About pythong (twitter: @pythong)

Programmer. Loves to do stupid things. Like spending a weekend programming a game from scratch instead of hanging out, drinkin' (though both is also possible)
For games, see http://chickyandthecats.blogspot.com/ and http://www.ludumdare.com/compo/author/pythong/


Ludum Dare 37
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
October Challenge 2014
Ludum Dare 30
Ludum Dare 29
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
October Challenge 2012
Ludum Dare 24
Ludum Dare 24 Warmup
MiniLD #34
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 19
Ludum Dare 17
Ludum Dare 16

pythong's Trophies

You were there *Award* #LD30
Awarded by alvivar
on September 2, 2014

pythong's Archive

Time to Start!

Posted by (twitter: @pythong)
Saturday, April 26th, 2014 12:31 am


Let The Games Begin!



I’m in!

Posted by (twitter: @pythong)
Friday, April 25th, 2014 1:40 am

And I want to give Unity a try. Good luck folks!

Mr. Sushi! Post-Mortem

Posted by (twitter: @pythong)
Wednesday, August 28th, 2013 11:21 am

Not for fame, not for glory, I’m here for the fun! I love LDs, because almost every time after the submission I can say to myself: I still got it ^^


So this is my entry: Mr. Sushi! (Order Please!). I was stuck on the first day, because I haven’t really been programming for weeks, and as I wanted to move forward as a Flash Developer, I decided that this LD would not be about pixels, blitting and copypixels, but about Stage3D! A step that I didn’t take for way too long


What went well:

1) hahaha, I didn’t have the time to create music :D. On a whim I decided to do some voice acting with broken japanese-english like Matt Stone or Trey Parker always do on South Park :D. Broken and so bad, that you should know that no japanese actually talks like that ^^. And tell you what: It’s really fun to talk like that :D. That’s why the south park guys always do it^^!

2) Starling with Starling! I’m still not 100% convinced if it really runs faster, because on startup I get framerates of 30 or less. maybe I would have to build preloaders again 😛 But! I managed to create something that actually works

3) I created a new game! The game idea derived from dots (iOS), but I don’t like how the items fall down like in Bejuweluizzoausoi*censored*ioasd ^^. But there’s still room for improvements 😉


What didn’t went that well:

MY ASSHOLE BUDDY SET UP LIKE 10 ALARMS AT RANDOM TIMES AND HID THEM AT RANDOM PLACES IN MY WORKPLACE 😀 + I couldn’t really concentrate. what means it calls for revenge

I hope you play my game! And have fun doing so! 😀 Shameless adding of a link 😉 :

Play it here

finishing up!

Posted by (twitter: @pythong)
Sunday, August 25th, 2013 1:15 pm

game is nearly done! amazing how far one can gat with a super simple gameplay o.O. As for sounds, I know how important those are, but I don’t have the power or nerve anymore for Garageband :D. For those who are wondering afterwards (and/or are reading this post), I’m just beatboxing into a microphone ^^


current state

Posted by (twitter: @pythong)
Sunday, August 25th, 2013 3:41 am

this is my current state. finisehd the first screens, starting logic in the early afternoon. for now it’s lunchtime!


My sushi is dancing! That’s it for me today

Posted by (twitter: @pythong)
Saturday, August 24th, 2013 1:09 pm

That’s it for Day 1. Got a big part of the graphics, and programming has advanced to simple screen design. Why so little programming? Because for this LD I decided to use Starling for real, and it still feels a bit chunky / funky to use

Current state:

(wanted to insert a Vine, but seems like I’m too dumb to do that. Or just too tired ;). Here’s the direct link)


Sorry, we’re closed

Posted by (twitter: @pythong)
Saturday, August 24th, 2013 9:20 am



haha, no I’m not giving up, it’s just the current process 😉

with this, I will have my graphics for intro, ingame & losescreen


Posted by (twitter: @pythong)
Saturday, August 24th, 2013 7:15 am


I haven’t programmed that much yet, just mostly drawing. But with this I guess you can see what my 10 seconds will be 😉

Have fun everyone!



Posted by (twitter: @pythong)
Saturday, August 24th, 2013 4:53 am

Foto am 24-08-2013 um 13.52Haven’t gotten much done yet, so for now I call it lunchtime :)

Game idea!

Posted by (twitter: @pythong)
Saturday, August 24th, 2013 12:49 am

It’s 9:45am here in Germany, and though I woke up at 3:30 to get the theme, it took until now that I got an idea I want to work with! 😀

No McPixel or WarioWare clone for me! 😉



I’m in!

Posted by (twitter: @pythong)
Wednesday, August 21st, 2013 4:05 am

see header 😀

Finish line is near!

Posted by (twitter: @pythong)
Sunday, April 28th, 2013 12:47 pm

Concentration is fading, I’m having a hard time writing this post. My game does not seem to have bugs, all that’s missing otherwise is music, sounds, and one sprite

Unbenannt2Such a big black screen….

Also, I can’t get off my chair now…not because I don’t want to, but because I can hardly stand anymore :D. Noticed that yesterday as well after a whole day programming.

Day one over!

Posted by (twitter: @pythong)
Saturday, April 27th, 2013 5:27 pm

2am here, and done for today. Game status: you can win, you can lose, but you can’t go over Lvl5 yet. TODO: Graphis, music, sound. Staying minimalistic as I can/wantUnbenannt

Another food image!

Posted by (twitter: @pythong)
Saturday, April 27th, 2013 11:46 am

Not much yet to show except for a few boxes :D. I can’t upload that ^^. But I can upload a picture of my food ;)!

Foto am 27-04-2013 um 20.38

Status update

Posted by (twitter: @pythong)
Saturday, April 27th, 2013 5:26 am

Don’t have that much to show, but worked out my idea, and so on…but looking at all the other updates, it looks like I was not the only one looking up the wikipedia-article to get some inspiration ^^

Complementary food image!

Foto am 27-04-2013 um 10.19 2

making a minimalistic game?

Posted by (twitter: @pythong)
Saturday, April 27th, 2013 1:14 am

Reading all the posts, I can see I’m not the only one unhappy with the theme :/. I guess I’ll go with re-programming an old-time-favourite of mine…


Is anyone already re-programming PONG :D? Make it more minimalitic please ^^!

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