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[LD 26] MINI CAR RACING – Almost done?!!! PLAYABLE DEMO!!!

Posted by
Sunday, April 28th, 2013 3:16 am

Minimalist Retro Gaming Racing Car Game

6 or 7 hours of work until now, and almost done…



That amazing! If someone reads me… I have now:
– a Minimalist menu
– a Minimalist gameplay with smooth curves, road width changes, obstacles cars and oil stains
– A Minimalist difficulty curves

With only a minimalist 440 lines of code including craps…

And, my god, it’s not so bad to play!

Try the beta here:

[LD26] Mini Car Racing, Work in Progress!

Posted by
Saturday, April 27th, 2013 7:42 am

Screen Shot 2013-04-27 at 4.39.43 PM

As you can see, after 2 hours more of work, I have speed and turns working and the car can crash if its collide with the border of the road.

I want now to add more smooth to the turns, an increasing difficulty and some obstacles: oil, crates and other cars!

Posted by
Saturday, April 27th, 2013 3:32 am
1st screen

1st screen

First screen after 10 mn of work… the car have animated tires (just flicking colors…) and can move left to right with the arrow keys…

Did I mention the tools?
– Language: Monkey (amazing tool!!!) exporting HTML5, using the internal Ted IDE
– Framework: Diddy for Monkey (lack documentation but clean and simple to display sprites and manage screens)
– Sprite editor: Asesprite (looks like my old Deluxe Paint…)
– Sound editor: Cfxr (Sfxr port for Mac)

Nothing more…

[LD26] Starting just now… but got an idea!

Posted by
Saturday, April 27th, 2013 3:02 am

Regarding the theme, I decided to go with a gameplay I would like to implement, and think it as minimalist…

I will go with a 2D top view car racing game, with a bit of retro style, and very minimalist in everything: code, visual, gameplay… but still fun to play.

I will work 1 hour today, then 2 or 3 hours tonight… and same (or less) tomorrow. It’s quite a 8 hours Game Jam for me… Actually, my time is minimalist as well :)

I’m in with monkey

Posted by
Friday, April 26th, 2013 12:40 pm

I’m in.
It will be my second LD.
I don’t have enough time to work the 48h, so I’ll try to create something in 4-5 hours.
Tools: monkey (html5), allegro sprite editor, sfxr (Mac port).

See you!

LD21 – The making of cosmoZ

Posted by
Monday, August 22nd, 2011 7:14 am

Hey there, here is the Timelapse for my entry “cosmoZ”.

cosmoZ making of

Test the game here:


LD21 – I was in!

Posted by
Sunday, August 21st, 2011 11:01 am

Finally, I was in.

I worked for about 15 hours and I made a timelaps (to be disclosed soon).

My journal:


Not sure

Posted by
Tuesday, August 16th, 2011 2:37 am


I’m not sure to attend the LD this WE (from France) as I’m exhausted by the game I just finished (Age of Enigma: The Secret of The Sixth Ghost).

In case I’m OK this WE, I wanted to disclose the language and framework I planned to use:

– BlitzMax
– Rockford mini-framework (self made) : https://github.com/dmekersa/RockFrameWork



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