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Ludum Dare 31 — Coming December 5th-8th 2014!

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    About pythong (twitter: @pythong)

    Programmer. Loves to do stupid things. Like spending a weekend programming a game from scratch instead of hanging out, drinkin' (though both is also possible)
    For games, see http://chickyandthecats.blogspot.com/ and http://www.ludumdare.com/compo/author/pythong/


    Ludum Dare 30
    Ludum Dare 29
    Ludum Dare 27
    Ludum Dare 26
    Ludum Dare 25
    October Challenge 2012
    Ludum Dare 24
    Ludum Dare 24 Warmup
    MiniLD #34
    Ludum Dare 23
    Ludum Dare 22
    Ludum Dare 21
    Ludum Dare 20
    Ludum Dare 19
    Ludum Dare 17
    Ludum Dare 16

    pythong's Trophies

    You were there *Award* #LD30
    Awarded by alvivar
    on September 2, 2014

    pythong's Archive


    Posted by (twitter: @pythong)
    Sunday, August 24th, 2014 1:38 am

    Reviving the old tradition of posting food pictures! Time for breakfast everyone! (at least in Europe)



    Intro Level Is FINALLY finished!

    Posted by (twitter: @pythong)
    Sunday, August 24th, 2014 1:12 am

    Now to make some exiting levels with everything I just learned! ;)



    Intro level is coming soon! Only missing the rest o.O

    Posted by (twitter: @pythong)
    Saturday, August 23rd, 2014 11:30 am


    Now since I tried playing around with perspective a bit, I’ve got to say: kudos to USTWO . this isn’t easy, this stuff REALLY isn’t easy o.O

    Screenshot02or maybe I just suck at Unity :D the code is a mess

    I’m done!

    Posted by (twitter: @pythong)
    Sunday, April 27th, 2014 12:55 pm

    Feeling like crap, but not because the game is crap (not that great, but also not crap IMO), but because I somehow managed to get sick. Yay. Not. Will post a post-mortem later, but for now, it’s time to go to bed early

    Have fun everyone!

    Calling it a day

    Posted by (twitter: @pythong)
    Saturday, April 26th, 2014 4:16 pm

    Tired. Unity …. annoying … MonoDevelop crashing …. had bugs … don’t use Animators with Rigidbody2D when you want to animate the whole GameObject…


    Posted by (twitter: @pythong)
    Saturday, April 26th, 2014 8:55 am

    I can haz Spritesheet!



    Posted by (twitter: @pythong)
    Saturday, April 26th, 2014 3:57 am

    Time for the first Red Bull of the weekend! ;) And lunch time

    Also, here’s a photo of my current process. I’m drawing a lot, and probably will do it like I did last time in LD27: day 1, graphics and idea, day 2 programming and polish :)


    Time to Start!

    Posted by (twitter: @pythong)
    Saturday, April 26th, 2014 12:31 am


    Let The Games Begin!



    I’m in!

    Posted by (twitter: @pythong)
    Friday, April 25th, 2014 1:40 am

    And I want to give Unity a try. Good luck folks!

    Mr. Sushi! Post-Mortem

    Posted by (twitter: @pythong)
    Wednesday, August 28th, 2013 11:21 am

    Not for fame, not for glory, I’m here for the fun! I love LDs, because almost every time after the submission I can say to myself: I still got it ^^


    So this is my entry: Mr. Sushi! (Order Please!). I was stuck on the first day, because I haven’t really been programming for weeks, and as I wanted to move forward as a Flash Developer, I decided that this LD would not be about pixels, blitting and copypixels, but about Stage3D! A step that I didn’t take for way too long


    What went well:

    1) hahaha, I didn’t have the time to create music :D. On a whim I decided to do some voice acting with broken japanese-english like Matt Stone or Trey Parker always do on South Park :D. Broken and so bad, that you should know that no japanese actually talks like that ^^. And tell you what: It’s really fun to talk like that :D. That’s why the south park guys always do it^^!

    2) Starling with Starling! I’m still not 100% convinced if it really runs faster, because on startup I get framerates of 30 or less. maybe I would have to build preloaders again :P But! I managed to create something that actually works

    3) I created a new game! The game idea derived from dots (iOS), but I don’t like how the items fall down like in Bejuweluizzoausoi*censored*ioasd ^^. But there’s still room for improvements ;)


    What didn’t went that well:

    MY ASSHOLE BUDDY SET UP LIKE 10 ALARMS AT RANDOM TIMES AND HID THEM AT RANDOM PLACES IN MY WORKPLACE :D + I couldn’t really concentrate. what means it calls for revenge

    I hope you play my game! And have fun doing so! :D Shameless adding of a link ;) :

    Play it here

    finishing up!

    Posted by (twitter: @pythong)
    Sunday, August 25th, 2013 1:15 pm

    game is nearly done! amazing how far one can gat with a super simple gameplay o.O. As for sounds, I know how important those are, but I don’t have the power or nerve anymore for Garageband :D. For those who are wondering afterwards (and/or are reading this post), I’m just beatboxing into a microphone ^^


    current state

    Posted by (twitter: @pythong)
    Sunday, August 25th, 2013 3:41 am

    this is my current state. finisehd the first screens, starting logic in the early afternoon. for now it’s lunchtime!


    My sushi is dancing! That’s it for me today

    Posted by (twitter: @pythong)
    Saturday, August 24th, 2013 1:09 pm

    That’s it for Day 1. Got a big part of the graphics, and programming has advanced to simple screen design. Why so little programming? Because for this LD I decided to use Starling for real, and it still feels a bit chunky / funky to use

    Current state:

    (wanted to insert a Vine, but seems like I’m too dumb to do that. Or just too tired ;). Here’s the direct link)


    Sorry, we’re closed

    Posted by (twitter: @pythong)
    Saturday, August 24th, 2013 9:20 am



    haha, no I’m not giving up, it’s just the current process ;)

    with this, I will have my graphics for intro, ingame & losescreen

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