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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 11 hours, 21 minutes, 54 seconds
  • October Ends: in 9 days, 11 hours, 33 minutes, 54 seconds
  • Ludum Dare 31 begins: in 44 days, 12 hours, 21 minutes, 54 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About Radnyx


    Ludum Dare 27
    MiniLD 31
    MiniLD #30

    Radnyx's Trophies

    Radnyx's Archive

    Finished a decent game

    Posted by
    Sunday, August 25th, 2013 6:48 pm

    A sneak peak at the game. Try it out and try to beat it!

    I’m actually satisfied with my result, it’s a Castelvania styled game, simple whip-everything. It’s just that in this you need to keep your time up or else you die ;_;

    There’s a boss at the end, so there’s something to look for!

    Here’s the entry: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=5287

    Quickly Trying to Finish

    Posted by
    Sunday, June 17th, 2012 5:06 pm

    I had barely any time to work on my MiniLD on saturday so I’m way behind. My game still needs a ton of adjustments and additions that I’m constantly working. I’m developing a Portal-like puzzle game called Clone. My dare was to make a 3d ASCII game, although it looked way to ugly, so I dropped it. Clone pretty much involves you waking up in a testing center with a clone of yourself trying to escape by solving your way though all the rooms. But it’s got plenty of puzzle traits like lasers, boxes, buttons, doors, wires, conductors, etc.

    Here’s a screenshot:

    Right now the laser is powering the powerbox which powers the wires. Although it still needs some fixing. The “companion cube” looking pushable box can block lasers. The lighting isn’t that dynamic either. But EVERYTHING right now is a work in progress,

    I’m not actually entering, but…

    Posted by
    Sunday, March 18th, 2012 3:04 pm


    Posted by
    Saturday, March 17th, 2012 12:44 pm

    Oh boy


    Posted by
    Sunday, January 22nd, 2012 9:17 pm

    Well I finished, this is probably my best finished game in the shortest time…

    Go play it!  http://www.mediafire.com/?k6615rdjm4kwa9j

    Or review the post: http://www.ludumdare.com/compo/minild-31/?action=preview&uid=5287

    Updated: Chainsaw level, zombie amount nerfed.


    Posted by
    Friday, January 20th, 2012 3:04 pm

    Got bored, made this, it’s pretty ugly.


    Posted by
    Saturday, December 17th, 2011 12:47 pm

    Eh, I’m done with the alone dark kind of game, I’ll just make it a survival. Where you have to keep eating so you don’t die from hunger.

    Progress Update: 4 hours in

    Posted by
    Friday, December 16th, 2011 11:22 pm

    So I’ve been straight programming the entire first 4 hours (while watching Markus Perssons live stream). And I’m excited with how this game might turn out. So far it’s got lighting, entity lights, player movement, and a lot of sprites. Here’s some pics:

    Where you start:


    Title Screen:









    Moving Platforms…

    Posted by
    Monday, November 21st, 2011 9:56 pm

                                       As popularly said… “Moving platforms are the invention of Hitler!”


    You just have to Try. :)

    Posted by
    Monday, November 7th, 2011 8:33 pm

    Waiting for LD22

    Posted by
    Sunday, November 6th, 2011 8:14 pm

    Finished A Game.

    Posted by
    Sunday, November 6th, 2011 7:08 pm

    Well, I didn’t know if I could do it, but I did! And I feel great! This really has improved on my experience in programming because I found out I know I can do greater than I expected. My game is called S.S. Unpredictable and here’s the link to the entry! http://www.ludumdare.com/compo/minild-30/?action=preview&uid=5287






    Weather Conditions

    Posted by
    Saturday, November 5th, 2011 6:59 pm

    Oh yeah, you kind of need to adapt to some things…

    (Don’t mean to screenshot spam :P)


    Mini LD 21 Compo, Day 2 starts!

    Posted by
    Saturday, November 5th, 2011 6:44 pm

    I’ve been working a ton since 24 hours and 38 minutes ago, and I’ve been having a lot of fun with this game development, it’s almost done, just need to polish some things, add sounds and music, and well that’s it basically. Here’s some screenies:

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