About rezoner (twitter: @rezoner)

Entries

 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26

rezoner's Trophies

ENDESGA Design Award
Awarded by ENDESGA
on August 31, 2013

rezoner's Archive

Don’t spend the whole night coding.

Posted by (twitter: @rezoner)
Saturday, April 18th, 2015 6:11 pm

Or your brain will be useless tomorrow – and tomorrow is going to be way longer than these few hours til morning.

Posted by (twitter: @rezoner)
Friday, April 10th, 2015 12:50 am

Hiya everyone. Updated the framework I’ve been using for all my LD entries.

If you are looking forward to try some javascript this LD but engines are too much and starting from scratch sounds like a pain – I give you this essential framework providing out of box mouse, keyboard, 2d api and some clean architecture.

From Ludum Dare 26 to Steam \o/

Posted by (twitter: @rezoner)
Wednesday, October 29th, 2014 10:22 am

I have just been approved on a steam store. I’ve started this game on LD26 more than a year ago – and it was enormous journey to take it from there to steam (and many other platforms). It is also my first commercial (and compo) game ever.

Original Ludum Dare

Steam Store

Trailer – for a game that I have started at LD 28

Posted by (twitter: @rezoner)
Friday, August 29th, 2014 12:26 pm

[GIF] Finally I have one.

Posted by (twitter: @rezoner)
Monday, April 28th, 2014 8:29 am

Rezoner – Hostile Planet

Posted by (twitter: @rezoner)
Sunday, April 27th, 2014 3:25 pm

TL;DR

Each sprite took me about 1-2 hours to make. There is more palette than position animation.
Software: aseprite

“DOS quality” planet – take a texture – decrease color depth (without dithering).
Software: gimp

I’ve wasted the whole first day rewriting the codebase/framework from scratch…. because yes.
Software: sublime text

TAL-BassLine-101 and TAL-U-NO-LX – 60$ each – freakingly authentic retro synths
FLStudio remains my DAW of choice

I am playing a lot of real keys lately – torso selfie with devcat – and my FAMOUS “handmade tracker keyboard” (:

I am on Linux (Ubuntu 14.04) – having expo to switch between application is crucial for managing production. After 10000 hours I have been able to get WINEASIO+Jack working – I am not updating Ubuntu ever again.

I have made a splashscreen earlier – but decided not to put it in game to have undisturbed flow (no credits, menus etc)

And as usual – the first day I was making a whole different game….

Cheers!
twitter.com/rezoner
my game

Diggin?

Posted by (twitter: @rezoner)
Sunday, April 27th, 2014 6:38 am

That’s one small step for a man…

Posted by (twitter: @rezoner)
Saturday, April 26th, 2014 6:29 pm

Motivational wallpaper and splash screen for LD29

Posted by (twitter: @rezoner)
Wednesday, April 23rd, 2014 3:07 pm

Hi res wallpaper based on doodle I made earlier today. Hope it is going to decor many desktops :)

[Dark]

[Light]

Original pixelart doodle (you can use as a splash screen in your game – credit appreciated (: )

I have made this little logo/doodle for LD29

Posted by (twitter: @rezoner)
Wednesday, April 23rd, 2014 12:57 pm

I think every edition should have its own doodle (contest)!

Hi

Working on a new GUI for my LD28 entry

Posted by (twitter: @rezoner)
Sunday, January 5th, 2014 7:58 am

My LD26 entry made it to the IndieGameStand deals

Posted by (twitter: @rezoner)
Friday, January 3rd, 2014 2:32 am

Just launched a website for Jameson

Posted by (twitter: @rezoner)
Saturday, December 21st, 2013 6:52 pm

Jameson’s requiem – or – Evolution of a gamedeveloper

Posted by (twitter: @rezoner)
Wednesday, December 18th, 2013 8:09 am

A journey through my obsession with space.

If you prefer to play the Jameson first – click here.

It all started in 1993 – where I was 6 and playing Elite II: Frontier on Amiga 500

Obviously obsessed with ships and planets ever since.

I will just highlight some of my prototypes and games that are related to this project – my answer for – “how did you managed to write a spacesim in 48h”.

Arcade space strategy – prototype

Heavy inspired by Galcon and Space Federation (Star Reach):

live

Multiplayer space top-down RTS

Like – Homeworld in 2d – I don’t even remember why I killed that one – was very ahead any html5 game at the time. This is actually my “hello world” in node.js – I was earlier pioneering by binding V8 CGI with apache and PHP – how horrible is that?

dead

Space?

The only thing you could do here is dragging the swarms between planets – use SPACE to zoomout.
Sprites by @artperski, planets by me and GIMP.

live

Century Sky Fighters

This game is a disaster piece in code and gamedesign. I was responsible for coding and music. From that one comes the bullet mechanics (also this) I am using. I’ve learned a lot from failures of mine and the rest of team.


live

ZomZok – realtime multiplayer shmup

Proud of this one as it served tons of bullets in realtime. Scale killed me – I totally did not know what should I do with this project. Many mechanics used in Jameson comes from it – planet collisions avoiding, more natural AI and arc based navigation computer.

This also featured very cool ships generator.

Art by @artperski

killed

2013

Street Cats

What the hell? This is my first project using CanvasQuery (canvas wrapper I have created for easier image manipulation) – also thanks to Richard Davey (aka @photonstorm) for hiring me at the time – I have lost job, girlfriend and a flat all at once. We all watched “Indie game: The movie” – there always must be some drama behind :)


killed

Zod Zwei

Concept for a multiplayer mix of Herzog and Zed games. Thanks god I didn’t even started to work on it but this is where my art style has been born.

Under influence of Hoppertje and his (dead) Dune2 and TransportTycoon multiplayer mix.

I have also discovered aseprite and stolen its convoltion martrix to create some automatic texturing thing named after one of my favorite pixel artists.

Squad – prototype

The very architecture I use comes from this one. Also this is a direct core of QbQbQb (see next).

live

QbQbQb – the most important game for me

Hey there – it is me – Ludum Daring for the first time. Finishing first own commercial game. Understanding that scale was my problem. Discovering that people like my music. Falling in love with Ludum Dare.

live

Potato Lagoon

Hey there – it is me – Ludum Daring for the second time. Learning how to generate endless gameplay.

live

Super Roto Shooter

QbQbQb in combat mode. This is w.i.p screenshot:

live

Sprites by @artperski, planet by Pablo Maskovy.

Hotline Trail

It is me – 0hgame jamming. Learning to keep things at the minimum. Jameson started as CTRL+C/CTRL+V of this project.


live

Title screen by Charlie.

Chirp – online composer

It is a big part of my experience. Not directly related but should be there.

live

Jameson – The Pilot

It is me – Ludum Daring for the third time. Making space sandbox that have a bit of code from all above games.

live

My name is Rezoner.
And I want to be a gamedeveloper singer.

Jameson The Pilot – Space trade sandbox

Posted by (twitter: @rezoner)
Sunday, December 15th, 2013 7:26 pm

Play the game

SPACE – Put navigation beacon
J – Jettison the cargo

Space Trading

Posted by (twitter: @rezoner)
Sunday, December 15th, 2013 6:17 am

Doing fine. The AI is flying around and trading goods – just like player. Time to add pirates.

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