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Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26

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Deckade Dungeon – LD28

Posted by
Sunday, December 15th, 2013 6:54 pm

A deck building game on the computer! Check it out http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=20235 there!

Man there are so many features I wish I could have added. The idea is that you would be able to pick up creatures and each creature has their own ‘deck’ to unlock. It would be massive! Definitely going to keep working on this after a good break.



I’m in. 3rd time in a row.

Posted by
Thursday, December 12th, 2013 7:59 am
  • #26 was a compo for “minimalism” (view entry).
  • #27 was a jam  for “ten seconds” (view entry).
  • #28 will be a compo!

I will be using:

  • code and animations: Unity (4.3 woop woop)
  • sounds: bfxr
  • graphics: one of the many free pixel edit tools on the webs or doteditor on ipad
  • music: pixitracker on ipad
  • stream here


  • What do people recommend for hosting?
  • How are these hosting sites (kongregate, etc) when it comes to updating versions?
  • Are they ok with Unity games?

Jam Entry! The Stuffuv

Posted by
Monday, August 26th, 2013 8:22 pm

Apparently I messed up the last time and didn’t link the game at all! My bad folks!

The Stuffuv

Code, Sounds, UI Art : roaet


Thanks for playing! Be mindful that it is quite short! My apologies for that.


LD27 Jam Submit Go!

Posted by
Monday, August 26th, 2013 2:15 pm



It is short, but I hope the idea of the game is clear. We will continue to work on it and flesh it out over time (after judging of course).


obligatory workstation post!

Posted by
Thursday, August 22nd, 2013 3:59 pm



Where the making happens.


yes it is a standup desk.

I’m in again (again). Jam or compo, not sure.

Posted by
Thursday, August 22nd, 2013 7:43 am

Back to business:

  • Language: Javascript/python
  • Cloud: rackspace open cloud
  • Engine: turbulenz https://github.com/turbulenz/turbulenz_engine
  • SCM/VCS: github
  • Graphics (compo): DotEditor on iPad for game graphics, Photoshop for splash and menus
  • Music: PixiTracker on iPad. May venture out and do other things
  • Caffeine: Coke Zero

Previous LD:

  • 26: OCDC in Unity3D

    LD26 OCDC

Alright. Bring it!

LD27 I’m in! 2-in-a-row

Posted by
Friday, August 9th, 2013 6:40 am

Love ya guys. I plan on using HTML5 this time instead of unity3d. I’ll make a post about which tools I’m going to use as soon as I know.

Probably will be doing a Jam though.

Fixed my game’s links

Posted by
Wednesday, May 8th, 2013 12:33 pm

Sorry about that. I did weird things and didn’t think about people actually using my website.


LD26 Streaming

Posted by
Friday, April 26th, 2013 6:51 pm

I’ll be streaming at http://www.twitch.tv/roaet

Obligatory Workstation Post

Posted by
Wednesday, April 24th, 2013 8:00 am



A vast majority of my graphics work will be done on the iPad on the desk.

I’m in but for one day only

Posted by
Monday, April 22nd, 2013 9:11 pm

I won’t be able to use Saturday and I wasn’t going to join, but enough people seem to have the same problem. I guess I should just man up and join.



  • Unity3d (C#)
  • 2dToolkit


  • bfxr, sfxr, inudge, audacity, guitars, loopy, propellerhead figure, thumbjam, audiobus


  • Pyxel Edit, Photoshop, btfont, dafont.com, others I forgot (I’ll add later)
  • Spine

Streaming and Timelapse:

  • Will stream to twitch.tv/roaet
  • Will have timelapse

I personally feel very uninspired by ‘potato’ and would probably not make a game based on that theme if it happened to succeed.

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