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Redbone's Trophies

DUDER OF THE YEAR
Awarded by moltanem2000
on April 27, 2011
the "ill give pants12 3 pants12 approvals in on pants12 apprval" pants12 approval
Awarded by pants
on August 19, 2010
The Sand Boboil Trophy of Mentioning Sand Boboil
Awarded by Redbone
on April 26, 2010
The Cloudy Procrastinator Award of Waiting for later
Awarded by moltanem2000
on April 25, 2010
The Boboil Referencer Trophy of Redundancy
Awarded by moltanem2000
on December 14, 2009

Redbone's Archive

Well then.

Posted by
Friday, August 19th, 2011 8:32 pm

null
It’s something. Nothing moves at the moment, guess I’ll start working on that now.

towlrAlone

Posted by
Sunday, May 1st, 2011 10:38 am

Playable

Posted by
Saturday, April 30th, 2011 11:37 am

Graphics are placeholders, of course.

Alright then

Posted by
Friday, April 29th, 2011 7:20 pm

Not really a good theme, but whatever. At least I have some ideas immediately. Which isn’t very convenient because now I can’t decide on which idea to go with.

Yo

Posted by
Friday, April 29th, 2011 5:54 pm

I’m in. Using Game Maker 8/GML and good old MS Paint for graphics.
I have to attend a birthday party on Sunday, so hopefully I can finish by then!

Forever Cave

Posted by
Sunday, December 19th, 2010 6:51 pm

null
Forever Cave

Done!

Big improvement

Posted by
Sunday, December 19th, 2010 1:57 am

null
Next is to add enemies, and a way to advance!

Posted by
Saturday, December 18th, 2010 2:49 pm

null
Ores now randomly generate on walls! This will make doing the level generation much easier.

Graphics ahoy!

Posted by
Saturday, December 18th, 2010 12:08 am

null
It’s a pretty big step up from solid boxes. Ground texture isn’t final, and will probably be changed. The blue circle thing is a bomb placed by the player.
Gems have a 1/10 chance of appearing when blowing up a block. This will definitely change, since luck is no fun.

End of day 1 I suppose.

Engine

Posted by
Friday, December 17th, 2010 9:17 pm

Decided to go for the top down game.

The game now has playable stuff.
null
The player (currently identified by a blue square) can move around and place dynamite (yellow square) to blow up walls (white squares). The exploding isn’t pictured, but all you’re missing out on is a red square and disappearing white blocks.

Next is to add the ability to die, and possibly some fancier graphics.

Posted by
Friday, December 17th, 2010 7:57 pm

null
So I got an idea for the theme. You’re a miner and you find an unexplored cavern, where you discover new types of gems and such.
What’s next is how the game will be made. Either a side-view two-dimensional platformer or a top view exploration game.

Good day.

Posted by
Friday, December 17th, 2010 5:46 pm

I’m in for this compo for sure. Hopefully I won’t lose motivation like last time.
I’ll be using Game Maker 8 Pro for the game, MS Paint for graphics, SFXR for sound effects (DrPetter deserves a medal for that program) and possibly Musagi for music.

Gameplay, finally!

Posted by
Saturday, August 21st, 2010 5:41 pm

You can knock your enemies over now!
yay
You knock them over by.. touching them! Then the knocked over enemy can knock over other enemies.They release particles when they are defeated, and you also release a bit when you touch them. yay

food

Posted by
Saturday, August 21st, 2010 12:46 pm

food

And why is there only one entry at this time? By now there’s usually ten!

Posted by
Friday, August 20th, 2010 10:06 pm

This time, I decided to start with the title screen! No, the title isn’t final. :p
Well I’ve decided to only use up to three colors per graphic, so this is what the game will look like all the way through. I’ll make it look better tomorrow, hopefully.

ITS FLUBBER

Posted by
Friday, August 20th, 2010 7:49 pm

Somehow I got an idea. Let this MS Paint show you:
boing

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