About reidrac (twitter: @reidrac)

I'm Juan J. Martínez (AKA reidrac, at usebox.net), a software developer and also a frustrated amateur gamedev.

I did the one game a month challenge in 2014!

Entries

 
Ludum Dare 30
 
Ludum Dare 29

reidrac's Trophies

reidrac's Archive

Submitted a game!

Posted by (twitter: @reidrac)
Monday, August 25th, 2014 2:36 am

I couldn’t finish my game, but at least I submitted something “playable”.

youredead
DUAL Adventure: LD page | Play it (Web, HTML5)

This is also my best attempt at the platformer genre, so I’m happy with what I’ve achieved given that I only had day an a half.

Anyway, see you next LD! Now is time to play games!

Basic platforming action!

Posted by (twitter: @reidrac)
Sunday, August 24th, 2014 3:01 am

Slow progress, but I’m getting closer to have something that is playable (kind of).

Could be definitely worse :)

I’m pleased with the map renderer (processing a JSON exported file from tiled), and but the platforming is just OK-ish. I’ve never finished a proper platformer so I’m experimenting too much for a 48 hours competition.

15 hours left!

Looks like a platformer!

Posted by (twitter: @reidrac)
Saturday, August 23rd, 2014 9:13 am

I’m as surprised as you possible are!

dual-mockup

This is how my tiles look in tiled, still no code to draw it in the game :( Go, go, go!

Progress!

Posted by (twitter: @reidrac)
Saturday, August 23rd, 2014 5:57 am

I have a very vague idea of what I’m doing, but in my experience, having a title screen and a mood helps to get things going.

Yay! DUAL Adventure!

DUAL Adventure

PS: I don’t speak Japaneese, so please correct me if I’m wrong! No offense intended! 😉

I may be in!

Posted by (twitter: @reidrac)
Tuesday, August 19th, 2014 11:41 am

This weekend is… complicated, but I’ll try my best to participate. I may get some time Saturday and part of Sunday. If I can align that free time with inspiration, everything will be alright 😉

I’ll be using the same stuff I used last time: Javascript (plain Canvas 2D + SoundJS), with my usual toolset (Gimp, Schism Tracker, Audacity, sfxr, Chrome/Firefox, vim, git, etc in Linux).

See you there!

I did it!

Posted by (twitter: @reidrac)
Monday, April 28th, 2014 2:18 pm

Well, not for the compo… but I list I managed to finish it (to some extent) for the jam, so I’m extremely happy!

Feel free to play… “Submarine (treasure hunting)”:

screenshot

Failed

Posted by (twitter: @reidrac)
Sunday, April 27th, 2014 2:07 pm

Wow, this time I got quite far… but not enough. See you next LD!

I’ll try to finish the game as part of my #1gam challenge.

This is not looking good

Posted by (twitter: @reidrac)
Sunday, April 27th, 2014 10:07 am

I don’t think I’ll have a game in 7 hours, but I’ll try just in case. I may release it out of contest anyway 😉

ld29-mine

Congratulations to everybody that delivered a game this LD!

EDIT: oh, dear. It wasn’t even English!

Not a game (yet), but still 15 hours left!

Posted by (twitter: @reidrac)
Sunday, April 27th, 2014 2:09 am

ld29-submarine

I’m finally using Javascript and canvas 2D. My objective is to finish and deliver, but I don’t know how much of a game it will be!

Failed

Posted by (twitter: @reidrac)
Saturday, August 24th, 2013 5:46 am

I think I made a mistake with my approach: too many things to do before even getting close to the gameplay.

Well, as always… learning stuff, specially related to the “48 hours” format of the compo.

May be next time!

I’m in!

Posted by (twitter: @reidrac)
Tuesday, August 6th, 2013 1:05 am

#27 is going to be my first LD ever, so my expectations are probably unrealistically too high! Yay!

My only experience with gamedev compos is PyWeek, so you know where I’m coming from. I’ll be developing in Linux and Python (with Pyglet), with a dedicated old laptop to build a Windows bundle. I’m still thinking how to improve Mac OS X support, without owning a Mac.

OK, see you around.

EDIT:

Apparently posts are more specific about what you plan to use in LD, so…

Language: Python (2.7; Linux)
Library: pyglet 1.2 alpha1 (repo version actually) / parts of cocos2d
IDE: vim
Graphics: Gimp / Inkscape / Wingd3D / mtPaint
Sound effects: SFXR / Audacity
Music: SoundTracker / Ardour
Other: py2exe

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