Ludum Dare 32
April 17th, 2015 @ 6:00 PM PDT/9:00 PM EDT (01:00 UTC)

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Dropping out

Posted by
Saturday, December 15th, 2012 5:18 pm

I doubt that I’ll be able to finish. I’ve got a whole bunch of stuff going on at home right now (even though I tried to clear out this weekend), and I still have way too much to get done on my game. So, I’m dropping out.

Good luck, everyone!

3 hours & 20 minutes in

Posted by
Friday, December 14th, 2012 10:25 pm

Ha! Got my collision detection working!

So, my game is a zombie-apocalypse-type thing. I know, the concept is very original. Anyways, the player is able to spawn hoards of zombies in order to kill off all of the survivors. It’ll probably get a bit more complex, though. Just throwing zombies all over the place doesn’t seem like it would be too fun on its own.

Progress report, 2 hours in

Posted by
Friday, December 14th, 2012 9:10 pm

Screenshot from 2012-12-14 21:07:47

Not bad for 2 hours’ work (by my standards), but once again I have become stuck on collision detection.

Ah, well. I’ll take a break and come back in a bit.

I’m in for sure!

Posted by
Wednesday, December 12th, 2012 10:42 am

I am most definitely competing this weekend! Again, I’ll be using Lua/LOVE, GIMP for graphics, Bfxr for sound effects, and probably Garage Band for music since I have access to an old Mac now.

Good luck, everyone!

I’m in, most likely!

Posted by
Saturday, December 8th, 2012 2:53 pm

However, I foolishly signed up for some volunteer work on the same weekend. If I can get someone to take my place (which I think I can), then I will totally be competing!

I have very little time to prepare, since this week is also finals week, so I’ll probably stick to what I did back in April: LOVE + Lua, GIMP for graphics, and Bfxr for sound effects. I still have no idea what to do about music (all of my previous games had none), but I guess I can still figure it out before friday! :)

I’m in, I guess…

Posted by
Tuesday, October 2nd, 2012 12:25 pm

Actually, I’ve already started. I really have no idea where I’m going with this, but I’ve got an isometric game engine thing going.

So we’ll see where it goes.


Posted by
Sunday, April 22nd, 2012 5:06 pm

It’s didn’t quite turn out how I was hoping, and it only kidna-sorta fits the theme, but it’s finally done! This was one hell of a weekend, but I had a lot of fun doing it, and I learned a few things in the process, too.

Aww, crap.

Posted by
Sunday, April 22nd, 2012 10:36 am

I slept in this morning, so I’ll probably be racing to finish everything I’ve put off till today. Up to now, I’ve been concentrating on the programming; really all I have left to do is shove in some sound effects and finish the remaining levels. Also, the graphics kind of suck, so I’ll have to see what I can do there.

I’m in!

Posted by
Thursday, April 12th, 2012 10:11 am

This will be my first LD, so I’m really excited to see how this turns out!

I will be using:

  • Programming: Lua with LOVE2D.
  • Graphics: The GIMP, since that’s really all I know.
  • Sound: Probably Bfxr for sound effects. I honestly have no idea what I’m doing as far as sound and music; hopefully I’ll have something figured out before the start of the compo.

I’m thinking of maybe doing a timelapse too. Maybe.  I’ll try to get everything ready this weekend, and see what works out.

Anyways, good luck, everyone!

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