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LD33 – Let’s do this!

Posted by
Friday, August 21st, 2015 10:33 pm

Completely forgot LD was this weekend. Imagine my surprise when I got home from work and we were already two hours into it.

Going to give this one a shot despite being late because the theme is amazing.

 

Tools:

Unity 5

Photoshop CC

Sketchup (for prototype structures)

3DS Max

Google Music (for ‘dem tunes)

NodeJS + Websockets backend? (This will turn out to be insane and I’ll inevitably back out…)

 

Good luck, everyone!

LD25 – Evil is Sometimes Rendered Unconscious: In Review

Posted by
Sunday, December 16th, 2012 11:54 pm

Super excited to have completed my first LD. A lot of things went right, and several went quite wrong but I managed to get a game out that I can be proud of.

In the interest of improving, I’ll do a quick self-review.

Concept:

While the idea of a mad scientist who’s been overthrown by his robots initially seemed clever, I may have inadvertently come up with something that has a portal-like atmosphere. A little more originality next time is in order I think, but I do really like the atmosphere of this game.

Controls:

This will probably stop a few people from being able to play my game. I forgot to include IN the game that the “Q” key closes menus. :\

Mechanics:

I wish I had added more uses for the shrink-ray. The idea of having alternate cartridges for the raygun turned out to be pretty cool. If I could do it again with a bit better time management, I think adding other gadgets would have been fantastic.

Mood/Lighting:

This game is kind of dark. While intentional, I’m not sure whether it adds or detracts from the game.

Graphics:

I’m not a very good 3D artist, so the choice to go 3D for this one may have been a little ambitious. I scraped by with some square-paneled lab-like environment, but I’ll be going a different route in the (hopefully more practiced) future.

Humour:

While I happen to think that your chipper, sarcastic AI tour guide is funny…The dialogue can be really hard to hear. That was a bad choice of filter.

Overall:

It was a cool experience. Definitely worth the sleep deprivation! I’ll definitely be trying to participate in the next LD.

 

Robots!

LD25 Completed!

Posted by
Sunday, December 16th, 2012 6:38 pm

So amazingly enough, I managed to actually get a playable game submitted. I’m fairly impressed with myself for this being my first LD.

Review and comments coming soon, but for now my bed is looking particularly attractive.

It’s coming along!

Posted by
Saturday, December 15th, 2012 6:27 pm

While this screenshot (intentionally) doesn’t show much, I CAN tell you that the game is coming along well.

You play as an evil supervillian who’s been locked in his own dungeon by a (completely moronic) superhero who just happened to acquire some ridiculous superpowers. He’s locked your gadgets in the adjacent dungeon cells and you must break out and reclaim your tools of villainy to destroy him.Shrinkray

LD25 Initial Post

Posted by
Thursday, December 13th, 2012 12:52 am

Pretty excited for my first LD. Got my tools all ready to go (and nicely organized using Bins ;D).

 

Environment: Unity 4

Language: C#

Libraries/Plugins/Addons: Itween for Unity

IDE: MonoDevelop

2D Graphics Tools: Photoshop CS5, PyxelEdit Beta

3D Graphics Tools: Sketchup, with Blender and ZBrush on standby

Audio Tools: FL Studio

Music: Spotify

Stream: Twitch.tv/CorsairRazion (via XSplit)

 

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