About Radnen

I'm a game and app developer in my spare time. I Graduated from Portland State University, with a BS in Computer Science, Dec. 2013.


Ludum Dare 31
Ludum Dare 28
Ludum Dare 27

Radnen's Trophies

Radnen Joins The Party
Awarded by DaVince
on August 26, 2013

Radnen's Archive

Made it Just in Time!!!

Posted by
Monday, December 16th, 2013 7:14 pm

We released our game, cellar rush!


Check out: Cellar Rush!

I would like to thank the following members of the team:

– radnen: (myself, Andrew Helenius) for code, art and sounds.

– MetalGrunt (Alex Helenius) for art, and game design.

– DaVince: (Vincent Beers) for the awesome music.

Have fun and enjoy the games!!

Progress as of Sunday Night

Posted by
Monday, December 16th, 2013 12:38 am

This jam game is coming together nicely. Now featuring full keyboard and 360 controller support!! Also, the game is now called Cellar Rush!!



Look at teh blood! This is what happens when you slaughter so many enemies. The upper left is the 5 minute timer to survive for, that’s 1 in game day, which is all the time you get to survive. The upper right is your health. The top is the current secondary item, in this case a bomb with a hefty 9 left. Not shown is an awesome sword animation.



Keep on chugging!



Progress as of Sunday

Posted by
Sunday, December 15th, 2013 4:34 pm


Progress – Woohoo!

We made a room, populated it with zombies. We added traps and explosions and a basic title screen. Zombie survival is in full swing!

Plus we have some awesome music by Vincent Beers (DaVince). The idea is you get only one day to survive, with only one life, and only one perk. We still think this is not a good use of the theme because it’s it’stoo simple, but heck, it’s an excuse to slay zombies and bats and skeletons (oh my!)

Pictures of teh Actions!

Notice the sweet, sweet graphics done by both my brother and I. (The sweet bomb explosion was his, btw).

screen1 screen2 screen3


There you have it!

I’m in Depending

Posted by
Friday, December 13th, 2013 6:34 pm

I’m eagerly waiting for the theme, but I’ll be very busy this weekend with Christmas related stuff. So if I get a good flash of inspiration I’ll try to make something quick. Will I be solo or not? It depends if I can get my brother – a graphic designer – on board. He’s waiting for the theme too.


The usual, Sphere RPG engine, JS as the programming language. SFXR for sounds.



Windows only – (unless you use Wine under osx/linux, or build the engine for your OS which is not easy to do).

Happy creating!

I did it!!

Posted by
Sunday, August 25th, 2013 6:56 pm

Another masterpiece by ‘Radnen’ Andrew Helenius

My game can be seen here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26346


I did everything, the graphics, the code, and the mapping. I wish I could add music and sounds but that was too much to handle (and I suck at making music). I hope the graphics and comedic elements are great. :)

My first LD compo!!!

A shoutout to DaVince (vincent) here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25741

And to FlyingJester here: http://www.ludumdare.com/compo/author/flying-jester/ (I don’t know if he made it?)

Progress Report 3

Posted by
Sunday, August 25th, 2013 2:28 am

I think my core game is fully coded, now on to level design!



Since you only have 10 seconds of health you better make the most of it! When you die your corpse will be shown on screen with (time permitting) a bloody bath of gibbing. It’s really hilarious to see your time go out and your character explode where he was at. But have no fear, enemies and potions reset after your re-materialize at a savestone. So you can continue on however you want.

Now all I need is to expand the game and then you all can have fun watching your character try to escape the clutches of death with each health potion he consumes. :)


Progress Report 2

Posted by
Saturday, August 24th, 2013 9:54 pm

So a few things I’ve added:

  • Health potions,
  • Enemies,
  • In map messages,
  • Some semblance of a story,
  • framework for extending the gameplay.
  • gates and keys,
  • cut-able bushes,

It may not seem like much, and I don’t have new screens to show but a lot of the base groundwork is just about finished. I’ll be spending my last hours tomorrow generating as much content as I can. The enemies offer an interesting gameplay dynamic. Since you have only 10 seconds of health, getting hit by enemies is dangerous and can really harm you.

Onward to glory!

Progress Report 1

Posted by
Saturday, August 24th, 2013 1:06 am

So, it has begun.

Introducing “Amp’d for Health Potions”.

It’s like the movie Crank: you have only second to live so if you juice up on health potions you get to live longer. Collect potions, lives, whatever and kill baddies while you look for a cure to your … condition.


Obviously, the RPG elements in this game cannot be extended, the idea is to make a quick RPG that will take replay-ability to win. It may get hard at times,but with a checkpoint system you can save. You can measure how far you get by your death – your corpse and blood will be left behind each time you retry.

Get amp’d on HP’s and save the day. Oh, did I mention you have a princess to save as well? And a town to save, a dragon to slay, a sorcerer to outwit, but nothing is stopping you from getting your darn HP back.

Aiming for:

A comedic romp that takes the strengths and cliches of RPG’s and streamlines them.

My Code:

Will be on GitHub here: https://github.com/Radnen/AmpedGame

I’m in, I hope.

Posted by
Wednesday, August 21st, 2013 3:12 pm

I’m in. I need motivation for creating a game, and so I’ll try this. My goal is to beat DaVince, mwahaha! 😛


Engine: Sphere

Tools: Sphere Studio; Photoshop; github.

Target Platforms: Windows, Mac*, Linux*

* if you can get it to work; Wine should do the trick.


So I realize a theme and style are two different things, I hope. Because whatever the theme, I’ll have a preesntation style in mind. But sometimes a theme is a presentation style, such as “sidescrolling”, but I don’t think that’ll happen. My first compo outside of RMN and Spheredev! :)

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