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Second Time

Posted by
Thursday, August 22nd, 2013 12:54 pm

The first time was great.  Well, maybe not for those playing, but I did learn how not to design a game.  Being more technically inclined, I was always thinking about how I could make sure there was room for expanding the game as I worked on it.  Building it up in the last five hours was working much better for me, but it was too little to late and I had already had too much sleep as well.  This weekend was meant for working on another project, but I figured that it can wait.

 

I’ll be using:

 

Language: C++

Platform: Linux

 

Tools

Editor: gVim

Compiler: GCC

Version Control: Git

3D: Blender

2D: GIMP

Audio: Linux Multimedia Studio

 

I have a Git repository here for my entry, which will contain a simple Hello World window until the competition starts.  In addition to this, I shall be using my Open Source engine (well, more of a piston in an engine right now) ZED to aid in speeding up development.

 

Continuous Integration is handled by an instance of Jenkins here.  Builds will be available from here (unstable) or here (stable) for the Linux version.

In addition, I may be using Twitch to stream my progress.  I use a 1200×1920 monitor for my code and a 1920×1080 for testing the game, so I’m not sure which monitor would be most interesting.

 

 

Good luck everyone and have fun!

First Time

Posted by
Friday, April 26th, 2013 6:20 am

I’ll be using:

 

Language: C++

Platforms: Linux, Windows (and maybe Pandora ;D)

 

Tools

Editor: gVim

Compiler: MinGW-w64 (Windows) | GCC (Linux)

Version Control: Git

3D: Blender

2D: GIMP

Audio: I have no idea what to do with audio creation, so I’ll be figuring that out…

 

I have a Git repository here for my entry, which will contain a simple Hello World window until the competition starts.  In addition to this, I shall be using my Open Source engine (well, more of a piston in an engine right now XD) ZED to aid in speeding up development.

 

Continuous Integration is handled by an instance of Jenkins here.  Builds will be available from here (unstable) or here (stable) for the Windows version, and here (unstable) or here (stable) for the Linux version.  If there is a Pandora version, it will be here (unstable) or here (stable).  For the Windows and Linux builds, there will be an additional directory labelled 32 or 64 before the latest directory, select whichever one suits your architecture’s bit size.

 

In addition, I may be using Twitch to stream my progress.  I use a 1200×1920 monitor for my code and a 1920×1080 for testing the game, so I’m not sure which monitor would be most interesting.

 

Linux is the primary platform, followed by Windows.

 

Good luck everyone and have fun!

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