About RedPanda (twitter: @geekdima)

I am a guy from Ukraine who likes to make games, but is incredibly lazy!

Entries

 
Ludum Dare 37
 
Ludum Dare 35
 
Ludum Dare 33
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27

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RedPanda's Archive

I ported WebGL version of my game!

Posted by (twitter: @geekdima)
Monday, December 12th, 2016 1:54 pm

Hey! So finally I found out why my WebGL build crashed, not enough memory! I gave it half a gig, hopefully it’s not too much for people with low-end specs.

WebGL!

WebGL!

You can play it on the game page, or GameJolt.

Now let’s get back to playing games!

The Compo is Finished! But my game is not :O

Posted by (twitter: @geekdima)
Monday, December 12th, 2016 2:46 am
Floor is Lava Banner

Floor is Lava Banner

So yeah, I didn’t have enough time to finish my game. I still published it, but it only has 2 levels.
You can check it out here: ludumdare.com post

So what happened? Well, during day one I only worked on the game for few hours (busy weekend and such) but it was pretty productive. I made a prototype with my friend’s and Standard Unity’s assets.

Level 2: Bedroom

Level 2: Bedroom

On the second day things went south though, I woke up to find myself oversleeping half a day and to add to that the busy weekend wasn’t done yet, and to add to that my mood wasn’t the best. Cue demotivation.
So taking all the time I could from day 2 I created menus and started creating levels in Blender. I only managed to make 2, but I squeezed in few sound effects I made with my mouth.

So that’s the story of Floor is Lava, please do check it out, I hope you like it!
I’ll leave you with this post compo vid: youtubez

Oh, and. Good luck with the judging everyone!

Day 1 is poof! Time to bed (at 4 AM)

Posted by (twitter: @geekdima)
Saturday, December 10th, 2016 9:19 pm

I skipped a lot of LD lately, many IRL issues. But sometimes there’s so many issues you just stop giving a damn and start game deving! 😀

I am making a game most of us loved when we were kids: Floor is Lava!
The lava is rising and you need to get the hell out, fast!

Here’s today progress: yubtubez

Main Menu

Main Menu

 

In Game

In Game

Town – a game where you fight shapeshifting monstrosity!

Posted by (twitter: @geekdima)
Monday, April 18th, 2016 12:05 am
Town

Town

 

So there it goes, another Ludum Dare. What a blast! At the end I wanted to just give up, but I stepped over myself with help from my friends (AtomicVikings and @Quaternious) and the fact that I didn’t want to skip yet another Ludum Dare even if I should have do other stuff.

Anyways, the game is submitted as it is. I haven’t squeezed enough time to do music, sfx, gfx, animations and more content. But overall it seems to comply with the basics of the design doc, so I am fine with that. It could’ve been more, if not my poor time management, but ain’t it always? 😉

So enough about how, let’s talk about what.

Town is a game where you play as wizard (I’m a what? 😮) hero Hayley that is trying to stop the evil Quazhooman shapeshifting beast from wrecking, otherwise, peaceful town of fine people into shreds. And of course pillage it along the way. You need to use your wizardy powers to target it weaknesses and stop it, before it can destroy the fine establishment of a town, or die trying.

The game place as a clicky-clicky game where you need to use best spells to target monster’s shape most effectively. Each shape has a set of attributes (Fire, Water, Air, Earth, Holy and Dark) that either provide a strong point against attacks of those natures, or weaknesses that let you exploit them, dealing more damage.

Goo Shape

Goo Shape

The player can also return stolen goods while fighting the monster, and use those resources to learn more powerful spells, upgrade oneself’s fortitude, and get more proficient in art of casting spells.

All in all, I think the game turned out fun enough, at least it was fun to do!
You can try it here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=24636

Thanks for playing! And here’s to next great Ludum Dare!

– RedPanda aka Dima Kalchenko
P.S. Sorry for any mistakes, I am exhausted… 😛

Another great Ludum Dare, Submitted!

Posted by (twitter: @geekdima)
Sunday, August 23rd, 2015 10:04 pm

So my game is called Plothole.
It should’ve been an adventure/mystery game about a detective who investigates some of the recent murders that might be a a job of one serial killer. SPOILER: in the end the detective would uncover that his 2nd (schizophrenic) self is in fact that serial killer.

In reality Plothole is an unfinished game with only core functionality and not much content at all. (Art is really hard and slow for me)

Plothole

Plothole

After thoughts:

Amazing Ludum Dare! Even though I once again haven’t finished a game, I totally loved (almost, that missing boolean not bug costed me 2 hours of work) each second of it! I learned a lot about Unity’s new UI system, discovered new game genre I might like and wanted to do and finish! I had great time overall, nice to get distracted from some unpleasantness that happens around. I hope everybody had amazing time too, here’s to another great Ludum Dare, and for many more!

I always shared my LD brainstorming results after LD, so here goes: http://codebite.xyz/ld33/ideas/ Although I usually did it in Google Drive, I try to move away from Cloud Storage, coz I am paranoid.

Thanks:

  • To Mr. Mike Kasprzak, for Ludum Dare itself and still maintaining it, and even making a new version!
  • To Unity Engine Team, for amazing Game Engine.
  • To… Microsoft, for Visual Studio and C#
  • To All the Open Source developers, for everything! Much love <3
  • To Ludum Dare’ers, for amazing community! 😀
  • To Zhoot, AtomicVikings, yuraSniper, Leo, Skай, Zet and Thok, Jorge and my family, for being there.
  • To Caffeine, for keeping me alive. XOXO

To JAM or not to JAM?

Posted by (twitter: @geekdima)
Sunday, August 23rd, 2015 9:55 am

So here’s the deal, I will most likely not be able to complete my game for compo. I bit too much once again. Now I always did compos, never jam. I always like the idea to do everything myself, even though I am not good at art and terrible at music, but I like the practice.

Now back the question, should I take 1 more day and try to finish the game and submit it in jam? I am afraid my game will look poor on the background of all the amazing team based games in Jam. Any opinions?

Good morning Ludum Dare’ers!

Posted by (twitter: @geekdima)
Sunday, August 23rd, 2015 3:53 am

It’s a new day, and new features must be added, new bugs discovered (and created), new content be made. I wish everyone luck, and remember it’s all about the fun in the process!

Coffee!

Coffee!

Not that much more progress done, going to be a stressful day tomorrow. But I hope I will be able to deliver somewhat nice product.

I do everything but core mechanics, I think I’m in for a rush tomorrow

Posted by (twitter: @geekdima)
Saturday, August 22nd, 2015 1:32 pm

Art is hard part 2. Aka it takes to long!

Posted by (twitter: @geekdima)
Saturday, August 22nd, 2015 10:11 am
Art takes too long!

I’m no artist and art takes too long!

A bit of progress aka Art is hard!

Posted by (twitter: @geekdima)
Saturday, August 22nd, 2015 8:40 am
A bit of progress

A bit of progress

Woo! Finished the Compo!

Posted by (twitter: @geekdima)
Sunday, December 7th, 2014 9:18 pm

Yey! I did it!

Even though I am dirty procrastinator, I did it in time. It was surprisingly relaxing and cool. I loved the theme, it was constraining in a good way, and didn’t dictate art-style, genre or whatever. I like when LD is diverse 😀
So, you can see my entry HERE. Please do play it, it’s a bit unbalanced, but arguably it’s even better, as it’s faster to play through it, so you can judge it better.

The game is called: Ludum Clicker, and it’s basically a Cookie Clicker clone, but I played Cookie Clicker for like 15 minutes, so I don’t really know how much it is a clone 😛
Anyways, you click on monitor, you make a game. Game has a price, you sell it, you make money. Hire folk to do it for you, be EA. That’s the game 😀

Finally, I’d like to say thanks, to all of this amazing community. Ludum Dare is an amazing experience, and it’s really nice to do it in this unhappy times I am in right now.
Thanks people,
– RedPanda aka Dmytro Kalchenko

Little Update before sleep.

Posted by (twitter: @geekdima)
Saturday, December 6th, 2014 6:40 pm

So yeah, this is my WIP entry, an Idle Game! You make money by making games! EA Style!
It needs balancing, upgrades, music and polish before being ready.

I pretty much didn’t worked this day, so not a lot of stuff done. But project is not that big, so I hope to finish it tomorrow nicely!
Now, heading to sleep, it’s almost 4AM!

Good luck everybody,
– RedPanda aka Dmytro Kalchenko!

My Humble Stats

Posted by (twitter: @geekdima)
Tuesday, September 16th, 2014 7:07 am

 

 

Ludum Dare Stats

Progress, as day 1 is heading to the end.

Posted by (twitter: @geekdima)
Saturday, August 23rd, 2014 12:50 pm

So my, apparently, not so original idea, was to connect worlds (whoa) to get resources from them. There is going to be an AI tomorrow, hopefully.

Progress so far.

Progress so far.

I released my 1st finished game, on Android!

Posted by (twitter: @geekdima)
Wednesday, July 16th, 2014 4:48 am

Hello folks of Ludum Dare!

I just released my 1st ever game that I finished and put it out there!  This was whole new experience for me, sometime frustrating, now, relieving.
During 3 times I participated in Ludum Dare, it always was awesome experience, even if, again, frustrating sometimes. Now I decided it’s time to share the game with more people.
So, I would like to present you: Ore Frenzy

 

Ore Frenzy - In Game.

In Game.

So here’s is the basic gist to it:
You’re in mine, ore is falling down into your minecart, but someone thinks it’s funny to also drop bombs at you! You need to tap on bombs to detonate them, and let as much ore as you can into minecart! That’s pretty much it. There are two occasional power-ups: Bomb Destroyer, and Time Slower. First, destroy all bombs on screen upon tap, second, slows change of gravity.

The link to Google Play: click.
If you find any bugs, or just want to share some feedback. Feel free to tweet me, email me, write a review on Google Play, or write a comment here.
So please, play the game, if you like it consider sharing with friends, if not, well, I am sorry to disappoint you. I’ll try better next time!

Thanks for reading,
Dmytro Kalchenko aka RedPanda

P.S. Sorry for my English.

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