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Ludum Dare 31
December 5th-8th, 2014
Sat, 06 Dec 2014 01:00:00 UTC

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Finished a decent game

Posted by
Sunday, August 25th, 2013 6:48 pm

A sneak peak at the game. Try it out and try to beat it!

I’m actually satisfied with my result, it’s a Castelvania styled game, simple whip-everything. It’s just that in this you need to keep your time up or else you die ;_;

There’s a boss at the end, so there’s something to look for!

Here’s the entry:

Quickly Trying to Finish

Posted by
Sunday, June 17th, 2012 5:06 pm

I had barely any time to work on my MiniLD on saturday so I’m way behind. My game still needs a ton of adjustments and additions that I’m constantly working. I’m developing a Portal-like puzzle game called Clone. My dare was to make a 3d ASCII game, although it looked way to ugly, so I dropped it. Clone pretty much involves you waking up in a testing center with a clone of yourself trying to escape by solving your way though all the rooms. But it’s got plenty of puzzle traits like lasers, boxes, buttons, doors, wires, conductors, etc.

Here’s a screenshot:

Right now the laser is powering the powerbox which powers the wires. Although it still needs some fixing. The “companion cube” looking pushable box can block lasers. The lighting isn’t that dynamic either. But EVERYTHING right now is a work in progress,

I’m not actually entering, but…

Posted by
Sunday, March 18th, 2012 3:04 pm


Posted by
Saturday, March 17th, 2012 12:44 pm

Oh boy


Posted by
Sunday, January 22nd, 2012 9:17 pm

Well I finished, this is probably my best finished game in the shortest time…

Go play it!

Or review the post:

Updated: Chainsaw level, zombie amount nerfed.


Posted by
Friday, January 20th, 2012 3:04 pm

Got bored, made this, it’s pretty ugly.


Posted by
Saturday, December 17th, 2011 12:47 pm

Eh, I’m done with the alone dark kind of game, I’ll just make it a survival. Where you have to keep eating so you don’t die from hunger.

Progress Update: 4 hours in

Posted by
Friday, December 16th, 2011 11:22 pm

So I’ve been straight programming the entire first 4 hours (while watching Markus Perssons live stream). And I’m excited with how this game might turn out. So far it’s got lighting, entity lights, player movement, and a lot of sprites. Here’s some pics:

Where you start:


Title Screen:









Moving Platforms…

Posted by
Monday, November 21st, 2011 9:56 pm

                                   As popularly said… “Moving platforms are the invention of Hitler!”


You just have to Try. :)

Posted by
Monday, November 7th, 2011 8:33 pm

Waiting for LD22

Posted by
Sunday, November 6th, 2011 8:14 pm

Finished A Game.

Posted by
Sunday, November 6th, 2011 7:08 pm

Well, I didn’t know if I could do it, but I did! And I feel great! This really has improved on my experience in programming because I found out I know I can do greater than I expected. My game is called S.S. Unpredictable and here’s the link to the entry!






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