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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Dropping out

    Posted by
    Saturday, December 15th, 2012 5:18 pm

    I doubt that I’ll be able to finish. I’ve got a whole bunch of stuff going on at home right now (even though I tried to clear out this weekend), and I still have way too much to get done on my game. So, I’m dropping out.

    Good luck, everyone!

    3 hours & 20 minutes in

    Posted by
    Friday, December 14th, 2012 10:25 pm

    Ha! Got my collision detection working!

    So, my game is a zombie-apocalypse-type thing. I know, the concept is very original. Anyways, the player is able to spawn hoards of zombies in order to kill off all of the survivors. It’ll probably get a bit more complex, though. Just throwing zombies all over the place doesn’t seem like it would be too fun on its own.

    Progress report, 2 hours in

    Posted by
    Friday, December 14th, 2012 9:10 pm

    Screenshot from 2012-12-14 21:07:47

    Not bad for 2 hours’ work (by my standards), but once again I have become stuck on collision detection.

    Ah, well. I’ll take a break and come back in a bit.

    I’m in for sure!

    Posted by
    Wednesday, December 12th, 2012 10:42 am

    I am most definitely competing this weekend! Again, I’ll be using Lua/LOVE, GIMP for graphics, Bfxr for sound effects, and probably Garage Band for music since I have access to an old Mac now.

    Good luck, everyone!

    I’m in, most likely!

    Posted by
    Saturday, December 8th, 2012 2:53 pm

    However, I foolishly signed up for some volunteer work on the same weekend. If I can get someone to take my place (which I think I can), then I will totally be competing!

    I have very little time to prepare, since this week is also finals week, so I’ll probably stick to what I did back in April: LOVE + Lua, GIMP for graphics, and Bfxr for sound effects. I still have no idea what to do about music (all of my previous games had none), but I guess I can still figure it out before friday! :)

    I’m in, I guess…

    Posted by
    Tuesday, October 2nd, 2012 12:25 pm

    Actually, I’ve already started. I really have no idea where I’m going with this, but I’ve got an isometric game engine thing going.

    So we’ll see where it goes.


    Posted by
    Sunday, April 22nd, 2012 5:06 pm

    It’s didn’t quite turn out how I was hoping, and it only kidna-sorta fits the theme, but it’s finally done! This was one hell of a weekend, but I had a lot of fun doing it, and I learned a few things in the process, too.

    Aww, crap.

    Posted by
    Sunday, April 22nd, 2012 10:36 am

    I slept in this morning, so I’ll probably be racing to finish everything I’ve put off till today. Up to now, I’ve been concentrating on the programming; really all I have left to do is shove in some sound effects and finish the remaining levels. Also, the graphics kind of suck, so I’ll have to see what I can do there.

    I’m in!

    Posted by
    Thursday, April 12th, 2012 10:11 am

    This will be my first LD, so I’m really excited to see how this turns out!

    I will be using:

    • Programming: Lua with LOVE2D.
    • Graphics: The GIMP, since that’s really all I know.
    • Sound: Probably Bfxr for sound effects. I honestly have no idea what I’m doing as far as sound and music; hopefully I’ll have something figured out before the start of the compo.

    I’m thinking of maybe doing a timelapse too. Maybe.  I’ll try to get everything ready this weekend, and see what works out.

    Anyways, good luck, everyone!

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