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Your standard “I’m in” post

Posted by
Friday, December 9th, 2016 5:02 am

Well, this Ludum Dare should be interesting. Not feeling to great, and I’m already sleep deprived before the event even begins. But, I’ll be participating… yes I will! Hopefully I can squeeze in some shut-eye before it starts.

Tools of the trade:

  • Unity (Programming)
  • Blender (3D Modeling… if game is 3D)
  • Photoshop/Gimp (Graphics/Textures)
  • cgMusic (Music)
  • Bfxr (possibly… for sound effects)
  • Whatever else will help me on my quest to completing a game.

+ Coffee, JunkFood, Soda, Water, Splashing Water in My Face…. and numerous other tricks to keep working!

Good luck everyone!

Guess what?

Posted by
Thursday, August 25th, 2016 6:27 am

Yup… I’m IN!

Feeling a bit under the weather this weekend, but I can’t allow myself not to give it my best shot this Ludum Dare – ratings or no ratings… this is about testing myself and see what I can accomplish… and – of course – finishing a game.

Tools of the trade:

  • Unity
  • MonoDevelop
  • Blender (if I go 3d)
  • Photoshop/Gimp
  • Bfxr
  • cgMusic
  • Coffee
  • Junkfood
  • Little to no sleep!

Wishing all of you the best of luck!

Posted by
Tuesday, May 10th, 2016 3:56 am

The results are in!

Very happy with how things turned out. Didn’t even break the top 1000 last time I submitted, so this is a significant improvement. I believe I could’ve scored higher had the instructions on how to play been clearer, but I am very pleased.

Thank You to all who played, rated and gave me feedback in the comments!

by RealityCheck

Ratings

#193 Innovation 3.58
#206 Audio 3.29
#274 Overall 3.43
#279 Theme 3.65
#354 Graphics 3.30
#367 Fun 3.28
#370 Humor 2.48
#441 Mood 2.98

Help me reach 50 votes… the Post-Mortem!

Posted by
Monday, May 9th, 2016 8:43 am

I would love to get some more feedback on my game, and I’m hoping to reach at least 50 by the end of today. I will play and rate yours in return, if I haven’t already done so.

Excited about the results tomorrow!

Square Peg Round Hole

Game

*****************

THE POST MORTEM:

What went well:

  • I finished a game! After 3 previously failed Ludum Dare attempts, I finally made something that can be considered a complete game in 48 hours. I had only submitted once before, and that was a terribly unfinished game for LD32, so to finally have something to submit that I’m actually quite pleased with is a wonderful accomplishment, and a win in itself.
  • Time management. I was able to follow my plan and have a working skeleton of a game after day 1. This was my plan, so I could spend day 2 adding some flair to the game – sounds, particle effects and a few more features that would make the game better.
  • Kept things simple. I didn’t try to do too much. The idea I came up with was a rather simple one, and this meant I was able to focus more on gameplay than just trying to make everything work. I also kept the graphical assets to a bare minimum, considering I genuinely stink at making graphics.

 

What I need to improve:

  • The tutorial I made for the game was/is a mess. I think I confuse people more than I help them understand the game. Being tired and worried people wouldn’t understand I tried too hard to explain everything in large blocks of text. Don’t do that again!
  • Sleep. Well, I haven’t slept well in years… suffering from insomnia, so being excited about the upcoming Ludum Dare didn’t make things better. I had really wanted to get some Z’s taken care of before it started, but it was not to be. Still, I fought through it and actually managed to stay relatively focused.
  • There were a couple of sloppy bugs when I submitted. Again, lack of sleep is the culprit. I had turned off checks for playtesting purposes, and forgot to turn them back on before I submitted, and I had missed a couple of variable changes on the colors, which meant you couldn’t play the color cards on the correct colors after shapeshifting. Couldn’t leave it like that, so I had to update at least the web version.

 

Square Peg Round Hole – Plans:

I will do a couple of additions to the game after the results are in. I want to add a High Score to the game, as well as do some balancing. There’s a little too much luck involved, rather than strategy.

My plan is to make it so it is more likely that you get the more useful cards (those that can be played on any peg, or at least those that only require a specific color or shape). The cards that require both a specific shape and color are way too prominent, and very hard to get an opportunity to play. I may also make it so that cards can be played on the blocks as well as the pegs, which gives you more opportunities to change things up. I’ll have to see where the balance ends up… because the game still needs to be challenging. What I want is for the player to feel like they have options, though, at all times. No more half-heartedly waiting for the timer to run out and take the hit – hoping that the new batch of pegs will match what you need.

Also – I need to do something about that awful tutorial!

After that, I believe this will be the end of this game. It will remain on itch.io as a free-to-play game. I doubt that there’s a market for sales for this type of game. It is more the kind of game that you can play when you got 15 minutes to kill before you go somewhere, or something. I have considered a mobile version of it, and there might be a small market for sales there… but would also require more work to make it compatible.

 

End Notes:

I am very pleased with the whole experience so far this Ludum Dare. I’m learning a lot, and I’m getting invaluable experience. I can’t wait for the next one, and hopefully I’ll be able to make an even better game next time.

Thank You to all who have commented and given constructive criticism on my game. I am one of those who genuinely appreciate it when you do. If you don’t like something, please let me know – but make sure you explain WHY you don’t like it, and HOW you think it could’ve been improved. Some things come down to personal taste, while other things are just plain ol’ right or wrong. I learned my mistake about the tutorial from the comments. Many have been confused as they start playing, but seem to generally like it when they start to understand what they are doing. That right there – that’s a situation where I was unquestionably in the wrong at how I did the tutorial. Lesson learned!

Keep voting! Keep playing!

…and most of all – Keep Having FUN!

Square Peg Round Hole – Minor Fixes

Posted by
Thursday, April 21st, 2016 5:01 am

According to rules, I see we’re allowed to fix minor bugs. I decided to go ahead and do that, since tiredness had made me forget to reapply a check in the game that I disabled for playtesting purposes. This caused a couple of bugs that were annoying in my game. I also fixed a bug where I had forgot to change the internal color id of pegs after shapeshifting, which prevented you from playing the correct color cards on them.

I believe (and hope) this is all acceptable within the LD rules. Here’s the list of changes made:

* Fix: You should now be able to play correct color card on shapeshifted peg.
* Fix: You can no longer redraw if you have insufficient points.
* Fix: Redraw button was rendering on top of Game Over screen.
* Fix: Cards should properly change if you click a new card with another selected.

Try out the game, and let me know what you think!

Square Peg Round Hole
Square Peg Round Hole

I finished my game!

Posted by
Sunday, April 17th, 2016 8:01 pm

Yeah!

I’m very pleased that I was able to put this one together this time. I’ve struggled in past LD’s and have only submitted once before… and that one was a terrible game. This time – I feel like the game I put together is quite well polished and works as it should. Of course, there is a lot I’d have wanted to add to make the game more fun – but it’s still worth a play in it’s current state.

I’m gonna be hitting the old hay soon. Got some Z’s to catch up to. But, starting tomorrow I’ll be playing and rating games! The fun is not yet over!

Here’s a sneak preview:

 Square Peg Round Hole

Square Peg Round Hole

Making some progress…

Posted by
Sunday, April 17th, 2016 1:07 pm

Quite pleased with what I got so far. Mostly doing some fine tuning and adding some flair. Here’s a little preview of my little game:

Square Peg, Round Hole

It’s (shift)shaping up quite well 😉

You guessed it! I’m IN!

Posted by
Thursday, April 14th, 2016 3:09 pm

Yup… I’m stoked for the upcoming weekend. Time to test my newly acquired skills and see what I can come up with for the Ludum Dare (compo… of course).

Tools of the Trade:

  • Unity
  • Photoshop/Gimp
  • Blender
  • Any other computer software that is needed to accomplish what I need
  • Too much unhealthy foods and drinks

I may go 2D this time around, as the last Ludum Dare I attempted (LD33… could not participate at 34), was a failure because I spent way too much time trying to do 3D graphics… and I’m not a graphics artist. Not even close.

Wish me luck!

And, I wish all of y’all good luck!

So Close… Yet, So Far…

Posted by
Sunday, August 23rd, 2015 9:16 pm

Well, I wasted pretty much the first day doing graphics for the game, which I generally stink at. Wrote the code like a madman today, and I almost made it in the end. A few features wasn’t gonna make it, but it was almost a game at the end.

However, I would’ve needed 2 more hours to submit. That and one game breaking bug forces me to drop out of the compo. Gonna get some sleep, and hopefully get to work tomorrow (it’s 4AM here). Then, there’s got to be enough energy and brain activity to finish this thing up for the Jam – so I at least participate.

Better planning next time, and don’t friggin’ get caught up doing graphics!

About time to say “I’m In”!

Posted by
Wednesday, August 19th, 2015 1:46 pm

Going to participate this weekend for the second time. Hopefully I can improve from last LD and raise my scores (and actually finish the game).

Tools of the Trade:

  • Unity (3d or 2d… Never worked in 2d, but 3d modeling was a beeatch of a time consumer last time with my limited knowledge)
  • Blender… well – see above…
  • Photoshop/Gimp
  • Whatever else I realize I need to use for sounds/graphics…
  • Buckets of Coffee
  • Junk Food
  • And… most importantly – a positive mindset!

Here he is… Fartboy!

Posted by
Sunday, April 19th, 2015 8:29 pm

Well, I didn’t really finish the game…

I had a lot more stuff planned, but being a complete novice programmer means things take a lot longer than you think they will. Since there is no win condition (and no sound… no time), I would consider this much more of a concept than a game.

Anyway… it’s about a kid who’s bullied in school. He dreams of becoming a Superhero – his special power? Truly putrid farts!

Well, I am pleased with what I have learned during this experience. After my last Ludum Dare ended in disaster (I literally had only a little ball that could go from point a to point b before I gave up), I would only consider this one a slight fail. There are some working game concepts here and I could have done it justice had I the ability to work faster. Next Ludum Dare I hope to have learned enough to actually create a full game.

Time to grab a few Z’s before I have to (somehow) go to work tomorrow… then it’s time to check out what all y’all have managed to come up with!

This time I will…

Posted by
Wednesday, April 15th, 2015 2:20 pm

After failing miserably in the last Ludum Dare, I am back with a vengeance, and this time I WILL be victorious, and I WILL submit a game to the compo… at least… I hope so.

Being (fairly) new to serious programming, I thought last time that I could learn and create at the same time. Didn’t quite pan out the way I had hoped, and I got stuck on trivial things over and over. Didn’t really help that the theme was “Entire Game On One Screen” since I wanted to do my first 3d game… but, the complaints on that theme have been plentiful already, so I won’t go there (didn’t I already?).

This time, I’ve done my homework – and while I fully expect to hit quite a few roadblocks along the way, I truly believe I can overcome these and really present something this time. Don’t expect any fireworks… but… well – just wish me luck!

Tools:

  • Unity (C#)
  • Blender
  • Photoshop/Gimp
  • Bfxr/cgMusic
  • Notepad (for them notes… you know)
  • Good Rock’n’Roll
  • Junkfood (Pizza man! Gotta love pizza, man!)

Enter Compo… Hopefully!

Posted by
Monday, December 1st, 2014 12:30 pm

I shall attempt to participate for the first time! I have no idea how well I’ll do since my programming skills are not quite yet there… though; I do enjoy giving myself a bit of a challenge :)

I’ll try to use Unity/Mono Develop, but I’ve only recently begun learning, so if things get too rough for me, I’ll probably fire up my ancient GameMaker 7, which I have had for years and years.

Graphics will be done in either Gimp or PhotoShop (provided I can get access to it over the weekend).

Sound… no idea – yet!

Wish me luck, y’all!

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