About RawBits (twitter: @RawBits)

Have a diploma in Material Engineering, love programming since age 7, Drum&Bass makes my heart tick, being creative with everything in full time...

YoutTube: https://www.youtube.com/user/ojbhbz
Website: http://rawbits.cu.cc


Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 22

RawBits's Trophies

RawBits's Archive

Last post from me!

Posted by (twitter: @RawBits)
Sunday, August 26th, 2012 11:10 am

OK, I have added all the functionality to the engine except the HUD and possibly a game menu. All tiles and sprites are done. Here is some proof:

*No I聽 didn’t wanted seamless texture!

See the previous post for a video of the features! 馃槈


Next is the HUD, game menu, and maybe some sfx.

Finished programming!

Posted by (twitter: @RawBits)
Saturday, August 25th, 2012 10:44 pm

This is the last video, all programming work is done. I am taking a little nap and continue with the gfx. Enjoy!

Food time!

Posted by (twitter: @RawBits)
Saturday, August 25th, 2012 1:23 pm

Time for food! After I’ll make the player able to move in the world and post a video here. Until here is a photo of one of my origami thingies:

Land generation complited

Posted by (twitter: @RawBits)
Saturday, August 25th, 2012 7:42 am

Here is a video of the algorithm in action with random seeds at the end. Enjoy!


progress finally!

Posted by (twitter: @RawBits)
Saturday, August 25th, 2012 4:33 am

Land generation seems to work fine for now…

2 and a half hours until I need to walk my dog. Doing land features… Say hi to Omi! :)

… :)

Posted by (twitter: @RawBits)
Friday, August 24th, 2012 10:27 pm

So many of you posted some pictures of your projects so here is mine.

This is how I will generate the level. It will be a big pain… :)

Here we go again! :)

Posted by (twitter: @RawBits)
Friday, August 24th, 2012 6:25 pm

It has started… evolution… I was afraid of this theme. It’s cool and already have several ideas but they are seems too hard to implement. Must do some simplifications I think.

All set…

Posted by (twitter: @RawBits)
Friday, August 24th, 2012 2:36 pm

I have prepared for everything… red-blue glasses, Sennheiser headset, EyeToy webcam, Canyon game pad, Casio calculator, Trust tablet, Me-ki Tiki. Come at me theme! 馃榾

Here is my desk setup for the LD.

Can you spot the 2 twitter machines? XD

Crap food and beer acquisition… done! :P

Posted by (twitter: @RawBits)
Friday, August 24th, 2012 12:41 pm
  • 2x 200g TESCO chips (onion & paprika flavor)
  • 2x 90g TESCO chips (cheese flavor)
  • 2x 70g Mexicorn (chili flavor)
  • 3x 100g popcorn (have some special spice for it)
  • a Snickers SUPER
  • 2l M谩rka Cola
  • 10x 0,5l beer (Arany 脕szok)

and there are some unfinished things on the table because of the LD… :)

Now on to setting up the environment and for some extra fans for my PC. It’s 44 掳C here…

In with a different feel…

Posted by (twitter: @RawBits)
Thursday, August 23rd, 2012 6:40 am


So this is the 4th time for me. I am excited but not like in previous attempts. I don’t have a new platform to learn during the LD so maybe I’ll concentrate on making a game this time… 馃榾

I think I’ll go with Processing and use Gimp and sfxr as before. Today and tomorrow afternoon I’ll refresh my Processing knowledge maybe sleep an hour or two and jump in!

Good luck everyone, make lots of good ideas come to life!

I’m back! :)

Posted by (twitter: @RawBits)
Tuesday, May 1st, 2012 9:58 am

Hi there!

I promised you I’ll finish this game and will inform you on the developement like before so here are the new features.

The algorithm that calculates the player position is finally implemented. Given the angle to it it claculates the vector from the center point to the player so it can move in a circular curve.

I was finally able to grab a video of what’s going on so I can show you that. You will see the 4 enemies moving along a temporal curve I’ve made only for this demonstration. They not coming randomly yet. After that I show you player movement along a circular curve and a crazy variation just to show you how powerful and reusable algorithm this is.

Here is the short video.

Tomorrow I try to make use of the pseudo-random number generator I have done durig the compo for starting the enemies randomly. Next I implement the player controls. Finally integrate the whole thing into the game. I hope I’ll have time to do all that… wish me luck! :)

giving up

Posted by (twitter: @RawBits)
Sunday, April 22nd, 2012 12:36 pm

I spent half a day debugging things that are considered relatively easy to make so I don’t have time to finish the game. Don’t want to send it to the jam neither. I could have use premade stuff in that case instead of writing everything from scratch so it deserves better.

I’ll continue the developement to make all the features I was originally planned. Maybe it will be complited before the next weekend. I’ll share anything here like until now. Stay tuned! :)

Btw I made some optimalizations in the code and got rid of the bugs. It’s working and pretty now… until I make some changes.

Assembly help needed!

Posted by (twitter: @RawBits)
Sunday, April 22nd, 2012 4:57 am

I call a subroutine and the RTS isn’t returning to the correct location. I’m not using the stack so nothing modifies the return address… I’m stuck with this for 2 hours now.

Please help if you have any guesses! Thx!

animation will not be made

Posted by (twitter: @RawBits)
Saturday, April 21st, 2012 6:35 pm

The 4 enemies are moving like they should along a curved line. (With a lot of simplification… sadly.) The selection of which enemy will be deployed is continuous and not random – i implemented the pseudo-random number generator though. (This will be the next task.)

4 Enemy moving

I need 2 hours of regeneration now. I started to do silly mistakes and these are just keeping me up… After I’ll continue with the implementation of the defender (player) because I don’t want to ru out of time with a pile of crap code that doesn’t do anything. Last I make the shooting and hit testing and that is really the bare bones of the action.

If this 2 thing is finished then I’ll start to add the droped out features one by one.

– lifes

– score

– mothership

– bombs from mothership

– title screen

– sfx

– better gfx


Anyway CamStudio keeps crashing so I’ll not make any animation. Maybe if someone make a detailed tutorial on how to do this properly.

progress report

Posted by (twitter: @RawBits)
Saturday, April 21st, 2012 10:02 am

I can have up to 4 enemies now. Now on to positioning and moving…

No need to post a screenshot now because it’s not very impressive, but after the moveing is done I’ll show you some animation with all 4 of them in play!

I’m so slow… :(

Posted by (twitter: @RawBits)
Saturday, April 21st, 2012 7:26 am

Enemy spotted!

[cache: storing page]