Woke up at around 06:00 brainstormed for around one hour and got the game plan written down. Being my first Ludum Dare ever, I decided to go with extremely simple game concept as my only goal is to actually create something playable.
Escape as theme gave kazillions of ideas, but most of them were just simply out of reach in such a short time span. In the end I decided to go with simple puzzler as it seemed like concept I can actually finish and could be enjoyable.
On actual progress I’ve coded some of the basic logic and the “engine” can load maps from external files. In hindsight I probably should’ve slept few hours more as the first hours of coding was just pain and I made more typos than actual code =).
Here’s a screenie what I actually have on the screen so far… nothing much, but the underlying code is flexible enough so adding new kinds of objects is quick and painless:

screenie1
And yes I do intend to replace the graphics later on =P