About Jawchewa

Entries

 
Ludum Dare 28
 
Ludum Dare 28 Warmup
 
Ludum Dare 27
 
Ludum Dare 27 Warmup
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 25 Warmup

Jawchewa's Trophies

Jawchewa's Archive

I might be in..

Posted by
Monday, December 9th, 2013 3:47 pm

Can’t wait for this next Ludum Dare. I’ve been looking forward to it since the end of the last one. Only problem is, I have to work for almost all of next weekend. I want to compete, but I’m not sure if I’ll have the time. Maybe I’ll do the Jam, instead. We’ll see.
Tools:
Unity
Blender
MonoDevelop(Javascript)
GarageBand
Paint

Also I might use some of these scripts:

https://dl.dropboxusercontent.com/u/127283941/Scripts.zip

Even if I can’t compete next week, I did make a warm up game. I did a short remake of The Legend of Zelda for the NES. It’s not quite finished, but you can check it out here:
http://www.ludumdare.com/compo/ludum-dare-28-warmup/?action=preview&uid=17914

Happy Jamming!

Well Darn

Posted by
Saturday, August 24th, 2013 6:27 pm

I might be out of the compo. This morning, I had most of my mechanics working. But I’ve spent most of today trying to get rid of a game-breaking bug. I still can’t fix it. I might try and start over, but there’s a chance that I won’t finish. Oh well. Good luck everyone!

Battle System

Posted by
Friday, August 23rd, 2013 8:40 pm

I decided to make the theme into a 10 second battle system. The player and the enemy each have 10 seconds to attack each other.  The damage is equal to the number of times that a button is pressed in 10 seconds. Here’s a demo of my battle-system so far. Use the left and right control buttons to play. (By the way, I know it’s still kind of buggy.)

https://docs.google.com/file/d/0BwXVJYOW1lp_dEQwLVZ1NmNsZEU/edit?usp=sharing

No graphics yet. Just text.

sc

This is just the basic battle system. I think I’ll fix it a bit tonight, and work on graphics and story tommorow.

Voice Acting?

Posted by
Tuesday, August 20th, 2013 12:53 pm

I was thinking about the jam, and I was wondering, are voice actors aloud? Do they count as part of a team, and require a game to be in the jam instead of the compo? Just wondering. Thanks!

I’m In

Posted by
Tuesday, August 20th, 2013 10:55 am

This will be my third Ludum Dare.

Here are my tools:

Engine>>Unity 4;

(Also, I might use some of the default character controllers)

Modeling>>Blender;

IDE>>Javascript;

2d textures>> Paint or Paint.net;

Sound>>Audacity & my keyboard;

I’m really looking forward to this. Good luck everyone, and may the best game win!

 

 

Mission Complete!

Posted by
Sunday, April 28th, 2013 6:27 pm

I finally finished my game. I am really pleased with the way that it turned out. The music’s pretty bad, but everything else is working pretty well. You  can check it out here:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=17914

2013-04-28_1645

 

It’s pretty good. You should check it out. Hope everyone else is doing well. Good Luck.

Opinions?

Posted by
Saturday, April 27th, 2013 1:49 pm

I think that I have it far enough to show a playable demo. I still think that it’s a little too easy. Anyways, I could use some outside opinions. Here’s the demo:

https://docs.google.com/file/d/0BwXVJYOW1lp_ejl3NXVyMl9FMWM/edit

You control a little ball and your goal is to destroy all of the red balloons, without destroying the green balloons. You control it using the down button to gain and lose speed and height. Read the instructions. The controls are a little difficult, but it gets easier as you get used to it.

2013-04-27_1445_

 

Also, if you go to fast, you could lose and have to start over. Don’t fall out of the level.

2013-04-27_1446

 

 

I am still planning on adding a lot of levels and other stuff, but what do you guys think? Is it minimalist enough?

I’m in… Probably

Posted by
Friday, April 26th, 2013 4:13 pm

I am planning on doing the compo this year, but my schedule might be pretty full. If I have the time, I’ll definitely go for it. I’ll probably use Gamemaker and Audactiy. Good luck to all!

Kidnap The Princess complete!…sort of…

Posted by
Sunday, December 16th, 2012 7:38 pm

Well, I only ended up with about 3  hours to finish my game, so its not very good. Anyways, I did finish, so this is still a success! There are still a few obvious bugs, but for the most part, it works. I didn’t have time to animate the creatures that are attacking, but that’s okay. I learned a lot and had fun, so that is all that matters.

You can play here:

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=17914

 

I think I’m out…

Posted by
Sunday, December 16th, 2012 11:09 am

I’m sorry guys. Nothing is working out the way I planned. First, I had to work all of yesterday, and Now I overslept. I don’t think that I am far enough to turn what I have into an actual game. If I can get something done in the next couple of hours, I’ll post it, but at this point, it’s not looking very good. Maybe next time. Good luck everyone.

My Idea

Posted by
Friday, December 14th, 2012 8:11 pm

Here’s what I got. You control a demon fire warrior(angel) that wields an ax and your goal is to  destroy as much stuff  as possible. It will probably have a better plot later. I won’t be available for most of tomorrow though, so I might not get as much time to work as I hoped…

screencap

Title screen

I Guess I’m In Too!

Posted by
Friday, December 7th, 2012 7:32 pm

Hey Guys! This is my first LD and I’m really excited. I’m not sure what kind of game I’ll make, but if all goes according to plan, it should be good. I think to make it less complicated, I’ll use game maker for making the game and possibly for image editing. I also might try and use Blender for character models. I think for sounds, I’m going to use Audacity. I don’t think that I will be able to record it.

Happy Ludum Dare! And may the force be with you.

Here’s my expression right now.

[cache: storing page]