Ludum Dare 36
Coming August 26th-29th Weekend

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About Rialgar (twitter: @Rialgar42)

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Ludum Dare 35
 
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Ludum Dare 33
 
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Ludum Dare 27
 
Ludum Dare 26
 
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Ludum Dare 23
 
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Ludum Dare 20

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Rialgar's Archive

Oh yes, I’m supposed to announce participation

Posted by (twitter: @Rialgar42)
Friday, December 11th, 2015 4:24 pm

So yes, I am back. Aiming for Compo. Stuff I might use:

Tools

  • Webstorm
  • Chrome/FF Dev Tools
  • Gimp
  • Blender
  • Inkscape
  • Bfxr
  • Otomata
  • Jukedeck (if I sway my mind to think it is ok or change to JAM anyway)
  • Audacity
  • Bosca Ceoil
  • Anything else I come along that seems useful at the time, I will tell about it then

Libraries

  • vanilla.js ūüėČ
  • playground.js
  • three.js
  • require.js
  • no basecode

We should all pay money to Mike aka PoV (and everybody else workin on LD)

Posted by (twitter: @Rialgar42)
Friday, December 11th, 2015 5:56 am

LD is awesome. LD has changed who I am. I am sure LD has changed many people and will continue to do so. I think LD should be free. But it is not free to run. Mike (aka PoV) works on it full-time many months a year AND has to pay for servers. he currently gets around 1100$ per month from the community. That is not even minimum wage (which would be just shy of 2000CAD for Mike alone or about 1500$, not including server costs, which probably eat up most of the earnings during the events).

While this may sound dire, we can fix it easily. I say everybody participating in LD who is financially able to spare 5$ or even just 1$ go to the link on the right of the homepage and donate it to the cause of LD. If you can afford 5$ a month, even better, sign up for the Patreon (there is no reason to be ashamed of it, Mike, LD is your job and you should be payed for it.) And additionally, if you successfully release (or released) a post-LD version of your LD Game, give some of the winnings back to LD, you would not have made the game without it. Mike and everybody else working on LD are part of your team, they earned it.

Let’s all give Mike peace of mind. Let’s all give him the ability to make LD even more awesome by building the new site. Let’s all give him the recognition, appreciation AND compensation he deserves!

Where does Jukedeck fit into LD

Posted by (twitter: @Rialgar42)
Thursday, December 10th, 2015 9:57 am

Facts:

There is Jukedeck: https://www.jukedeck.com

It makes music based on genre, mood, speed and a rudimentary instrument choice. The music is quite good for automatically composed music. The authors of the site claim the copyright of the tracks. There is a license model, which grants you either usage rights (up to 5 downloads per month for free for individuals/small businesses) or transfers copyright to you (expensive).

Question:

Is it just a tool or is it automated creation? Who creates the music? Is it suited for Compo?

Discuss!

(My opinion is below the fold)

(more…)

Almost missed it

Posted by (twitter: @Rialgar42)
Sunday, August 23rd, 2015 9:01 pm

I live in Germany, start and end of LD are in the middle of the night. The first LD I participated in started and ended 4:00am (+ submission hour), but that is not the norm. I often forget that. Normally it starts and ends 3:00 am, like this time. So I sat here, 10 minutes till submission hour end, with no screenshot and no online version running. But I made it: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=3996

I’m back

Posted by (twitter: @Rialgar42)
Monday, April 13th, 2015 7:52 am

I had a streak, it was good, it was long (11 games, never missed a single LD since my first).

Then came my masters thesis, and I missed two.

So now I need to rebuild it, starting next weekend!

Tools I may or may not use, depending on needs and mood:

  • Sublime Text
  • WebStorm
  • Gimp
  • Pix2D
  • Inkscape
  • Blender
  • Chrome DevTools
  • FF DevTools
  • Audacity
  • LMMS
  • BFXR
  • Otomata
  • Tiled

Technologies I will use:

  • HTML5 – no plugins, no compilation

Technologies I may or may not use, depending on needs and mood:

  • SVG
  • WebAudio
  • Canvas
  • Three.JS
  • Playground.JS
  • Node.JS

I’m in – and an apology

Posted by (twitter: @Rialgar42)
Saturday, August 23rd, 2014 7:59 am

So I am in again, 9th time without skipping one (is there a list who had the longest streak?), I will be using my usual tools, but limited, because there will be no sound and no fancy graphics due to me not having time for that. So whats left is:

  • Sublime Text 2
  • Google Chrome DevTools
  • Firefox DevTools

And I have to apologize to all those, who commented on my game last time and did NOT receive their let’s play video. Real life got full of stress all a sudden. But the end is in sight, and as soon as I have time again I will come to you. I will ask you if you want a let’s play of something else, though, as your LD29 games are not exactly new anymore.

More Let’s Play videos

Posted by (twitter: @Rialgar42)
Friday, May 2nd, 2014 7:32 am

I uploaded another for Let’s Play Videos of LD29 games, which makes a total of seven videos:

See the Playlist here.

Want yours played, too? comment on my game with feedback!

Op delivers: Let’s Play

Posted by (twitter: @Rialgar42)
Wednesday, April 30th, 2014 4:17 am

So to prove that I really make¬†these Let’s Plays and that I am not just fishing for comments on my game: the first three are done and uploaded:

Or use my channel: (the username is old, too old and as it is only visible in the url I have no idea how to change it)

https://www.youtube.com/user/ThePunnisher42/videos

Let’s play videos

Posted by (twitter: @Rialgar42)
Tuesday, April 29th, 2014 12:29 pm

Hi all, I had a great time this LD so far, I hope you had, too.

Last time, a friend of mine (Fenmar) made let’s play videos of some of the games he played. I think this is awesome, because you can actually see how good your game works. So I decided to do the same thing this LD. I will try to do it with everyone who comments on my game (with feedback, of course), but depending on the number of comments, my time might get short. I will continue even after voting closes, if necessary, but I can not make any promises.

I will give a link to my youtube channel as soon as I really uploaded some of them.

Have fun playing and rating!

Nom

Posted by (twitter: @Rialgar42)
Saturday, April 26th, 2014 12:02 pm

My roommate made 4Cheese Pizza :D! YAY!

pizza0pizza1

More Particles!

Posted by (twitter: @Rialgar42)
Saturday, April 26th, 2014 9:40 am

So I am making a digging game …. with PARTICLES!

Screenshot with Particles

Particles

Keeping up the run

Posted by (twitter: @Rialgar42)
Friday, April 25th, 2014 3:37 pm

Having a run of 9 Ludum Dares I took part in and never having missed one since I began, I keep going. I will reach double digits if I make it after all!

Tools/Librarys I might use:

  • Sublime Text 2
  • Gimp
  • Blender
  • Audacity
  • SFXR/BFXR
  • Otomata
  • Music Creator 6
  • Chrome/Firefox Developer Tools
  • Three.js
  • Require.js

On a side note: Do you think it is OK to use Suzanne (the Monkey-ish base object of Blender) as a character model in the Compo? What about using it as a base and modifying it?

Please keep rating!

Posted by (twitter: @Rialgar42)
Monday, January 6th, 2014 10:18 am

We know rating time is almost up and we know we didn’t rate much ourselves, but we keep on rating now and would like you to do so, too! Look out for games that have less then 20 ratings and give them a go (if you can)! One such game is ours:¬†Space Adventures!

Thanks in advance, Rialgar and Xeno42alpha.

Destroy ALL the training targets!

Posted by (twitter: @Rialgar42)
Saturday, December 14th, 2013 4:26 pm

You have a happy trigger finger and want to shoot something? Here you go:

a space fighter shooting some training targets, esplosionsTry to get them all down!

 

Look what we made!

Posted by (twitter: @Rialgar42)
Saturday, December 14th, 2013 10:31 am

You can kick around some training targets:

A space ship and some practice targets.

This is you

Posted by (twitter: @Rialgar42)
Saturday, December 14th, 2013 6:24 am

Xeno just finished the Player Ship:

Fighter Space Ship

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