About Qrchack (twitter: @qrchack)


Ludum Dare 31
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Monster SFX, anyone?

Posted by (twitter: @qrchack)
Saturday, August 22nd, 2015 3:00 am

I love recording those for fun, but making the actual game is the hard part… anyone with aliens in the game maybe? Something?

In need of last minute music, anyone?

Posted by (twitter: @qrchack)
Saturday, August 22nd, 2015 2:32 am

Just finished my little orchestral medley, you might know the game!

Posted by (twitter: @qrchack)
Monday, June 1st, 2015 2:16 pm

Post Mortem: Chiptunes are fun!

Posted by (twitter: @qrchack)
Tuesday, May 12th, 2015 4:24 pm

So, seems like the best (music-wise) Ludum Dare game I made music for scored #84 out of 1468 (in Jam). Not bad, glad I focused on just audio this time. Looking forward to beat the record next time!

Day/Night music is fun

Posted by (twitter: @qrchack)
Monday, April 20th, 2015 5:35 pm

A lot of response from people asking for music, made music for everyone! It was a lot of fun this Ludum Dare and I have practiced some composing along the way. Just finished making music for kill0u, he makes a game where during the day you play as your old mother who tries to visit all the places on the checklist (think market, church etc.), while avoiding annoying youngsters. It’s (almost?) impossible the first day (too many youngsters).

However, during the night you play as her son and you make a game for Ludum Dare and distribute it to these youngsters, so they will keep playing the game at home for the next day.

Fun gameplay design, it was just a breeze to make music for it! Decided to make it so the tempo stays the same and both themes are in the same key (for perfect transition between day and night). Eventually, it became that the night theme is sort of a adaptation of the day one. Anyway, have a listen!

In need of last-minute music for your Jam game?

Posted by (twitter: @qrchack)
Sunday, April 19th, 2015 1:16 pm

I finished music for the game with @Sigrath and am sort of bored so hit me up if you need anything audio. Pretty much anything, from chiptune, through industrial to orchestral epic stuff will do (though silently I’m wishing someone with an art-like game will get in touch with me – think Nihilumbra, Journey)!


Clickies for listening to help you decide!

Chiptune music time!

Posted by (twitter: @qrchack)
Sunday, April 19th, 2015 3:01 am

This Ludum Dare I’m not coding, decided to go with what I’m best at: sound! Teamed up with a buddy who makes the game, and I focus on just the audio part. Anyway, a happy Ludum Dare chiptune for you all :)

I’m (musically) in! (+ Bonus Advice)

Posted by (twitter: @qrchack)
Thursday, April 2nd, 2015 5:51 am

So, after my failed attempts at trying to Ludum Dare, I had a little break of it. But you’re too awesome, so I’m back here, though this time I’m organized and focused on the thing I’m best at: music and SFX. I’ve teamed up with Sigrath, he’s gonna do the actual game stuff and I’ll be doing just audio.

My setup:

  • As usual, a ridiculously old laptop (Intel Dual Core 1.73 GHz and 2 GB of RAM)
  • FL Studio / Reaper (depends on the style we’ll be going to use: Reaper for orchestral stuff, FL for electronic/ambient/chiptune)
  • Plugins: stock FL/Reaper, Kontakt (with my favorite libraries, Kontakt 5 Factory Library, Drums of War 2, Evolve Mutations, Shevannai Voices of Elves, and some freebies here and there), Sylenth1, 3xOsc (it’s FL stock but it just had to be listed separately for its awesomeness)

Now, onto the advice part: currently I’m trying to really get OOP and generally train myself how not to fail and actually make games. It’s a sort of weekends research project, though I aim to finish a game this way. I decided to use NetBeans for a couple of reasons:

  • Although I love coding in Sublime Text (I code most stuff in it, including my website), the autocompletion feature is really lacking for me (even with SublimeCodeIntel). I really miss being able to CTRL+Space and select functions from SDL/LÖVE, or my own functions from other files in the project folder. Sublime suggests just the ones in the file I’m on currently, which isn’t gonna work well when I’m trying to learn classes and code separation
  • I want a sort of unified experience (same IDE) if I decide to try writing in Java (and I’ll need once I get to university) – NetBeans supports both C(++) and Java
  • It’s free and open source, and I like free and open source :)

My piece of advice I’ve learned while coding: make a test run, write a game a week or two before Ludum Dare actually starts using the setup you’ll be on. You can’t afford losing first 5 hours reinstalling MinGW, setting up your environment variables, changing compiler settings and adding include directories. Have your libraries installed, tested working, with a skeleton project ready to code in. Make it already include loading settings, main menu, renderer code, audio engine. You’ll have time to focus on the game, not the engine. More time spent on what your game is about = more fun coding and more fun playing.

Second advice: team up! You don’t have to make a formal team and code together. Have a friend (or a whole bunch of friends!) with you, so you have someone to talk and give ideas for your game. Plus, hopefully, you won’t lose sanity that fast.

I guess that’s pretty much it for now, can’t wait for Ludum Dare, good luck everyone and most importantly, have fun!

Composer/sound designer looking for Jam coder to team up with!

Posted by (twitter: @qrchack)
Tuesday, March 31st, 2015 11:06 pm

So… I tried coding a few times (including Jam entries that sucked) but I kinda feel it’s not where I’m best at, thus I’m looking for someone to team up with! I’ve done mostly epic orchestral music and some weird sci-fi industrial stuff (plus some old chiptunes that didn’t survive till these days). Feel free to hit me up if you think you’ll fail because of music!

My previous works

Hey LD! Anyone needs music for free?

Posted by (twitter: @qrchack)
Saturday, December 27th, 2014 3:25 pm

Yes. Free. No gimmicks. The thing is every single person will ask me for some sort of portfolio, stuff I’ve done before. And I’ve had only done electronic music. As I want to get into orchestral, epic music I want to build my portfolio on something. So, whatever you’re doing – be it a game (I’d love to make music for some medieval-ish RTS/RPG), a film or whatever else.

It doesn’t cost you anything, so why not hit me up in comments? I’m looking forward to see awesome stuff you’re working on!

I give up for now

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 3:06 pm

So… this is the game. I did my best. Learnt a lot this LD. Hope I’ll start on time next LD! 😀



If you feel like doing so, feel free to check it out :) PS: I’ll definitely keep working on this one post LD!

I’m totally late

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 2:02 pm

Okay, I’ve started somewhere after half of the 48h time, so I’ll probably keep finishing this game after Jam ends. Whatever. It’s 5h to go and I’m coding a map editor. I’m totally not prepared 😀


5 hours left and I just started coding the map editor

5 hours left and I just started coding the map editor


While you’re here, you can check out the current version of it.

Moar progress!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 1:56 pm

First gameplay video, with maps being loaded at runtime from lua files. A hand-built map editor soon to be made.

Stuff’s getting better!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 12:44 pm

Played around with the graphics. My mom would be proud.

The game thingy so far

Before changes were made

After some changes

After some changes

I’m (late) in!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 11:34 am

So. I didn’t want to participate this time. My first and last time was LD26 (theme: “Minimalism”) and I coded entirely on my phone in 3 hours, resulting in a poor Tetris clone. Half of LD31’s time is over, and I haven’t been coding for years, but I’m gonna give it a shot. Even if I fail, isn’t Ludum Dare supposed to be about being a challenge? So, I have half of the time and most likely I’ll fail hard. Probably I’ll just keep coding after time runs out, I want to get back to coding. End of story.


Sublime Text, as the coding IDE
LÖVE, as the engine
Pinta, as the graphics tool

Qrchack's LD31 Workspace

The workspace in its full, messy glory

The game thingy so far

The game thingy so far

What’s good so far

– For the first time ever, I’m using object-oriented programming. And it’s working quite well for now.
– I’m making a tile-based maze game. Never used tilesets or tiles at all. More of the challenge and it’s working
– I’ll need to either add Tiled support into my game (Tiled seems freaking amazing at first look!) or code my own map editor, or use hardcoded tables. The first two options are even more of challenge (and fun!)
– First time developing on Linux (latest stable Xubuntu release to be precise), and though I’ve been customizing it quite a bit, I’m proud to be using it for programming.

What goes bad

Time. I don’t know if I’ll even manage to get something usable till the jam deadline. The solution is just to keep coding when LD31 ends.
Hardcoded maps. These need to get replaced by either Tiled maps or some own external map editor.
Preparations, because I haven’t made any. This means downloading stuff while coding and setting up your workspace and libraries. Not good at all.


Really excited to be back into coding, good luck everyone, I can’t wait to play your games! Wish me good luck, too. I’ll need it! :)

Any good Java engines for beginners?

Posted by (twitter: @qrchack)
Sunday, September 7th, 2014 5:25 am

So, recently I started learning basic console Java, plus developed a few basic Android apps. Now I want to move into real Java desktop games. Can you guys recommend something good? I target 2D games (tried LWJGL but OpenGL stuff is what kills me). I can remember LOVE2D a engine that really suited my style.

Thanks for any help! :)

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