Here’s the progress so far.
I have a request….has anyone got someone playing a violin as mocap data anywhere? My daughter wants to be in the game now and I only had animations for keyboards, drums, guitar and singing.
Ludum Dare 34 | Ludum Dare 32 | Ludum Dare 31 | Ludum Dare 28 |
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 23 |
Im doing something different this time. Xmas themed with 4 kids bashing out a song in the garage (One room). Only thing is the Xmas grinch (their neighbour) isnt happy with their rehearsals. If the grinch knocks one of the kids over they stop playing. They need to complete the entire song without anyone stopping for a perfect score. Added bonus is Im writing it for Google cardboard using the Unity Google VR package.
I’m in. Will be using the following
– Asset store 😀
– Unity
– Photoshop
– Garageband if I get time
Here’s my entry. Hope you like it. Shoot loads of slimy microbe worms that have broken out of a holding pen before they grow too big and get into population. Kinda like Turkey Shoot and a nod to Raccoon City. Uses the Sniper Kit from asset store as well.
So I’ve made heaps of progress with getting the sniper kit in, animated the oversized microbe worm, animated the helicopter (humans will evac to this) and buildings are textured. The head and body are separate targets for the worm. Next I’m going to add nav mesh to make the worms appear and then slide off the map (you must stop this) and then add the split of the worm into two if you don’t hit worm in the head but the body.
Here’s my idea. Kinda like an old game called Turkey Shoot. I have a sniper kit and city built already.Below the remote outback town of Echidna Lake an Australian laboratory has been experimenting on a molecular additive and reduction beam. Unfortunately some microscopic specimens recently enlarged have broken out of the containment area and are ravaging a city above. As the only available ground support crew you must contain the outbreak to this area. You have to shoot them in the correct location otherwise they divide and create a copy of themselves. If any escape the mission has failed
You have a target, but no weapons. You have an enemy, but no allies. You have a mission, but no way to complete it. Your task is to forage, beg, borrow and steal to build an arsenal of unconventional weapons to defeat your enemy.
Stage 1. A beast stands at the end of the hall. Behind you the building is collapsing. You must use your environment to take him out – or at least get past him, but what will you do? Looking around you see a cake, a rod and reel, a slinky and piece of Hot-wheels car track. There also a watermelon, a roll of duct tape and a bucket – who lived here????
The possible solutions? – Throwing the watermelon at him, he catches it and eats it – but you notice he turns around to do so. Picking up the fishing rod caused him to rush at you thinking you are going to hit him with it and he eats you. He eats the cake if you throw it at him and he plays with the slinky if you give that to him. He slaps you in the face with the hot-wheels track piece, dumps you in the bucket if you try to attack him with that and wraps you up in the tape if you.. well… what were you thinking????
To defeat him, throw him the watermelon, he turns to eat it, giving you time to duct tape the hot-wheels track to rod, use the slinky along the track to the tip of the rod to made a crude highly strung flicking rod, place the cake on the tip, coax him with it, until he gets close enough to the release the slinky so he cops the cake in the eye, giving you long enough to dump the bucket on his head. He staggers around unable to see you giving you the chance to escape.
I’ll use Twine or perhaps TADs. How am I going to handle this logic???? I have no idea 😀
Sounds like fun though.
Well I fixed the bounce, and check for score 1. Working on check for score 2 and other bugs but they’ll go in post jam. it’s playable and you can reorganise pixels to keep the ball in the game.
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12354
What you can do.
1. Draw player 1 bat
2. Draw player 2 bat
3. Draw player 1 score (verifies)
4.Draw player 2 score (broken)
TODO
5. Fix player 2 score check.
6. Add ball off screen.
7. Add score detect at 10 for behind the screen player to win
8. Add user pain which leads to game over when the behind the screen player quits.
Enjoy! Will post a post jam fix soon.
Well it’s up. I need to polish it a bit and it’s broken I should be able to fix the collision bug in the next hour so at least you can redraw the bats and keep the game going. I wont add any features til post jam.
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12354
What you can do.
1. Draw player bat 1
2. Draw player bat 2
3. Draw the score 1
4. Draw the score 2.
5. Ball will bounce – just finding that bug now.
TODO (post jam)
5. Detect edge of screen and update scores – so tell player to redraw scores.
6. End game when a screen player reaches 10
7. End game when (you) the actual player stuffs up too many times and annoys the other players.
Here’s my jam entry so far. It’s called “Behind The Screen” and is in tribute to the late Ralph Baer (“Father of Video Games”). You get requests from the game such as “Draw Player1” or “Add 1 to Player 1 Score” down the bottom of the screen at the DOS prompt – you need to react to it – do what you are requested to do.
This all happens between a refresh of the raster beam – using the timer at the top. The unseen players the other side of the screen are trying to play Pong and you are the computer. You have a pixel budget which diminishes over time. You need to draw pixels to make the paddles (or redraw the score) and then when a request such as “Move Player 1 Up” comes up in the DOS prompt, you spend your pixels on adding one to the top and removing one from the bottom of a paddle.
When the VSync happens the player is none the wiser and it looks like their paddle moves up the screen. At the refresh of the screen the ball moves one pixel. If you start stuffing up i.e dont draw the paddle in time or don’t update the score the player’s pain increases until they rage quit because of the “stupid game!!!!”.
To aide you is PixelMan who races around the screen turning pixels on and off for you. Not sure this is actually fun to play right now, but only time will tell.
I’m soooo in! Perfect timing. Great theme
The game is in no way complete but I thought you might like to have a quick battle anyway. I ran into a lot of tech problems with pathfinding and collisions late in the piece. Even the wall collisions which were working stopped working. Anyway – expect a post-build when I sort those out. Here ’tis.
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=12354
Might take a while to get the hang of piloting a mech. 😀