc).
  • Add in a shot rewind feature so you can back up if you make a terrible shot.
  • Add in some basic platforming mechanics to see how the game plays when you have to walk to your ball.
  • Remove the one hit kill mechanic.  I only included it for theme purposes, and it honestly took more away from the game than it added.  I really liked the theme but I decided I wanted to make this game regardless.  I just wasn’t very creative with my theme integration, despite other ideas.
  • Make it more “golfy” by adding in stroke counts / course pars.
  • More levels, monsters, characters, and environments of course!  I only had time for one during the Jam.  Similarly, add more game modes.
  • Add in actual RPG elements such as upgradeable gear or level ups.
  • Introduce environmental hazards – wind, water, lava, etc.
  • Tighten up the mechanics / ball physics.
  • Redo the graphics with more care & try to create a more compelling visual style.  Do the same with the sound.

Most of the feedback I’ve gotten from people who have played the game indicated frustration with placing shots with any amount of accuracy, so that’s my first concern.  If you’d like to play the game, please head on over to the Golf Quest page here on LD and check it out!  The game was built in Unity and should be playable by most people.  I’d love to hear your thoughts!


Mechanics Working – Tomorrow Content

Posted by (twitter: @rojomojogogo)
Saturday, December 14th, 2013 8:04 am
LD28 12ish hours in

LD28 12ish hours in

I made some good progress today.  The mechanics of the game are mostly in and working, which frees me up to work on the juice.

So what exactly is the game all about?  If you can’t guess, don’t worry – all will be clear in a mere 30 or so hours!


Posted by (twitter: @rojomojogogo)
Tuesday, December 10th, 2013 7:18 pm

Just found out about Ludum Dare today, and it looks like I’m just in time.  I’ll be using Unity as my core engine.  I may also end up using some of Unity’s stock scripts as well as the Smooth Moves plugin.

Looking forward to entering the competition and seeing the other entries!

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