So, it has come to this…
A valid observation in absolutely any situation that provides instant gravitas while being inherantly redundant and meaning nothing in particular. Anyway, on with the post.
The game isn’t feature-complete yet, but now that the miniLD is over I can take some extra time to embellish them, just to make for a more sleek feeling interface.
For now, you can build defence facilities and delete them should you choose. Difficulty and enemy spawning rate need some adjustment, but that’ll wait until the other features are implemented, such as facility upgrades, base reapiring, and indeed actual health displays. Oh, and the capability to actually lose once your base’s health drops below 0% would be great too!
Currently I have some compatability issues with Firefox and Internet Explorer, but for the life of me cannot figure out where. The online documentation assures me that all of the events I use are supported by all of the most popular top 5 browsers (Chrome, Firefox, Opera, Safari and Internet Explorer). I checked this compatability for each individual event, but still cannot figure out why some browsers refuse to run the game.
The stats (damage and kill counts for each facility) are already tracked, but unfortunately they cannot be viewed until I finish (and you know, actually start working on) the swanky new panel extension animation I have planned. At which point I’ll also move the instructions out of that horrible, insensitive, emotionally unavailable alert popup and into a similar high-tech, oxytocin-inducing slide-out panel.
Also a metric for tracking overall progress and score would be fantastic. Again these things are already tracked, but have no method of release. These metrics being a score count based on enemies killed and how strong they were, and of course, a survival timer.
Once these things have been completed, I’ll start to introduce different types of facility, and new art for the radar blips that will allow you to tell one type of facility from another.
This has been storytime with RadthorDax;