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Happy Little Flower – Published!

Posted by (twitter: @@TheReccy)
Monday, December 14th, 2015 9:22 pm

Somehow, I managed to get this game finished for the Jam. “Happy Little Flower” is a weird little story-based game where you have to grow a flower by injecting it with a strange mutagen. You can do this by pressing the green button… or was it the red button?


Anyway, I had a lot of fun making it. You can check it out here: Click me!

I hope everyone had fun! I can’t wait to play some LD games tomorrow 😀

I’m in!

Posted by (twitter: @@TheReccy)
Friday, December 11th, 2015 7:31 pm

This is my third Ludum Dare, feeling very unprepared for this one! (Not because I’m out of Coke or anything…)

Hopefully I can make something playable, that doesn’t look like garbage.

Best of luck to everyone participating! 😀

This is NOT a scam! – Post Mortem-ish Thing

Posted by (twitter: @@TheReccy)
Wednesday, August 26th, 2015 10:19 am

So Ludum Dare 33 is over and somehow I managed to survive! Yay! “This is NOT a scam!” was an interesting game to develop because after I thought of the game’s concept, I believed coding it would be a breeze. (I was wrong) Anyway, that’s enough of an introduction, onto the Post Mortem!

The Good Stuff:

Dialogue: I think the end result of the game’s dialogue is actually quite good. When I began writing dialogue to test the conversation system it was wasn’t really good, but it wasn’t really bad either! The original idea for the first character James Johnson was that his computer got infected with Ransomware that accused him of accessing illegal pornography. The original dialogue actually suggested that he DID access the illegal pornography, and so I changed it to be more vague. By the way, he didn’t access any illegal pornography!

Concept Art

I decided to make the game a bit more safe for work!

Graphics: As you can see, the final game looks almost identical to the original concept art I created at the end of the first day. In fact, the whole game is rendered by Unity’s built in GUI which was interesting because I’ve never built a game using just the GUI system in Unity. There are only a few differences between the concept art and the final game. For example, the addition of the “Skip!” button and the font change. I originally wanted the use Window’s default font “System”. Unfortunately, Unity can’t render bitmap fonts, so I had to use a different font called “ModeSeven” which I really liked. My friend XtremePrime (who also helped playtest the game) suggested the font and so I decided to use that instead. One final thing I wanted to add (but it was too late to add) was a custom cursor. Something really pixelated. Here’s the one I decided to test out in Unity, but it just looked weird, so I decided to let Unity use the default system cursor. RIP Custom Cursor.

Hand Cursor


The Okay Stuff:

Immersion: One thing I tried to do from the start is to make the game immersive, and I think I did a pretty okay job of this. I think the Virtual Machine bootup sequence really helped with this regard, and it kind of reminds me of how the hacker game Uplink handles this; by presenting the game as an actual program on your desktop. Of course, there’s a few things I didn’t like that I would have changed. One thing is that I would have allowed the player to choose their name when they start the game, and I also might have changed the game’s setting to be more modern. Although, I like the late 90’s feel of the operating system.

Bootup Sequence

The bootup sequence for Unity VM

The Bad Stuff:

The game’s length and time constraints: The game is too short and each character hasn’t got enough dialogue. And this is going to tie into something I mention later on. My original idea was to have 10 characters in the game with much larger dialogue trees. I might have actually done this if I started the game’s development waaaay earlier. Like, as soon as the Theme was announced. Unfortunately, I didn’t have anything prepared so I spent the next day whining that I hated the theme and considering whether or not to even join this LD. I finally got the idea for the game and so I started concepting it. It wasn’t until Sunday morning (like 1 am) when I actually wrote any code for the game. I was so stuck for time, I even had to ask my friend XtremePrime to test the dialogue trees while I implemented the intro and ending of the game. Luckily, I finished about an hour before submission hour, so I was able to take part. I wouldn’t have been able to finish the game and playtest. So, a big thanks to Xtreme for helping get this game finished on time! 😀

The source code: The game’s source code is pretty neat, up until this commit on GitHub. This is when spaghetti code and global variables started to be typed into my code, and I desperately tried to get the game done! I mentioned earlier that each character had very little dialogue, and this was to make it easier to hard-code the dialogue into the game. I could have avoided all of the spaghetti code issues and perhaps even have enough time to clean up my code and add another character if I used an XML parser. Too bad I don’t know XML or how to write parsers. 😛

Oh god no, not static!

Spaghetti Code. Never again.

In conclusion: I’m really happy with how the game turned out, from my utter disappointment with the “You are the Monster” theme to going to bed at 4 a.m. two nights in a row. I’m really happy to have taken part in this LD, and I hope everyone has too! I think I’ve gone on long enough with this post, so I’m going to end it here :)

Play Here!


“This is NOT a scam!” finished!

Posted by (twitter: @@TheReccy)
Monday, August 24th, 2015 8:32 pm

Well, it’s been an interesting LD. I went through the 5 stages of grief and I wrote more unreadable code than I would like to admit! But, after some late-night coding sessions (and procrastination), here it is!

Seriously, it isn’t! It’s a game.

Who needs a day job when you can steal money!?

Who needs a day job when you can steal money!?

Trick people into giving you their credit card information, steal all of their money and ruin their lives! It’s all in a days work, you monster.

Play Here!

Making SLOW Progress

Posted by (twitter: @@TheReccy)
Sunday, August 23rd, 2015 4:48 pm

Well, at least now the game is kinda taking shape. There is a “working” dialogue system (with extremely clunky and unreadable code) and most of the UI works. Now all I need to do is setup different characters that the player can steal from interact with and then polish the game off. At least I have another 24 hours to finish this!

There’s some typos that need to be fixing. Just wish I coded the dialogue system better!

First Day Done!

Posted by (twitter: @@TheReccy)
Saturday, August 22nd, 2015 9:50 pm

So the first day of Ludum Dare is done, I have gotten barely any progress done today because I didn’t know what to do for the theme. Luckily, I found something I want to make and I’m hoping this fits as part of the theme.

A picture of a ripoff operating system showing tools used by a scam artist.

Robbing people that are technically illiterate by convincing them to give you their credit card information. You Monster.

You can shuffle between 3 different responses in the chat and that’s about all my game does so far. Oh, and you can close the windows too, which is fun? Anyway, hopefully I’ll make more progress with this tomorrow :)

Pretty Bad Theme

Posted by (twitter: @@TheReccy)
Saturday, August 22nd, 2015 10:40 am

So I haven’t even made any progress on my game yet and it’s about 1/4 of the way through the compo. Good thing I’m in the Jam 😛

I really wasn’t expecting this theme to be picked, I personally don’t like it but I guess I can’t change anything now.

I guess now it’s time to stop procrastinating and to stop internally raging of the theme choice and to start actually doing something.

Good luck everyone 😀

I’m in!

Posted by (twitter: @@TheReccy)
Thursday, August 20th, 2015 5:31 pm

It looks like it’s time for the 33rd Ludum Dare (And my second one! :D)

I had a lot of fun with Ludum Dare 32 so I’m hyped up for this one. I’ll be participating in the Jam again this time.

I’ll be using Unity as my game engine and Visual Studio for programming. I’ll also use Photoshop and Illustrator for art design. I’ll use Google for the audio 😉

If anyone’s interested in my LD32 game, here’s the link!

Best of luck everyone! :3

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