You have a target, but no weapons. You have an enemy, but no allies. You have a mission, but no way to complete it. Your task is to forage, beg, borrow and steal to build an arsenal of unconventional weapons to defeat your enemy.
Stage 1. A beast stands at the end of the hall. Behind you the building is collapsing. You must use your environment to take him out – or at least get past him, but what will you do? Looking around you see a cake, a rod and reel, a slinky and piece of Hot-wheels car track. There also a watermelon, a roll of duct tape and a bucket – who lived here????
The possible solutions? – Throwing the watermelon at him, he catches it and eats it – but you notice he turns around to do so. Picking up the fishing rod caused him to rush at you thinking you are going to hit him with it and he eats you. He eats the cake if you throw it at him and he plays with the slinky if you give that to him. He slaps you in the face with the hot-wheels track piece, dumps you in the bucket if you try to attack him with that and wraps you up in the tape if you.. well… what were you thinking????
To defeat him, throw him the watermelon, he turns to eat it, giving you time to duct tape the hot-wheels track to rod, use the slinky along the track to the tip of the rod to made a crude highly strung flicking rod, place the cake on the tip, coax him with it, until he gets close enough to the release the slinky so he cops the cake in the eye, giving you long enough to dump the bucket on his head. He staggers around unable to see you giving you the chance to escape.
I’ll use Twine or perhaps TADs. How am I going to handle this logic???? I have no idea
Sounds like fun though.