About randomnine


Ludum Dare 20
Ludum Dare 19

randomnine's Trophies

The Darwin Award for Least Safe Safety
Awarded by Switchbreak
on May 23, 2011
The 'Creating the Exact Same Storyline as I Did' Award of the Great Minds Think Alike Society
Awarded by the31
on December 23, 2010

randomnine's Archive

VIGILANCE: Dev log and post mortem.

Posted by
Tuesday, May 3rd, 2011 7:02 am

I already wrote up a quick post mortem on my blog. This is a longer version with more info – if you’ve read the other version, skip down to “What went wrong” and read from there. Cheers!

The theme this time was pretty weird, so I was maybe considering skipping, but I got inspired and then I did it anyway. And I am SUPER PROUD of that because I got to do some cool sprite animation, script some cutscenes and make a game in a genre I haven’t tried before: the genre of PUNCHING.


Every time I do a Ludum Dare, I have a vague idea of what sort of game I want to make or what skills I want to develop before the theme’s even announced. This time, inspired by playing Nicolau Chaud’s Beautiful Escape: Dungeoneer (review) last week, my plan was to make something contemporary and human. That led me straight to the idea of making a game where you punch people who don’t have rape alarms until they’re scared enough to want rape alarms. For their safety.

Consequently my entry “Vigilance” is a game about suspect charities, lonely women walking through empty parks at night, and pretending you’re a ninja.

Below the jump: my dev process, including roughly how long it took me to do the various things in the game, and a quick post-mortem.


“Beacon” post-LD version

Posted by
Monday, February 14th, 2011 11:17 am

My game Beacon came 2nd in LD19 back in December. Since then, I’ve been making it better! I promised I’d post here when I got it done, so here it is:

It’s got its own page now over on my site. If you liked Beacon, I’m fairly sure you’ll like this version more!

Beacon Postmortem

Posted by
Wednesday, January 5th, 2011 5:33 pm

So here’s how I wrote Bacon Beacon.

What I did:

I started LD19 with ambition, ‘flu and no preparation or basecode. I wanted to do a sprawling content-driven platformer, both to practice storytelling and to see how big a scope I could hit within the 48 hour limit.

My initial goal was to build a fairly linear “Metroidvania” type game where you’d explore and then get to an exit. I figured I’d come up with a narrative using the theme within that game structure once I’d started.

Then my internet connection was cut off forever.

LD4 – Commies

Posted by
Sunday, March 23rd, 2008 1:09 pm


Here’s an old one – the winning(ish?) entry from the 4th LD48. The theme was Infection, here interpreted by a cheeky wave of communism spreading through cute icon-based conversations! From the readme:

[cache: storing page]