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Santa Goes to Town updated !

Posted by
Thursday, December 14th, 2017 10:25 pm

2 years ago I made Santa explode millions of times!

It was for LD 34.

I really like my game and I still enjoy to play it today !

The controls are not easy to catch (as it’s a left/right 90° rotation) but I’d like you to make a try.

Once you get it, the game is really fun.

Download on itch.io:


Some screen shots:

Here is the Change log:

Release:    LD34c (15 December 2017)
- Add keyboard support
  (space to start / left-right arrows to rotate Santa direction)
- Updated help screen
- Version displayed on Menu screen


I’m in!

Posted by
Wednesday, August 24th, 2016 3:58 pm

Hey there!

I’m David from Gamecodeur (an online school to learn gamedev in French).

I’m in, and this time I’ll use Monogame with barely no code to start except a class to display sprites.

(Usually I use Love2D)

I’m in Jam, not compo this time, so my kid will make the graphics assets for me!

Santa goes to town… and to OS X!

Posted by
Tuesday, December 15th, 2015 5:43 am


Noooo Christmas will be saved!!!

My entry is now available on OS X!

Try it now:


Santa goes to town now on itch.io

Posted by
Monday, December 14th, 2015 1:30 pm

Santa needs you to deliver the gifts… Otherwise, no Christmas these year!


Try it now :) (Windows build, light and fully playable)

LD Entry (to rate it) : 

I’m done with Santa goes to town, a 3D Isometric game!

Posted by
Sunday, December 13th, 2015 4:03 pm

santa_menuThis is my entry for the LD34!

Try it: http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=3553

Deliver the gifts to the houses in this very amazing 3D game (Isometric 3D by the way)!

Control Santa with the two mouse buttons, like a remote control car: Left mouse button, the Santa will turn left, Right mouse button, the Santa will turn right… It’s quite tough for some people especially when santa is moving from up to down… :)

10 levels included, with only 20 lives!

Made with Love2D, from scratch (just from the 50 lines of my 3D isometric micro engine), around 15 hours of work.
To contact me: @davidmekersa

Ma chaîne Youtube (pour les français)

Mon guide de survie (PDF de 50 pages) : Comment devenir programmeur de jeux vidéo

Captureday2-6 Captureday2-7 help

How to not die…

Posted by
Sunday, December 13th, 2015 2:00 pm


Santa goes to town… and died falling of a wall… too bad!

Posted by
Sunday, December 13th, 2015 7:40 am

ESRB_AOI’m quite happy with what I have today. A playable game, with (poor) 3D isometric visuals, coded with the great Love2D framework.

The theme I stick is “Two button controls“, and I’m sure my control mode (mouse buttons used to rotate the character direction…) will make people mad!

The game is quite trash as the Santa is dying a lot! Not sure to get my ESRB rating under 18…

I will, today, continue to add some content and levels to reach 10 levels then polish the menu, and other stuffs.

Here are the first levels :

Pour les français (for the french…)

Posted by
Saturday, December 12th, 2015 3:20 pm

Au passage, avec un jour de retard, un petit encouragement en vidéo pour les français qui veulent tenter le LD… et particulièrement pour ceux qui ne savent pas programmer :)

(a shot french video I made to encourage people to try the LD even with no programming skill :))

Still no real idea but some code…

Posted by
Saturday, December 12th, 2015 9:56 am

I still don’t know what to do after half a day.

But I improved my engine with some objects, floor levels… I have something in mind regarding “two buttons control” but not sure it will be fun. I’ll give a try.

For now, I’m almost spending all my time making the isometric assets, I’m so bad and no experience with this. I will limit the visuals to avoid waste my time.


I’m in for LD34 with Love2D and my tiny Isometric engine

Posted by
Thursday, December 10th, 2015 3:52 pm

Hey folk,

I’m in for LD34.

I will, again, work with Love2D.

I prepared a tiny 3D Isometric engin (around 50 lines of code…) :


Capture d’écran 2015-12-10 à 21.51.45

A full retro-arcade game with 5 levels on one screen

Posted by
Monday, December 8th, 2014 12:40 am


I submit yesterday but forgot to mention it here!

Play SCRAMBLE SLUG Now! Comments welcome…

Please test my game here : http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=3553

A whole arcade game on one screen:
– Land off with your space ship
– Cross the space and avoid enemy probes
– Fly over the town, beware of the rockets!
– Drive an armored Jeep to penetrate the enemy base!
– Walk with your gun in the enemy territory to destroy the nuclear core!!

How to play:
– Press space to land off
– Use arrows keys: left to reduce speed, up/down to move, right to increase speed
– Press X to fire, C to drop a bomb
– Destroy the fuel tanks or you’ll run out of fuel!
– In the Jeep, press up + X to fire at the roof
– At walk, press up to jump, fire a bomb on the core to win

The game is hard, but it’s by purpose! Enjoy!

Making of:
– This game was made in 15 hours with Love2D on a Mac Book Pro
– Every line of code (around 1000) is made from scratch
– I’m 43 years old, and my real work is to produce video games…
– I’m a big fan of retro gaming, so the game is inspired by retro games
– Sounds from SFXR, art made with PyxelEdit

I’m done… Now need to package and submit

Posted by
Sunday, December 7th, 2014 12:47 pm

Capture d’écran 2014-12-07 à 20.43.11

I did it!

I created an entire game in one screen. Around 1000 lines of code (Lua / Love2D), all from scratch, with 3 very different games phases: shoot them up, side view car rush (Metal Slug like), and platformer!

It tooks me around 15 hours of work. Amazing…

Now I need to package the game for submission… Stay tuned.

Posted by
Saturday, December 6th, 2014 12:53 pm

Capture d’écran 2014-12-06 à 20.45.36


A lot of progress here with collisions, explosions, sounds, logo…

Let me disclose the idea: A scramble game (horizontal shmup) + a basic Metal Slug, on one screen divided in 5 levels (linked, if you reach the right of level 1 you start at level 2…).

Very playable and very fun. Quite proud…

Level 1 and 2 are running. The level 1 is basically just the land off of the ship.

I have a ship (the hero!), a basic land off animation, moving probes, bullets (from the ship and from the mighty probes), bombs, and I’m able to destroy the probes and detect ship collisions.

Level 4 will be in a Jeep and level 5 at feet with a gun!

Entire game on one screen??? And what about entire code in one file?? That’s what I do haha! 500 lines of code so far.

Did I say: I’m in?

Posted by
Wednesday, December 3rd, 2014 5:24 am

Hey there, I’m a professional game creator and consultant based in South of France.

I’m in for the 3rd time (but with gaps between each of my contributions…).

I will jam for around 10-20 hours during the 48 hours, as usual.
Will use Love2D this time with a minimal amount of code…

Thanks for your attention :).

Currently rating a lot of game!

Posted by
Monday, April 29th, 2013 2:00 am

I have a Mac, so focusing on Mac OS X and Web games. I have some advices on rates to give from my 7yo daughter and my wonderful wife.

Don’t forget to try my game: Mini Car Racing! :-)

[LD 26] Mini Car Racing I did it!

Posted by
Sunday, April 28th, 2013 7:48 am


It’s done!

While I was about to add a lot of features, I remembered the theme… So I focused more on the difficulty curve and the demo page aspect.

I hope you’ll like playing the final version.

Total amount of work is about 10 hours… far less than the 48 allowed right? But during the Week End I managed to get the idea, to implement and submit the game + having fun with friends, my wife and my kids. Cool Week End!

The entry page is here:

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