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Perfect Match game post-mortem

Posted by
Sunday, December 15th, 2013 6:19 pm

Final game looks like this:

day2_03 day2_04 day2_05

It is an asymmetrical 2 player (one with a mouse and keyboard, the other with an Xbox 360 gamepad) 3D fire sim toy thing. You only get one match’s life (if you’re player 1). Water and fire interact in the usual way. Strike the match on the rough rock to start. Points are awarded for tree/ house voxels burnt to the ground. There’s no sound.

https://dl.dropboxusercontent.com/u/32538545/LudumDareFire/WebBuilt/WebBuilt.unity3d

https://dl.dropboxusercontent.com/u/32538545/LudumDareFire/LinuxBuild.zip

https://dl.dropboxusercontent.com/u/32538545/LudumDareFire/WinBuild.zip

https://dl.dropboxusercontent.com/u/32538545/LudumDareFire/FireLudumDareSource.zip

This was my second ever game jam and I learned lots from this project – obviously fire simulation, but also the particulars of Unity’s particle systems and I’m sure lots of other things I can’t remember now.

Obvious bugs include the match floating up at certain times, due to unity’s physics collider. The match probably shouldn’t float on the water either…

I started lots of things that didn’t go into the final game – independent voxel fire grids that could interact, procedural generation of terrain. I guess the maths was a bit too difficult after nearly 28 hours of programming for my brain! I really shouldn’t have eaten so much sugar. Maybe next game jam I’ll remember!

A few changes

Posted by
Sunday, December 15th, 2013 11:09 am

day2_02

Added a variable fire grid resolution – hopefully I will be able to have multiple fire grids interact, and more materials than wood! The match now has to strike itself against the rock to start burning, and run around catching everything alight!

 

Firey game update

Posted by
Sunday, December 15th, 2013 6:20 am

Thought of a name: Perfect Match

The gameplay is coming in now: one match can move, and burn itself (also burning the environment). – I want to make it multiplayer, so one player controls the match and has to burn as much as possible, and another player controls a ship with a hose to put out the fire.

day2_01

First Day of Firey Island game

Posted by
Saturday, December 14th, 2013 5:34 pm

First every Ludum Dare, decided to make a 3D fire sim – spent a while researching after a lot of lying in, but been working for a few solid hours. Hopefully will get some “you only get one”-match-to-burn-everything-with gameplay going on tomorrow. Some screenshots – currently everything burns, including underwater stuff, and it doesn’t yet leave a black trail where it’s burnt. Pretty happy so far though!

Day1__0005_Layer 1Day1__0004_Layer 2Day1__0001_Layer 5Day1__0002_Layer 4Day1__0003_Layer 3  Day1__0000_Layer 6

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