About pwnedu46 (twitter: @pwnedu462)


Ludum Dare 28
Ludum Dare 28 Warmup
Ludum Dare 26

pwnedu46's Trophies

pwnedu46's Archive

I had to do it

Posted by (twitter: @pwnedu462)
Monday, December 9th, 2013 12:50 pm


I’m in for LD28

Posted by (twitter: @pwnedu462)
Sunday, December 8th, 2013 6:15 pm

I’m really excited for this Ludum Dare. I took some gamedev classes this semester, so I’m ready to put what I’ve learned to the test.




Framework: Unity

IDE: Visual Studio 2013

Sounds: BFXR and possibly Audacity

Modeling: Blender

2D Art: Paint).net

Livestream: http://www.twitch.tv/pwnedu46 with OBS

Music: Spotify

Version Control: Git (github:  https://github.com/pwnedu46)

Other stuff: Trello, OneNote


This will only be the second game I’ve made in Unity, so I’m prepared to switch to Python with the pygame library if necessary.  If I do have to switch, I might be using a homemade library for tile-based games.

I’m in

Posted by (twitter: @pwnedu462)
Tuesday, August 20th, 2013 11:10 am

LD27 came just in time! The fall semester starts on the 26th. I’ll be taking some gamedev classes, so I’ll be using my entry to see how far I’ve gone since the start of the semester. :)



Language: Java

IDE: IntelliJ IDEA, Android Studio if I do an android port

Music: Bfxr, Audacity

Graphics: Paint.NET, GIMP?

Streaming: FFMPEG




Trello board:  https://trello.com/b/f8GmGdvt/ludum-dare-27

Livestream link:   http://www.twitch.tv/pwnedu46


Progress after 24 hours

Posted by (twitter: @pwnedu462)
Saturday, April 27th, 2013 9:54 pm

After 24 hours, I’m almost done. All that’s left is to add a lose condition, a few more levels, and some polish. Looks like I’m going to make it! 😀


Level 3

I’m in!

Posted by (twitter: @pwnedu462)
Monday, April 15th, 2013 1:55 pm

This will be my third LD, and hopefully my first successful one. As long as I can get through Google Code Jam (which just happens to start at about the same time as LD) quickly, I should be good.

Tools I’ll be using:

Language: Java

IDE: Eclipse

Platform: I’m up in the air between whether or not I should target Android or PC first. (suggestions?)

Sound: Bfxr and Audacity

Graphics: Paint.net

Livestream: http://www.twitch.tv/pwnedu46 (XSplit broadcaster)


Edit: OBS runs much better on my computer, and it’s FREEEEEEEEE, so it looks like I’ll be using that instead.

Didn’t make it.

Posted by (twitter: @pwnedu462)
Monday, December 17th, 2012 1:43 pm

Well, I wasn’t able to complete my game, and don’t have much to show for my work either.


What went right:

  • I quickly came up with several ideas and started.
  • I learned a lot about the Android SDK

What went wrong:

  • I ended up running into the same brick wall — even though I knew objects were moving around on the screen, they weren’t being drawn. I spent all of Saturday tracking down the bug and trying to find the problem. It took me a long time to find a hack to fix it, but it only worked for the first few frames.
  • I scrapped several of my ideas and started over because of the drawing bug.

I’m in!

Posted by (twitter: @pwnedu462)
Wednesday, December 12th, 2012 8:10 pm

This will be my second Ludum Dare attempt, and hopefully the first I complete. I’ll be using:

  • Language: Java
  • I will be developing for Android (maybe a desktop port later)
  • Images: Paint.net
  • Audio: Bfxr
  • Wacom drawing tablet
  • Android tablet for testing
  • Dropbox to host the source
  • I may use this virtual joystick if necessary.

I’ll be live-streaming here.
My setup:

my setup

It’s a start

Posted by (twitter: @pwnedu462)
Saturday, August 25th, 2012 11:01 am

I know it’s not much, but here’s a video of my progress so far. I got the player moving with WASD.

First time

Posted by (twitter: @pwnedu462)
Tuesday, August 21st, 2012 9:57 pm

This will be my first Ludum Dare entry. I’ll be using Java, Eclipse, and Paint.NET.

[cache: storing page]