Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

About rik

Entries

 
Ludum Dare 23
 
MiniLD 24
 
Ludum Dare 18
 
Mini LD #19
 
Ludum Dare 17

rik's Trophies

The Super Sexy Artwork Award
Awarded by madpew
on February 17, 2011
The "I Wish I had That Motorcycle!" Award
Awarded by madk
on May 2, 2010

rik's Archive

Bye

Posted by
Sunday, December 7th, 2014 4:34 pm

1screen_game

Giving up now, but it was fun. Good luck everyone!

A Post Mortem

Posted by
Friday, April 27th, 2012 3:37 am

The good:

Figured out some cool math stuff
I’m not a very accomplished coder, and wondered if I could do anything ‘odin sphere’ish with my skill level, and was pleased with the stuff I learnt.
Finished my game
I couldn’t take any time off, so couldn’t stay up late on the final day or spend some time reworking anything for the Jam, so I’m happy I managed to submit something.
‘feels’ pretty good
The feedback you get in game is pretty nice. Kicking an enemy gets a big ‘pow’ graphic, the frame pauses, there’s a sound, debris, and the corpse flys off and spins away. Pretty satisfying. Likewise I pause the game (even longer) when you get hit, with a big ‘ouch’ graphic, and bring the offending enemy to the foreground so you can analyse what went wrong and hopefully avoid feeling short changed.

The bad:

Gameplay is boring.
The spherical world was cool to do, but it doesn’t even feel like you’re going anywhere, because the world is completely featureless. There’s 0 level design, there’s only two things to do: Hit enemies and avoid being hit by enemies. I had it so the flying corpses could hit and destroy other enemies, giving a tiny bit of depth to killing enemies, but I had to take it out, because it made the game super easy (meaning the only way it got difficult was from less ‘fair’ seeming enemy speed).
Game is ugly.
I was regretting the art direction even as I was drawing, but was really too afraid to start over given the time limit. I should’ve done something more fun looking, simple enough to have a bit of variety. I don’t like my graphics very much.
Designs are so poor that the objective isn’t clear
The visual cues aren’t done very well. Almost everyone tried to kick the drills’ faces and assumed the hitboxes are betraying them; this could’ve been avoided completely with better designed enemies. The drill part should’ve looked more dangerous (different colour to the body), and the back end should have had a visible weakspot or target.

Overall I’m fairly unhappy with my entry, but I’ll definitely do better next time! Thanks to everyone who played, and made constructive criticism.

my game

Phew!

Posted by
Sunday, April 22nd, 2012 5:14 pm

Perhaps not the world’s greatest or most original game, but I finished so I’m super happy. :)

Looking forwards to playing all your games!

Mine’s up now here:
Game


Haven’t gotten very far…

Posted by
Sunday, April 22nd, 2012 3:37 am

Got a bg and main sprite moving around. Only just started drawing enemies. Looks a little something like thisss:

Trying to make a simple arcadey game like Kung Fu on the Nes, around a tiny low gravity asteroidy planet thing.

Best of luck, everyone!

Givng up! :(

Posted by
Sunday, August 21st, 2011 4:05 pm

Giving up, but thought I’d let you all see my progress:



Click to test the Music and Rainbow effect etc.

Best of luck with your own entries!

Time out

Posted by
Sunday, May 1st, 2011 3:37 pm

There’s now no real chance of anything complete enough to submit. :( But here’s a screenshot of how it looks now:
screen

Also:

Might have it done for the Jam! If I’m not in a coma anyway.

Despite being quite disappointed making less progress than usual, I’ve had a good time and met some really cool people this Ludum Dare, so I’m still quite happy overall!

Started!

Posted by
Saturday, April 30th, 2011 5:13 am

Gung Jai Mihn
Animating 8 directions is quite hard, so glad to get this out of the way!

My idea’s to be a Take Away (‘take out’ for Americans) delivery service to deliver needed items to adventurers, so I based my player character on the Nissin Noodles delivery boy. Reference.

Ready!

Posted by
Friday, April 29th, 2011 4:49 pm

So I’m in Cambridge to LD with the CB2 folk! I took a photo, but I left my camera at someone’s house so I’ll post it tomorrow.

I’ll be using:

MMF2 with SWF plugin for the coding
Photoshop CS2 for the art
MadTracker2 for the audio

All these software have 2 at the end – I’m assuming that’s lucky. Good luck everyone!
Rik

Booty Call finished!

Posted by
Monday, February 14th, 2011 12:44 am

Booty Call title screen!

Play Here!

So happy we managed to finish! Definitely my most ambitious LD game yet, makes such a difference working with a partner, although we did argue on game direction a bit (I was convinced we wouldn’t have time to have dialogue, she was convinced I couldn’t paint the background in time)! We both got our way in the end.

Happy Valentine’s day!

Progress

Posted by
Sunday, February 13th, 2011 3:39 pm

Getting there. :D

Sprite!

Posted by
Saturday, February 12th, 2011 10:39 am

Almost have a sprite!
Pirate

Just need a jump and attack anim I guess!

And our lunch:
fooood
:9

Happy Birthday, Maru!

Statement of Intent!

Posted by
Saturday, February 12th, 2011 4:38 am

Been working a few hours now with partner – our idea’s not 100% solid, but we’re hoping to do a platformer with NPC dialogue.

Themes:
True Love/Tainted Love

Limitations:
1 button input only
(cheating with mouse I guess – or maybe ignoring all together!)

Rules:
Work with a partner
Wear nothing whilst making the entire game, upload webcam timelapse to amateur porn site when done.

Some painted background (tile-less!) probably be too difficult but I’ll try!
background

Girlfriend’s currently working on the NPC close up artwork, but she doesn’t want to show yet.

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