About puppetmaster (twitter: @fischspiele)

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Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
MiniLD #58
 
Ludum Dare 31
 
Ludum Dare 30

puppetmaster's Trophies

THX for comment! #LD31
Awarded by rincewind_cz
on December 10, 2014

puppetmaster's Archive

Snowmän! Factory – OST

Posted by (twitter: @fischspiele)
Thursday, December 25th, 2014 4:25 pm

background music

credits (Snowmään! song)

 

Wanna play a puzzle game? – Snowmään! Factory

Happy x-mas from snowmään!!

Posted by (twitter: @fischspiele)
Wednesday, December 24th, 2014 6:04 am

This is the the final song after you got through all levels.

happy x-mas to all


OST- Snowmään! Factory


If you wan’t to play our puzzle game… Snowmään! Factory

my top entry i have played and rated yet

Posted by (twitter: @fischspiele)
Thursday, December 11th, 2014 3:57 pm

OMNI

by Noah Ratcliff – Jam Entry

“jeah, loading time is long, but you need to play it””

* * * *

Go farm!

by vidarnJam Entry

“my kids played it for 1 hour :-)

* * * *

Orion

by feissCompo Entry

“the beginning of a great space adventure”

 

* * * *

If you like to play and rate our puzzle game, take some time and have fun.

End of our first day *jamming*

Posted by (twitter: @fischspiele)
Saturday, December 6th, 2014 6:27 pm

We are very tired.

Started at 9 o’clock (LD start was at 2 o’clock) in the morning.
We where totally surprised about the theme.
But no problem, i love challenges!

So here are the first screenshot about our game…

image

a simple room. :-)

 

 

Let’s have a snowy and cold winter theme

Posted by (twitter: @fischspiele)
Thursday, December 4th, 2014 1:43 pm

It will be our 2nd participation.
The first time it was very cool and instructive.
We learned also a lot from your comments (thx) and hope we got enough time to include everything.

Our tools:

– Eclipse with libgdx
– SourceTree for Git (bitbucket)
– Spriter (hope we can implement the project file)
– PyxelEdit
– Tiled

until Saturday

puppetmaster and Sammakko

every-time a working game – post mortem

Posted by (twitter: @fischspiele)
Sunday, September 7th, 2014 2:43 pm
World 1 of post combo version

World 1 of post ludum version

Befor the Jam 

The combo started for us on 2 o’clock am on Saturday. We started to think about the theme on Friday.
I personally has preferred “growing” for a puzzle game. But when the final voting starts “planet”, “space”, “worlds” came up.
I also translated  the themes in swissgerman and ask my son’s (9) for a game in mind.
The best was chaoscleaning the Child’s Bedroom.
For Connected Worlds it was something with a elevator.

Inside the Jam

Saturday
We start on 8 o’clock. While  I was driving to Sammakko, the closing elevator door was spooking around in my mind.
Our goal was every-time a working game.
So we started with 3 screens (intro, game and end-screen) and keep them running.
We think about using  Tiled for our main tool to build the worlds without knowing anything about it [-], a big mistake.
The end of the first JAM day was on 2 0’clock in the morning.

Sunday
I was creating the animation live on twitch the hole afternoon [-].
Loosing a lot of time.


Monday
Normal working until 4 o’clock pm, then starting to build content until 1 o’clock.
During the night I ask [+] dark3zz if he can help us with a matching background music from his archive. He gave us this beautiful peace of music.
**Thank You**

résumé

[-] never played around with the Tiled Map Editor
[-] never created a animation with Pyxel
[-] not jamming with kids around you

[+] ask dark3zz for background music
[+] Teamwork
[+]
Keep the game running

 

It was a funny and very interesting experience.

 

World 3 of the post combo version

World 3 of the post ludum version

Finally the final Release is online

Posted by (twitter: @fischspiele)
Monday, August 25th, 2014 3:48 pm

World Traveler – first version online

Posted by (twitter: @fischspiele)
Monday, August 25th, 2014 12:47 am

World Traveler

Logo_neu

2014-08-25 08_57_29-LD30

It’s the first build. We will add more contend until deadline.

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39425

First animation

Posted by (twitter: @fischspiele)
Saturday, August 23rd, 2014 2:54 pm

Like the korean “horse” dance. :-)
player portal

Screenshot from a world in the editor Tiled.

2014-08-23 23_46_59-Tiled

 

Playing now with the propertie possibilities.

Some more screenshots

Posted by (twitter: @fischspiele)
Saturday, August 23rd, 2014 11:22 am

Example worlds to test enemy’s behavior.

2014-08-23 20_14_58-LD30
2014-08-23 20_12_45-LD30
2014-08-23 20_13_22-LD30

Adding now game play elements.

We laugh about the accidentally programmed game end. :-)

First picture of running prototype

Posted by (twitter: @fischspiele)
Saturday, August 23rd, 2014 2:56 am

First picture of our running prototype:

2014-08-23 11_53_01-Java - ld30-core_src_ch_fischspiele_ld30_screens_GameScreen.java - Eclipse

The programs we us for now:

– Tiled
– PyxelEdit

Our first brainstorming session

Posted by (twitter: @fischspiele)
Saturday, August 23rd, 2014 12:55 am

We started this morning with our first LD.

This are the result from the brainstorming session:

BrainStorming

greetings from switzerland :-)

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