Woohoo! I’m excited. This Ludum Dare #20 will be my second one (I participated in #18 Enemies as Weapons).
My main improvement goal this time is to have a more complete game done by the end of it. If I find time and motivation, I’ll prepare something of a library before Friday (and open source it, as per the rules). But basically, last LD I had a toy, not even a game; there was no end goal. This time I will push to have a working game by the end of it. And as with all of these, I’ll learn a lot along the way!
I’m unsure what technology I will use. I will most likely end up writing a Java applet like last time, but I could also go for something in pure HTML and JavaScript. Perhaps even WebGL – I’ve never used it, but I am familiar with JavaScript and somewhat familiar with OpenGL, so I don’t think it would be too difficult to figure out quickly.
Since everyone else is posting other things they’re going to use, here’s my list: My computer will be my MacBook Pro. For graphics, Photoshop and my Wacom tablet should do the trick. Audio will of course be made by Sfxr (or Bfxr since Sfxr is a Windows-only app); I have a MIDI piano but I very likely won’t have time to make music. If I write the game in Java, my IDE will of course be Eclipse; if HTML&JavaScript, I’ll use BBedit and debug with Firebug.
I think that about covers it. I’ve been very diligent in voting for themes, so I’m hoping to have a good one this time (“discovery” wasn’t so great in my opinion, but “enemies as weapons” was awesome).
Good luck to everyone else participating this weekend!