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October Challenge 2014
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Ludum Dare 31
December 5th-8th, 2014

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ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

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Late entry – Concept for Aquatic Attack

Posted by
Saturday, April 26th, 2014 8:54 pm

Kinda like a mix between SubWar 2050 and Vanguard.  Simple graphics and blaster fun underwater.

Concept 1

Concept 1

Game Jam Entry – Super Epic Robot Battles

Posted by
Monday, December 16th, 2013 12:57 pm

The game is in no way complete but I thought you might like to have a quick battle anyway.  I ran into a lot of tech problems with pathfinding and collisions late in the piece.  Even the wall collisions which were working stopped working.  Anyway – expect a post-build when I sort those out.  Here ’tis.

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=12354

Title

Not so easy to pilot

Posted by
Sunday, December 15th, 2013 10:22 am

Might take a while to get the hang of piloting a mech.  :D

Sequence 02_6

Robot Animated

Posted by
Sunday, December 15th, 2013 9:54 am

Pretty rough but usable in my game, the robot is now animated.  It will be fun to ride in this and see what the viewpoint is like.

Sequence 01_5

Robot modeled

Posted by
Sunday, December 15th, 2013 9:02 am

The robot the player gets to control has been modeled here.  I think I’ll make slight variations on this for the robot mechs – perhaps there is no actual cockpit for the robots just a big brain box.  This still needs to be animated.

Robot1

Sunday Update – Maze is underway

Posted by
Sunday, December 15th, 2013 3:11 am

Here’s a screenshot of the room components stuck together and lit in Unity.  I’m making a maze, and the player will be rewarded for going down dead ends, but “you only get one” way out.

RoomsInPlace

Rooms constructed

Posted by
Saturday, December 14th, 2013 9:22 am

Only a little bit done tonight. Made room segments to cover a bunch of different combinations. Need to get them into Unity and make some robots next.rooms

Robots and 3D

Posted by
Saturday, December 14th, 2013 7:19 am

I’m going to make a small part of a larger game idea I’ve been thinking of for years.

SUPER EPIC ROBOT BATTLES.

You’re in the middle of a robot manufacturing plant, you only get one robot suit and you only get one way out… blast everything to bits.

Concept pic next.

Bahhh… too tired!! Wanted to finish but didn’t

Posted by
Monday, August 26th, 2013 9:45 am

I tried, with the limited time I had.

I got to this point, with the peeps flocking to the red marker, but there’s another 2-3 hours of work to add to it and I just need to sleep.

Will finished it off tomorrow and put it up post-jam so you can play it anyway.

Peeps

The brown Cloud status update 4

Posted by
Sunday, August 25th, 2013 4:44 pm

I’ve created some features with Sketch Club on the iPad  like shops, houses, street corners and included the big fat Theo (mocked up pixel art at the moment) who farts when he walks. I’ve put it into Unity now I’m going to test it and see if it works. :O :)

ExampleStage

Game screen idea and Fat Bumstead

Posted by
Saturday, August 24th, 2013 9:27 am

Here’s a sketch of the play screen and my latest version of the fat man.  I am just so average at art at the moment.  I wish I could draw what I see in my head, but time for revisions later.  Next I’m going to start drawing the city, and then to coding!  I figure the little people will run around randomly and you click on them to shepherd them away from Fat Bumstead as he staggers down the street.  He will try to pick up people with his knife and fork.  For every person you get off the street you get 10 more seconds of play.  It’s going to be survival so I’ll need to randomly generate the city blocks.

fatmanshot1 fatman6

Big Brown Cloud posting 2

Posted by
Saturday, August 24th, 2013 6:03 am

Mine’s about a big fat man called Theodore “Fat” Bumstead, bigger than an apartment block, on his way through town after town to eat all the children. “Get it ma belly” he roars, stomping down the street. The player starts with 10 seconds to direct the children out of the path of Fat Bumstead, and for every “flock” of children he “shepherds” away they get another 10 seconds to shepherd more. There are waves, but you get higher bonuses if you stay in the same wave longer.

I’m making it with perhaps Game Maker, or revert back to Unity with a 2D plugin.  Music will be done on my Mac again with Garage Band.  Images will be 2D sprites.

Oh and when the timer runs out, out comes the “brown cloud” from Fat Bumstead which “gases” everyone left in the streets.


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