About puppetmaster (twitter: @fischspiele)


Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
MiniLD #58
Ludum Dare 31
Ludum Dare 30

puppetmaster's Trophies

THX for comment! #LD31
Awarded by rincewind_cz
on December 10, 2014

puppetmaster's Archive

Music of Wizard of Shapes

Posted by (twitter: @fischspiele)
Friday, April 29th, 2016 5:54 pm


presents his music

dark3zz is our musicians.
He has created the music in nearly all our LD games .
I am every time amazed how he can creates a great atmosphere with his music.


Do you like it?
They can also be heard in our game Wizard of Shapes
Thank you for playing and voting.


a little game from the famous “Wizard of Shapes”

Posted by (twitter: @fischspiele)
Tuesday, April 26th, 2016 5:10 pm

Hello everyone

I want to present you our 6th LD game and 4th game made with godot engine.

We have had tones of fun inventing, creating, programming, designing and testing it.

The last part is presentation. I’m not so good at presenting something but I want to tell you some anecdotes.

My Idea on Sunday was, I wanted that the player loses clothes when he got hurt. (a joke perhaps nobody would see!!)
On Saturday night we had all the player animations and design ready.
So we let him lose first the hat, than the robe. (player has three hearts)
While testing we noticed, the dead animation used the hat.

This dead animation was so cool, we don’t wan’t to change it.
What piece of clothing can he lose now? The underpants?

Finally we did it! We were so tired, the whole process took us 4 hours!

We’ve added an other joke, find it out be your self.
You can find our game here Wizard of Shapes

thank you for playing, commenting and voting




Impression of our first prototype

Posted by (twitter: @fischspiele)
Saturday, April 16th, 2016 6:22 pm


We are on a good progress.

The prototype has his shapes! We only need to shift it!

Our tools are:

  • GodotEngine
  • Inkscape

Xmas wishes from team darkfroggames

Posted by (twitter: @fischspiele)
Wednesday, December 23rd, 2015 7:04 pm

– – –

If you like to play a game over Xmas designed for young children.

Please try out our Pixies Flowers.

Feedback are welcome.


best wishes


puppetmaster and sammakko

– – –

Scream Hunter – Playthrough video

Posted by (twitter: @fischspiele)
Monday, September 14th, 2015 2:13 pm

Thank you…

  • for the wonderful games
  • for the gained experience
  • for the constructive comments
  • to the let’s players
  • community
  • ludum dare

Scream Hunter – our LD33 entry

Posted by (twitter: @fischspiele)
Saturday, September 12th, 2015 4:25 pm


Sneak into houses, find the right bed, roar near pillow and scare the sleeping resident!


The game was created entirely (music, sound effects, graphics) in the jam days, no prework were done.

As game engine we used godot.


You like to create games more visually (like me) than you need to try it out perhaps it fits your workflow.


When you like to play and rate our game you can find it here Scream Hunter

or listen to the game music https://soundcloud.com/andydnet/sets/ludum-dare-33-game-compo-music .


Thanks from the whole team for voting and commenting.

We are in, team darkfroggames joining the jam!!

Posted by (twitter: @fischspiele)
Friday, August 21st, 2015 11:16 am

my tileset submission

Posted by (twitter: @fischspiele)
Saturday, May 30th, 2015 6:14 pm



Unfortunately could not finish the game.

2015-05-31 01_08_04-game

I used crocotile3D to build the 3D model.

Rage the Stage – postmortem

Posted by (twitter: @fischspiele)
Monday, May 11th, 2015 5:29 pm

Rage the Stage was our 3 game and the first as a team of 3 people.
We accepted the challenge “why not try something new“.
So no Java and no Libgdx. A bigger challenge for sammakko as for me.
For our 3th game we used Godot Engine. I’ve had some training  with the MiniLD #58 – MuMoPo.


Our only preparation was thinking during the theme voting about what game we can make with the themes.
Unfortunately, for An Unconventional Weapon we haven’t any cool idea!

Jam session
(soundcloud.com/dark3zz) has joined us for the first time with his amazing equipment.
For us, he was big source of inspiration and pushed us forwards.

What worked out well
– teamwork (first time working in threes)
– no major problem with Godot

What didn’t worked out well
 – only on the last day we had a working game to play and improve the gameplay.

Need improvement
– no more music game and no more e-guitar :)

Many thank’s to
sammakko – the main programmer
dark3zz – master of music

and YOU – for helping to improve the gameplay  and voting



Picture are from the post jam release.

Windows 64bit
Windows 32bit

The Music behind RAGE THE STAGE

Posted by (twitter: @fischspiele)
Saturday, April 25th, 2015 3:12 am

The Game wanted to be “Metal”. So I’ve decided to use Spectrasonics Omnisphere which i had on my Macbook in our Dev Apartment. Ive startet from scratch, did first a few Loops for the Game, went over and created some Intro, Credits and Backtracks. The Drums are from Ableton Live.

I did this in Ableton Live 9 on a Macbook Pro 2011, 17″

Screenshots from Ableton Live

Bildschirmfoto 2015-04-25 um 09.36.29

One of the Drumloops, viewed as a Midi Clip.


Ableton Live and Spectrasonics Omnisphere Software Synth

Ableton Live and Spectrasonics Omnisphere Software Synth

Bildschirmfoto 2015-04-25 um 09.36.44

The Arrangement


Enjoy our Metal Music on Soundcloud. (The Intro Track in the Game Version has no Drums, the one on Soundcloud is just immersed)

The Playlist

The Game


The Soundcloud


RAGE THE STAGE – Almost Done!

Posted by (twitter: @fischspiele)
Monday, April 20th, 2015 12:49 pm

We are finishing and polishing the Game. Here’s the Teaser Image.


Some Photos of our Development Appartment

Posted by (twitter: @fischspiele)
Sunday, April 19th, 2015 6:41 am

Finally, we are in a Momentum now, yesterday was very difficult, but after that depressing time, we have found a very nice game mechanic which works fine! A Stage which you have to defend from your Raging Fans :)

Hard Rock!!

Posted by (twitter: @fischspiele)
Saturday, April 18th, 2015 8:23 pm


What game will it be?

Posted by (twitter: @fischspiele)
Thursday, April 16th, 2015 4:53 pm

“creatures from the night living on an abandoned place
on the edge of the world
hunting every day  the player and his companion”


“4 self-destruction growing element, spreading stars around if only one was taken”

feel free to add some more in the comments


Keynote challenge is accepted!

We are switching from Java, Libgdx, Eclipse  to Godot Engine with gdscript

a huge challenge for me and sammakko our main java programmer :-)

MuMoPo – a multi mode pongish two player game

Posted by (twitter: @fischspiele)
Sunday, March 29th, 2015 3:01 pm

My first mini Ludum Dare entry and also the first game with this great and unique game engine (Godot Engine).

It’s a two player game, so take someone beside you and have fun!


Thank’s to my sons for help me out testing the game. :-)


don’t eat yellow snow – post combo release

Posted by (twitter: @fischspiele)
Monday, December 29th, 2014 5:03 pm

Thank you community

We have had a lot of fun creating and inventing our 2nd Ludum Dare game.
Many thanks to all the comments and inputs.
You are great!!

The Snowmän! Factory got a new update – “don’t eat yellow snow”

In this update we have:

  • added 5 new levels – “10 levels now”
  • slightly optimized the controls
  • added a new element  – “yellow snow”
  • take out the fire tile
  • updated some graphics


You can try it out by yourself….
Snowmän! Factory post combo release

If you have missed out the music post…
Snowmän! Factory OST


alpha Android version (only apk file)
There are some bug with elevator (graphically) and some music loading.

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