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Ludum Dare 22
 
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Ludum Dare 20
 
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Ludum Dare 18
 
Ludum Dare 17
 
Ludum Dare 16
 
Ludum Dare 15
 

Redbone's Trophies

DUDER OF THE YEAR
Awarded by moltanem2000
on April 27, 2011
the "ill give pants12 3 pants12 approvals in on pants12 apprval" pants12 approval
Awarded by pants
on August 19, 2010
The Sand Boboil Trophy of Mentioning Sand Boboil
Awarded by Redbone
on April 26, 2010
The Cloudy Procrastinator Award of Waiting for later
Awarded by moltanem2000
on April 25, 2010
The Boboil Referencer Trophy of Redundancy
Awarded by moltanem2000
on December 14, 2009

Redbone's Archive

Welp.

Posted by
Sunday, December 16th, 2012 11:27 pm

I had to see my mother to the emergency department. I spent the whole day there, so I couldn’t work on my game for the Compo, and I don’t have the time to finish it for the Jam.
Guess there won’t be an entry from me again!

Blocky Kong

Posted by
Saturday, December 15th, 2012 2:50 pm

After two restarts, I’m actually getting somewhere!

Despite what it looks like and what the title suggests, this won’t be a Donkey Kong thing.

You were the antagonist all this time

Posted by
Friday, December 14th, 2012 7:50 pm

I really like this theme! Looking forward to seeing what peeps make out of it.

Going with Game Maker 8 and sfxr as usual. Time to make a video game.

In??

Posted by
Thursday, December 6th, 2012 3:00 pm

Missed last two compos due to me being incompetent at making games, so I’ll hopefully actually do something this time around.

Posted by
Friday, August 24th, 2012 1:40 pm

Uh

Posted by
Sunday, April 22nd, 2012 7:41 pm

I ended up not getting enough work done to release my game, and I wasn’t really enjoying myself making it this time around. Maybe next time?
Well, here’s a screenshot I never posted I guess. Might reuse the art for another game if I desire.
Which one is the player?

That aside, it’s been really neat seeing all the different interpretations of the theme people had. I hope to try and participate again sometime August when the next contest comes.

The Iteming

Posted by
Saturday, April 21st, 2012 1:22 pm

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Looks like our little disembodied friend’s got some items!
Not much going on, but hey, I can start on the gameplay now.

Day One End

Posted by
Friday, April 20th, 2012 10:07 pm

Two me's!
Friday’s almost over, and I can at least say I have something moving. A guy you can control and a guy which moves on its own. Radical.
It’s pretty much determined that it’s going to be a roguelike now. Have a story in mind, but it’s not final yet, so I won’t share it yet.

i cna do tiles gyus

Posted by
Friday, April 20th, 2012 7:49 pm

may or may not be an accurate replica of earth
Not sure where I’m going with this. Pretty much leaning on roguelike, but it may become something else?

I’m in, yo!

Posted by
Friday, April 20th, 2012 3:32 pm

Going into the Compo with Game Maker 8 and sfxr as usual, with Picke for art stuff.
Uh, yeah. Not much else to say.

One-Player Co-op

Posted by
Sunday, December 18th, 2011 7:39 pm

Alone with myself

Posted by
Saturday, December 17th, 2011 9:21 pm

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Going pretty well.

Tiles Stuff

Posted by
Saturday, December 17th, 2011 2:57 pm

null

There’s a controllable character, but it’s not shown here.

Obligatory “I’m in” post

Posted by
Friday, December 16th, 2011 5:35 pm

May as well say I’m in. Using the Game Maker 8 as usual, with sfxr for sound effects.

Posted by
Sunday, August 21st, 2011 8:46 am

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My game is at a point where I can start slapping down tiles and calling it a level.

True Bullet Hell

Posted by
Friday, August 19th, 2011 11:29 pm

I have a feeling that enemy projectiles are working.
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