About pymike

A nerdy teenager that spends his time making games instead of playing them.

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pymike's Trophies

The cranberry flavored misspelling award
Awarded by nilsf
on January 20, 2009
Leader of the Pixels
Awarded by john
on April 21, 2008
Slimed!
Awarded by Cthulhu32
on February 25, 2008
Bloblicious
Awarded by jolle
on February 24, 2008

pymike's Archive

Zombii – Final

Posted by
Sunday, January 11th, 2009 9:43 am

Finished! (requires Python + PyGame) Since the first release there has been added:

  • Power ups (rockets and plasma guns)
  • Better rect class that supports floating point numbers
  • Score now caps at 1,000
  • More level tweaking
  • Various improvements here and there

Enjoy =)

Zombiis

Posted by
Saturday, January 10th, 2009 6:11 pm

Almost final version of my monochromatic Zombii (NOT zombie) game. It’s a classic top-down shooter in which you have one goal: kill all zombiis. Enjoy.

Zombii Screenshot

Meh

Posted by
Saturday, December 6th, 2008 11:22 am

I think I’ll drop out. Theme is uninspiring this time around, and I can’t seem to come up with a good game idea. I might throw together some sort of Towlr game with Lua, but I’m not going full-out and making a big epic game 😛

Good luck to everyone else. Have fun LDing :)

Towlr – Fearlessness

Posted by
Wednesday, December 3rd, 2008 7:55 pm

Towlr Motivation

PyGL2D Bug Update

Posted by
Sunday, November 30th, 2008 4:32 pm

I made some important bug fixes to PyGL2D, one of which was a serious memory leakage problem. I also added a couple nice (but minor) features. The doc was updated too.

Get it here.

pygl2d! omgz!

PyGL2D

Posted by
Saturday, November 29th, 2008 3:04 pm

Phew, got it finished 😛

PyGL2D is a simple 2D library for PyGame and PyOpenGL. It’s licensed under the GNU LGPL. See http://pygame.org/project/972/

You can download it here.

I have DECIDED! [too]

Posted by
Friday, November 7th, 2008 7:39 pm

Soz I decided to do mrfun’s strongai. It’s one of my favorite LudumDare entries, and well, galcon would take too long to make 😉

Wish me luck!

I am returned

Posted by
Saturday, August 9th, 2008 7:08 pm

Yup! I got an ethernet cable today so I’m gonna jump into the competition! Yay!

*sob*

Posted by
Friday, August 8th, 2008 6:16 am

Yoyo yo all. Unfortunately, I won’t be able to do this LD since I still have no internet. :-( *sigh*

!@#$ Time Capsule!

Posted by
Friday, July 11th, 2008 8:40 am

OK so like we got Time Capsule, which is our router now. Of course my WiFi Adapter won’t work with it, so I’m pretty much screwed ATM.

Hopefully I’ll be getting a 50ft long cord to connect into the router and be running Ubuntu pretty soon, but until then I won’t be online very much at all :(

Sorry I didn’t post my MiniLD #2 entry… no way to upload it :( Congrats to the people that finished! I’d play their entries if I could download them…

Hopefully I’ll see you all in the near future…

Cheerio!

Sines

Posted by
Saturday, July 5th, 2008 6:46 am

Yeah it’s sort of a play-off of Signs. The game’s like a really simple 2d FPS. I’m not gonna be working a whole lot on it, but here’s a screenie of it.

Cheers!

LD 60 Minutes

Posted by
Sunday, June 8th, 2008 4:49 pm

OK so I made a game in 60 minutes. Its uber easy and uber short. Beat Frogger as Galaga! Use the arrows to move and space to shoot.

Download (Python Source Code — 48 KB)
Download (Windows EXE — 3.1 MB)

LD Dropout

Posted by
Sunday, June 8th, 2008 3:25 pm

Yes, I dropped out because:

  1. Way too many distractions this weekend (two of them being Lego Indy and Mario Party 😉 )
  2. My RPG Battle engine had a weird bug, and I didn’t want to spend forever fixing it.

Hopefully I’ll stay more focused next LD :) Looking forward to playing ya’ll’s games. Who knows… maybe I’ll make a game in 30 minutes real quick?

Vorticons! Rawr

Posted by
Saturday, June 7th, 2008 7:30 am

Nice ‘n smoooth

Posted by
Saturday, June 7th, 2008 5:33 am

Smoothed out the edges :)

Keen vs. Comic

Posted by
Saturday, June 7th, 2008 5:14 am

So I’m going for Retro DOS epicness! Commander Keen vs. Captain Comic! I’ve never actually played Captain Comic, but Commander Keen is one of my favorite game sagas, and I’ve always wanted to make a fan-game of him.

The game is going to be an RPG (hopefully). You’ll explore a planet (Mars, I guess?) in search of Captain Comic, who has raised the Vorticons in revolt against Keen. (yes its lame, and I might change that later on) When you touch an enemy, it will go into a battle mode like Mario & Luigi (GBA and DS) and Paper Mario (GC).

I started drawing the graphics last night, and I’ve got most of the “overworld” graphics done. Here’s a screenie of my progress:

And yes, everything is collidable and there’s a camera that works :) I’m using my Flibber game engine to make it.

Anyway, I’ll see ya all around. Good luck with your games :)

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