About William Bundy (twitter: @William_Bundy)

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I’m in for LD37!

Posted by (twitter: @William_Bundy)
Friday, December 9th, 2016 8:48 pm

Aren’t we supposed to make these?

Anyway, every keystroke here is one I’m not spending trying to fix my audio code, so, you can check out the code I’m going to use at https://github.com/WilliamBundy/ld37

Tools: vim, cl/gcc, Windows Batch, git, aseprite, famitracker, bfxr, visual studio, audacity, and anything else I end up using.

I’ll be streaming my development Saturday and Sunday on my twitch, too! twitch.tv/williambundy

Maybe I should mention that my new username is william-bundy on ldjam.com? Not sure how those’ll be linked, since I didn’t use my old one.

I’m in!

Posted by (twitter: @William_Bundy)
Thursday, April 14th, 2016 6:41 am

I’ve spent this year getting to grips with C and C++. I’m in for the compo.

Tools I’m planning on using:

  • cl.exe on windows, gcc on linux.
  • gvim, git, bash, cmd.exe
  • aseprite, paint.net
  • famitracker, bfxr, audacity
  • SDL2 (including extensions and dependencies)
  • Luajit (if needed, likely just for config files)
  • Possibly chipmunk physics, if I need it.
  • Possibly some of the stb libraries or similar
  • Some fonts? Terminus, DejaVu, etc.
  • Some code to help me set-up faster.

I’m In.

Posted by (twitter: @William_Bundy)
Thursday, December 10th, 2015 2:02 pm

Compo this time. I’ll be using https://github.com/WilliamBundy/LD34-libs as my starting code, as needed (might drop Farseer if I don’t end up using it). I’ll be using Aesprite, Audacity, Sunvox, BFXR, Famitracker, Sublime Text, and Python (and maybe more) as utilities, while building the core game in C# with SDL2 bindings for windowing, graphics, etc.

 

 

I’m In (for the jam)

Posted by (twitter: @William_Bundy)
Friday, August 21st, 2015 7:22 pm

I’ll be messing around with C#/SDL2 for the jam. My local game store is having MTG Game Day this weekend which takes a large bite out of my weekend.

I’m in the Jam.

Posted by (twitter: @William_Bundy)
Thursday, December 4th, 2014 5:34 pm

“Let’s do a LD right before finals week! That’ll be a good idea” –nobody ever.

I’ll tinker around and see if I can throw something small together, but I can’t devote much of the 72 hours to working this time. Sadness.

LD28, Part 1: Snack and Update

Posted by (twitter: @William_Bundy)
Friday, December 13th, 2013 11:03 pm
The first food eaten during ludumdare

The first food eaten during ludumdare

 

I decided that it was time to stop working and take a break. First things first: snacks!

Here’s a screenshot of the game as it currently is:

 

It renders!

It renders!

A lot of the groundwork is laid: basic tile maps, rendering, game structure and flow, it’s all there. I’m planning a jrpg where there’s only one of each type of item, and gear wears out over time.

I’m streaming over at http://www.twitch.tv/williambundy if anybody wants to watch this become a game!

Yet another obligatory “I’m in!” post.

Posted by (twitter: @William_Bundy)
Tuesday, December 10th, 2013 3:20 am

I’m thinking I’ll be using OpenFL and haxe in FlashDevelop this time, with any number of haxelib libraries depending on the theme. I’ll Gimp or Paint.NET for graphics, and either MilkyTracker, bfxr or my own recordings for sound and music.

Obligatory “I’m In!” Post

Posted by (twitter: @William_Bundy)
Sunday, August 18th, 2013 9:42 pm

It’s happening.

This round I’m going to try out cocos2d/pyglet/pygame and Python, instead of Lua/Love2d. Though Love2d is a very capable platform, I find myself annoyed by Lua’s design choices, and, while Python has its own oddities, missteps, and issues, they usually don’t anger or distract me as much as Lua’s do. I’ll be using SublimeText3 and the Jedi plugin for my coding, on ElementaryOS Luna.

No matter what else I try, my instict is to go with the GIMP for graphics, mostly because Photoshop isn’t available on Linux, and because it’s what I’ve used for years. For audio, audacity, bfxr, and FamiTracker (via Wine) should be sufficient.

I’m in, again…

Posted by (twitter: @William_Bundy)
Sunday, April 21st, 2013 10:37 pm

Maybe I’ll finish something this time. In all fairness, I’ve found the harder part of the competition (thinking of something to make a game about) has been getting easier with every iteration.

Tools: SublimeText2, love2d/lua, MuseScore, AriaMaestosa, GIMP, and my trusty IBM Model M.

In addition to Love2D, I’ll be using a library of my own devising, which I’m calling affable as well as some of kikito’s libraries, including middleclass, stateful.lua, beholder.lua, tween.lua, gamera, and possibly memoize.lua

At some point, I might even stream some coding, which will be done with avidemux on my twitch.

Good luck to everybody!

 

edited to include kikito’s libraries.

Update #1

Posted by (twitter: @William_Bundy)
Saturday, December 15th, 2012 10:57 am

First things first: characters on screen, moving, with a virtual camera displaying a tile map behind it. The character sprite isn’t in yet (a red circle for now), but it’s shaping up to be a zelda-like game. The current to-do list includes adding support for dialogue, rudimentary AI, shaped static tiles (currently you can walk over houses etc.), a simple menu system, and fireballs.

update1

 

 

 

 

 

 

 

 

 

 

Also, because I didn’t have a chance yesterday, here’s my desk! (just to note: I don’t actually use Red Hat linux)

My desk


My desk

I’m in.

Posted by (twitter: @William_Bundy)
Thursday, August 23rd, 2012 6:37 am

I’ll be entering the jam this time, making a flash game with haXe.

I lost two hours to that.

The things I want to do to C++ right now would be censored on cable television.

Note to self: always use std::vector::at(), never std::vector::operator[].

I’m In!

Posted by (twitter: @William_Bundy)
Monday, April 16th, 2012 10:01 pm
After “Escape” threw me for a loop, I’ve vowed to actually build and release something (good?) for LD23.
  • Dev Tools: g++ and mingw32-make, Sublime Text 2, Notepad++, 7zip (for packaging), Python (for utilities)
  • Libraries: the C++ Standard Library/the Standard Template Library, SDL, SDL_mixer, SDL_image, SDL_ttf, Chipmunk, OpenGL, SimpleINI (or similar)
  • Sound: bfxr for sound effects, and famitracker for music
  • Graphics: Paint.NET, GIMP, or possibly the Pyxel Editor, and of course, OpenGL

First Ludum Dare.

Posted by (twitter: @William_Bundy)
Friday, December 16th, 2011 4:11 pm

I’m in!

I plan on using D, eclipse, and DDT for coding and writing against derelict2’s OpenGL and SDL bindings, and possibly using chipmunk for physics. As for content creation, the GIMP and I are friends, and my MIDI keyboard plays well with LMMS.

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