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Pressing Start

Posted by
Saturday, April 26th, 2014 2:41 am

After staying until 3am, waiting for the theme, I went to sleep with ideas in mind. I’m still brainstorming after a refreshing night but I’ll try to make something this time!

Engine: Cocos2d-JS (HTML5)
Text Editor: Sublime Text

Good luck everyone!

October Project – Guardian Angels

Posted by
Wednesday, October 10th, 2012 3:17 pm

It’s already the 10th, and I still hadn’t made a post about my october challenge. Some weeks ago, when I heard about it, I wasn’t sure what to do… So instead of rushing, I prefered to work on an idea, code it and see if it has some potential, and then talk about it. If you see this post, it means that my project got somehow serious.
To be honest, I don’t think I will be able to finish this project by the end of the month. Instead, I will just use it as a deadline and if I manage to make something nice, I will put it on the market.

My game is code-named “Guardian Angels Alpha”.
I had so many idea for this game, but I will just code and polish one small part and release it as something like version 1. If it works, I will think about a sequel with other features (eg. campaign/story mode, coop, pvp…) but it’s the next step, just an idea on a paper.

My strategy is to release the game on Kongregate to get some user feedback (and hope for ads revenue). Then, I will make a release on Android (classical “free version with ads” and “paid version ad-free”).

Screenshots from the prototype (no background yet) :

Pursuit of True Self, Post Mortem

Posted by
Wednesday, August 29th, 2012 11:34 am

It’s my first time LD48, I learned a lot and here is my post mortem.

It’s the second video game project I managed to finish. The first one, made during my studies, was a simple beat em all involving rabbits, birds and fish… In a group of two people, we ended up with a game visually nice but not fun at all. I had this only experience, but learned lots of things.
This time, I’m alone and I didn’t want to make the same mistakes (ie. focus on graphics and content, and not on gameplay) and make something more dynamic… Verdict ?

Play the game here


 

What went right (ie. the preparation…)
– Tools
I used Unity3D to make this game because I was the most familiar with, even though I wanted to make a 2D game. It was the simpliest way for me to make a game in time without learning a whole new language. Hours before the beginning, I had to familiarize with Orthello 2D, a free Unity framework to handle 2D, which helped me to gain some time.
– Drawing
Whatever the theme was, I knew I wanted to do a 2D game with nice hand drawn art (actually, I hate drawing pixel art, it’s so small..). Drawing takes a lot of time, I was aware of this fact, so I had to manage time carefully and create a limited number of resources with a simple art style. I looked for something to create sprite sheets, sprite fonts…

 

What went wrong (ie. development phase…)
– Balance
I didn’t have to check the balance of the game : enemies attack rate, enemies respawn time, player movements… Even though the game is playable, some variables are so random that winning or loosing can be a question of chance.
– Time
Since it’s my first time participating, I planned something too big for only 48h. Sunday night, I knew i couldn’t finish in time, so I gave up the compo and turned to the jam. It gave me an extra 24h, but it was still not enough, and I finished with an untested, unbalanced and unpolished game.
– Drawing
I actually spent too much time on drawing useless features like night/day, parallaxing background (these 2 are not even in sync, you can have a sun during the night)… Evolution related, I had to draw different different looks for my character and an animation for each one. Once again, I focused too much on graphics and not on gameplay.
– Theme
I really expected 1000 kittens :(

 
I plan to polish and complete it so feedback are appreciated :)
 

Pursuit of True Self

Posted by
Monday, August 27th, 2012 6:58 pm

Pfiou…

After some killing debugging and balancing, I just hope people will be able to play correctly.
So much satisfaction for my first LD !

I planned to submit to the Compo, but i ran out of time yesterday. That’s a good thing they added 24h with this Jam, I could polish the game a little and finally add some minor sounds…

Pursuit of True Self

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