Click the green thing on the right to make green metaballs, everything else is automatic. Waiting longer tends to be better. The Goal is to conquer the targets that pop up from time to time.
So usually I get playable stuff early and fancy stuff later, but this time it’s different. Because I just wanted to play around with shaders and procedurally created 2D Graphics, I have some fancy looks, but your interaction possibillities are quite limmited. You can give it a try anyways.
I am not quite sure what to add, yet. I came up with some possibilities.
- Let you spend points for upgrades, the AI would NOT do this, but a certain amoint of points would mean winning, so you need to spend carefully to avoid the AI winning while you are building up.
- Let you influence the creation in more detail: e.g. hammering space makes it a little faster.
- Let you influence the balls themselfes by attracting them to the mouse/pushing them from the mouse – this would be mean disabling the aiming for the target for the player.
I would really appreciate any thoughts on that.
Obviously, whatever I go for has potential for multiplayer, because it is symmetric. However, I am not experienced in establishing multiplayer games, especially as there is some randomness involved in the movement, so this will likely not happen in the compo.