About RobotLovesKitty


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Keepin' it Weird
Awarded by LTPATS
on January 6, 2014
Good Job!
Awarded by ViKing Games
on December 17, 2013

RobotLovesKitty's Archive

It’s been four years since we discovered Ludum Dare and the two of us were really excited to have the weekend free to participate! We tried to take a theme we weren’t super excited about and turn it into something fun to make. Huge success! We had a blast doing this jam!

Robot Loves Kitty Presents:
A Very Holiday Special Space Cat Christmas Time!

It’s a “jetpack QWOP-like”
(web version has weird audio glichyness)

Before the theme was announced we were joking around about making it in space desert and christmas themed. a desert isn’t a room, but 2 out of 3 isn’t bad!
The two of us really enjoy doing unusual things when we can get away with it, so we spent an hour or so after the theme was announced coming up with a good concept, then went right into making it (while trying desperately not to increase the scope as we went). We Live Streamed the whole thing if anyone wants to see the dev process.

Anyhow, I hope you enjoy it!

Hi there Ludum Peers!!
Usually when we jam it’s just Robot Loves Kitty, the two of us, messing around and art/coding as fast as we can. This time was different and awesome!

We’ve been working on a game called Upsilon Circuit with a group of amazing people, and when the LD31 came around, we asked if they wanted to join us. (spoiler alert, all but 1 of them did this with us!)

It was amazing how much we managed to make in just three days!(it was also amazing how much more we wanted to do with it, and how big the scope got)
SO! here’s the shameless self promotion: Just Dance Dance Discotron Central
If you are interested in my thoughts on the jam after giving it a shot, there is a bit of a post mortem below!
Dance your robotic heart out!

TL;DR of whats below: It was great having such a fun game concept, and so much content to add so early on.. but we got overly ambitious and ended up not having enough time to put it all in, or fine tune the game much either. Such is the story with many jams, and we should have known better.

Post Mortem thoughts:

What went well?
We got our crazy game idea to happen on one screen
The whole team did their jobs amazingly, worked hard, and communicated together(yay)!
we came up with the concept quickly, assigned tasks and got to it really fast.
All the art came out beautifully, and it came fast and early, letting us get a better feel for the game, and play with lighting etc!
I’m pretty sure our animator knows more disco dance moves than he ever wanted to.

What didn’t go so well?
Things went so well the first day that our scope grewa bit and we ended up with something unpolished and unbalanced, and lots of content unimplemented.
sleep. Not enough. unable to function the last day.
Not enough music variation, we ended up fleshing out the game with a few free songs. Writing music is hard and time consuming and expecting more would have been dumb. what was made came out GROOVETASTIC though!
the artists didn’t have much to do near the end of the jam. this is a good thing, but also less fun for them

Saying no to additional ideas from teammates and ourselves was not really something we did much of, and we could have saved a lot of time for everyone if we had realized earlier that the things they were doing wouldn’t be making it into the Jam version.

things we made that didn’t make it in include:
Voices for all 21 dance partners and their 100+ questions. (and yes, they are awesome)
many more dance moves
Laser eye beam death robot mode when you fail a song
song selection/ continuous play mode or something,
online scoreboard
hah.. lots of other stuff..

SCOPE people, SCOPE!

All in all I think the game itself is a success, we had a blast, and I’m really proud of what we all managed to do over one weekend!

Here goes!

Posted by
Monday, December 16th, 2013 6:16 pm

A few pots of coffee and a bag of candy later “Two Gentlemans play: Insult Spinner 10 cents” is done! We fixed the slapping issue where Reginald was getting hit more often, turns out he was just too fluffy!  Changed his hit box a bit and now the slapping round should be more balanced.

You can play it here: Two Gentlemans


If you try the game out, leave a comment, we’ve loved reading them so far and it gives us ideas of games to check out too!

If you find any bugs don’t tell us ><


Insult Spinner, 10 cents is mostly done!

Posted by
Sunday, December 15th, 2013 4:35 pm

We were really looking forward to the Ludum Dare, and the two of us have been having a blast putting together everything for our entry into the Jam.

We  decided “you only get one”  chance to aim/regain your honor/impress some duck ladies.


Pretty much all the art is done, so I figured I’d post the playable WIP  game here while the glove slapping gets added.

Two Gentlemans play: Insult Spinner, 10 cents: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=21887

It’s a 2 player vs QWOP dueling game by us over here at RobotLovesKitty 😀

I’m off to go check out  all your games now!



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