Random progress share time!
Imagine you are a lowly service bot on an asteroid mine deep in the void.
You awake to find things are just all kinds of askew. All the other service bots in your storage area are now just empty shells, their AI’s obliterated from existence. Someone seems to have changed the decor as well, someone with a fondness for dark spooky hallways, creepy red lights, and strange arcane symbols. You attempt to ask the central core just what in the world is going on, but you get no response. Odd, considering it’s running at nearly 100% capacity. It’s thinking about something, something incredibly complicated, and it has been for quite some time. Well this just no good at all. You fall back onto emergency protocols and voyage out into the facility to discover what is going on around here.
Dodge things that attempt to fly at you or shoot things at you.
Shoot back at them to remove them from the equation.
Early prototype, no textures yet and the models are temporary block forms as well.
That light in the top left is your headlight, the levels will be much darker than shown here ( had to keep the lights on for debugging )
Very simple enemy shown here. Wanders around until it spots you, turns it’s red light of doom on and rams you, spins out for 5 seconds and goes back into patrol mode.
I’m thinking the collision might damage them as well, so perhaps they only have 3 hits in them… or some such thing.
I haven’t a clue as to how far production on assets is going to go. Levels are made out of 4 cookie-cutter pieces and one special main area.
Plan is for 6 types of enemies, but each one needs a model and textures so… yeahhhh…
Plan is also for upgradable weapons and maneuverability, but that’s not too high on the list.
So far I’ve used Unity for the engine, Unitron for script editing, and Cinema 4D for the super simple player model.
Okay, I’m now officially entirely verbose. If anyone has any feedback though, feel free to be as brutal as you like.
Thanks, and good luck to all!