About pythong (twitter: @pythong)

Programmer. Loves to do stupid things. Like spending a weekend programming a game from scratch instead of hanging out, drinkin' (though both is also possible)
For games, see http://chickyandthecats.blogspot.com/ and http://www.ludumdare.com/compo/author/pythong/

Entries

 
Ludum Dare 37
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
October Challenge 2014
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
October Challenge 2012
 
Ludum Dare 24
 
Ludum Dare 24 Warmup
 
MiniLD #34
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20
 
Ludum Dare 19
 
Ludum Dare 17
 
Ludum Dare 16
 

pythong's Trophies

You were there *Award* #LD30
Awarded by alvivar
on September 2, 2014

pythong's Archive

“Progress”

Posted by (twitter: @pythong)
Saturday, December 10th, 2016 11:52 am

Bildschirmfoto 2016-12-10 um 17.52.13

Progress

Posted by (twitter: @pythong)
Saturday, December 10th, 2016 7:26 am

Idea: done

Scribbles: done

Checked for a working IDE: done

Decided to make a JAM entry, to reuse old code: done

Scared off the Feature Creep: not done

Lunch: also not done, but I’m doing that now :)

Foto am 10.12.16 um 13.23

It has begun

Posted by (twitter: @pythong)
Saturday, December 10th, 2016 5:13 am

*insert I’m In posting*

and I want to sharpen my Unity skills again :)

Have fun everyone!

I’m in and ready to go!

Posted by (twitter: @pythong)
Saturday, April 16th, 2016 1:18 am

Just woke up (8 o’ clock here in Germany), got an idea, and am ready to go!

I’ll be using Flash + Starling, Paint.NET, and Red Bull to stay awake, I guess 😀

Have fun and good luck everyone!

Deadly Roads: gamejolt quick stats

Posted by (twitter: @pythong)
Monday, May 4th, 2015 2:56 pm

I’m happy to say that my LD game Deadly Roads has reached 1000 views and 500 plays on GameJolt (yayyyyy *doing a little dance*)

Bildschirmfoto 2015-05-04 um 21.43.21Bildschirmfoto 2015-04-19 um 21.59.06

I’m also not at the point yet where I want to write a post-mortem, because I’m currently working on a post-compo version of the game. For over a week now, I’ve been reducing draw calls, optimizing scripts and modifying many thingies so that it runs smooth on a mobile device. As a little hint to fellow Unity devs: optimizing for Android stinks 😀 Make gameobject pools right from the beginning

Here’s a sneak preview of my post-compo 😉

Bildschirmfoto 2015-05-04 um 21.54.24

Done and Done

Posted by (twitter: @pythong)
Sunday, April 19th, 2015 3:20 pm

Entered my game earlier than expected, and what’s really strange is that my game is hardby 1 MB 😀 Unity? No joke, it’s 697 KB

So to everyone who’s still coding: Good luck, keep going, and if you have the time, smell the unicorn farts in my game 😉

No joke, I have farting unicorns 😀

Bildschirmfoto 2015-04-19 um 21.59.06

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=717

Calling it a day for today

Posted by (twitter: @pythong)
Saturday, April 18th, 2015 4:30 pm

Bildschirmfoto 2015-04-18 um 22.32.33

this is poop. Literally 😀

3 weeks…

Posted by (twitter: @pythong)
Sunday, March 29th, 2015 11:36 pm

60594015

Btw, I’m in!

October challenge completed!

Posted by (twitter: @pythong)
Friday, November 21st, 2014 10:24 am

Zoom In 1 Word has officially finished the October Challenge 2014 successfully!

As you can see in the image, this months totals has exceeded 1 USD! Yayyy! And it ‘only’ took 20 days :v

On a side note: iAds suck 😀 I made two other games in the meantime, selling them for $0.99 each, and both made more than this game already 😉

If you wanna check it out, it’s available in the Apple App Store (iPad & iPhone), and it’s free. For more info, see my October challenge entry http://ludumdare.com/compo/october-challenge-2014/?action=preview&uid=717

Now just a few more months and I can finally buy a hotdog with my money! 😀

Bildschirmfoto 2014-11-21 um 18.10.16

Omnomnomnom

Posted by (twitter: @pythong)
Sunday, August 24th, 2014 1:38 am

Reviving the old tradition of posting food pictures! Time for breakfast everyone! (at least in Europe)

 

IMG_20140824_102802

Intro Level Is FINALLY finished!

Posted by (twitter: @pythong)
Sunday, August 24th, 2014 1:12 am

Now to make some exiting levels with everything I just learned! 😉

 

Screenshot03

Intro level is coming soon! Only missing the rest o.O

Posted by (twitter: @pythong)
Saturday, August 23rd, 2014 11:30 am

 

Now since I tried playing around with perspective a bit, I’ve got to say: kudos to USTWO . this isn’t easy, this stuff REALLY isn’t easy o.O

Screenshot02or maybe I just suck at Unity 😀 the code is a mess

I’m done!

Posted by (twitter: @pythong)
Sunday, April 27th, 2014 12:55 pm

Feeling like crap, but not because the game is crap (not that great, but also not crap IMO), but because I somehow managed to get sick. Yay. Not. Will post a post-mortem later, but for now, it’s time to go to bed early

Have fun everyone!

Calling it a day

Posted by (twitter: @pythong)
Saturday, April 26th, 2014 4:16 pm

Tired. Unity …. annoying … MonoDevelop crashing …. had bugs … don’t use Animators with Rigidbody2D when you want to animate the whole GameObject…

Progress

Posted by (twitter: @pythong)
Saturday, April 26th, 2014 8:55 am

I can haz Spritesheet!

Screenshot01

Process

Posted by (twitter: @pythong)
Saturday, April 26th, 2014 3:57 am

Time for the first Red Bull of the weekend! 😉 And lunch time

Also, here’s a photo of my current process. I’m drawing a lot, and probably will do it like I did last time in LD27: day 1, graphics and idea, day 2 programming and polish :)

IMG_00000147

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