After a slow morning of debugging platform physics, we decided to give up.
Some very valuable lessons have been learned:
- How to use Git in a peer-to-peer setup – remember to add other machines as repos
- Make sure you have a solid idea – and that the whole team has the same idea
- Designing a game on the fly is fine with one person but falls to pieces with a team
- Having a core game mechanic is vital!
- Programmers are hopeless when they don’t go to bed early enough!
- Your cross-compiler is broken. Always.
- C doesn’t like changing OSes
- Get something playable quickly or motivation will evapourate
I really enjoyed working with someone else.
While we may not have made a viable game, it was definitely worth it!