Hey! So finally I found out why my WebGL build crashed, not enough memory! I gave it half a gig, hopefully it’s not too much for people with low-end specs.
You can play it on the game page, or GameJolt.
Now let’s get back to playing games!
I am a guy from Ukraine who likes to make games, but is incredibly lazy!
Ludum Dare 37 | Ludum Dare 35 | Ludum Dare 33 | Ludum Dare 31 |
Ludum Dare 30 | Ludum Dare 29 | Ludum Dare 28 | Ludum Dare 27 |
Floor is Lava Banner
So yeah, I didn’t have enough time to finish my game. I still published it, but it only has 2 levels.
You can check it out here: ludumdare.com post
So what happened? Well, during day one I only worked on the game for few hours (busy weekend and such) but it was pretty productive. I made a prototype with my friend’s and Standard Unity’s assets.
Level 2: Bedroom
On the second day things went south though, I woke up to find myself oversleeping half a day and to add to that the busy weekend wasn’t done yet, and to add to that my mood wasn’t the best. Cue demotivation.
So taking all the time I could from day 2 I created menus and started creating levels in Blender. I only managed to make 2, but I squeezed in few sound effects I made with my mouth.
So that’s the story of Floor is Lava, please do check it out, I hope you like it!
I’ll leave you with this post compo vid: youtubez
Oh, and. Good luck with the judging everyone!
I skipped a lot of LD lately, many IRL issues. But sometimes there’s so many issues you just stop giving a damn and start game deving! 😀
I am making a game most of us loved when we were kids: Floor is Lava!
The lava is rising and you need to get the hell out, fast!
Here’s today progress: yubtubez
Main Menu
In Game
Town
So there it goes, another Ludum Dare. What a blast! At the end I wanted to just give up, but I stepped over myself with help from my friends (AtomicVikings and @Quaternious) and the fact that I didn’t want to skip yet another Ludum Dare even if I should have do other stuff.
Anyways, the game is submitted as it is. I haven’t squeezed enough time to do music, sfx, gfx, animations and more content. But overall it seems to comply with the basics of the design doc, so I am fine with that. It could’ve been more, if not my poor time management, but ain’t it always? 😉
So enough about how, let’s talk about what.
Town is a game where you play as wizard (I’m a what? 😮) hero Hayley that is trying to stop the evil Quazhooman shapeshifting beast from wrecking, otherwise, peaceful town of fine people into shreds. And of course pillage it along the way. You need to use your wizardy powers to target it weaknesses and stop it, before it can destroy the fine establishment of a town, or die trying.
The game place as a clicky-clicky game where you need to use best spells to target monster’s shape most effectively. Each shape has a set of attributes (Fire, Water, Air, Earth, Holy and Dark) that either provide a strong point against attacks of those natures, or weaknesses that let you exploit them, dealing more damage.
Goo Shape
The player can also return stolen goods while fighting the monster, and use those resources to learn more powerful spells, upgrade oneself’s fortitude, and get more proficient in art of casting spells.
All in all, I think the game turned out fun enough, at least it was fun to do!
You can try it here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=24636
Thanks for playing! And here’s to next great Ludum Dare!
– RedPanda aka Dima Kalchenko
P.S. Sorry for any mistakes, I am exhausted… 😛
So my game is called Plothole.
It should’ve been an adventure/mystery game about a detective who investigates some of the recent murders that might be a a job of one serial killer. SPOILER: in the end the detective would uncover that his 2nd (schizophrenic) self is in fact that serial killer.
In reality Plothole is an unfinished game with only core functionality and not much content at all. (Art is really hard and slow for me)
After thoughts:
Amazing Ludum Dare! Even though I once again haven’t finished a game, I totally loved (almost, that missing boolean not bug costed me 2 hours of work) each second of it! I learned a lot about Unity’s new UI system, discovered new game genre I might like and wanted to do and finish! I had great time overall, nice to get distracted from some unpleasantness that happens around. I hope everybody had amazing time too, here’s to another great Ludum Dare, and for many more!
I always shared my LD brainstorming results after LD, so here goes: http://codebite.xyz/ld33/ideas/ Although I usually did it in Google Drive, I try to move away from Cloud Storage, coz I am paranoid.
So here’s the deal, I will most likely not be able to complete my game for compo. I bit too much once again. Now I always did compos, never jam. I always like the idea to do everything myself, even though I am not good at art and terrible at music, but I like the practice.
Now back the question, should I take 1 more day and try to finish the game and submit it in jam? I am afraid my game will look poor on the background of all the amazing team based games in Jam. Any opinions?
Not that much more progress done, going to be a stressful day tomorrow. But I hope I will be able to deliver somewhat nice product.
Even though I am dirty procrastinator, I did it in time. It was surprisingly relaxing and cool. I loved the theme, it was constraining in a good way, and didn’t dictate art-style, genre or whatever. I like when LD is diverse 😀
So, you can see my entry HERE. Please do play it, it’s a bit unbalanced, but arguably it’s even better, as it’s faster to play through it, so you can judge it better.
The game is called: Ludum Clicker, and it’s basically a Cookie Clicker clone, but I played Cookie Clicker for like 15 minutes, so I don’t really know how much it is a clone 😛
Anyways, you click on monitor, you make a game. Game has a price, you sell it, you make money. Hire folk to do it for you, be EA. That’s the game 😀
Finally, I’d like to say thanks, to all of this amazing community. Ludum Dare is an amazing experience, and it’s really nice to do it in this unhappy times I am in right now.
Thanks people,
– RedPanda aka Dmytro Kalchenko
So yeah, this is my WIP entry, an Idle Game! You make money by making games! EA Style!
It needs balancing, upgrades, music and polish before being ready.
I pretty much didn’t worked this day, so not a lot of stuff done. But project is not that big, so I hope to finish it tomorrow nicely!
Now, heading to sleep, it’s almost 4AM!
Good luck everybody,
– RedPanda aka Dmytro Kalchenko!
Hello folks of Ludum Dare!
I just released my 1st ever game that I finished and put it out there! This was whole new experience for me, sometime frustrating, now, relieving.
During 3 times I participated in Ludum Dare, it always was awesome experience, even if, again, frustrating sometimes. Now I decided it’s time to share the game with more people.
So, I would like to present you: Ore Frenzy
So here’s is the basic gist to it:
You’re in mine, ore is falling down into your minecart, but someone thinks it’s funny to also drop bombs at you! You need to tap on bombs to detonate them, and let as much ore as you can into minecart! That’s pretty much it. There are two occasional power-ups: Bomb Destroyer, and Time Slower. First, destroy all bombs on screen upon tap, second, slows change of gravity.
The link to Google Play: click.
If you find any bugs, or just want to share some feedback. Feel free to tweet me, email me, write a review on Google Play, or write a comment here.
So please, play the game, if you like it consider sharing with friends, if not, well, I am sorry to disappoint you. I’ll try better next time!
Thanks for reading,
Dmytro Kalchenko aka RedPanda
P.S. Sorry for my English.