About psychomonster (twitter: @http://twitter.com/technokrat)


Ludum Dare 37
Ludum Dare 35
Ludum Dare 34
Ludum Dare 31
Ludum Dare 30
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26

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psychomonster's Archive

Done and Ready

Monday, December 12th, 2016 10:19 am

Hi there coders and players,

I hope all of you had a good weekend coding games with friends or solo. I had lots of fun, planing my game, thinking about to much features, discarding features… hunting bugs, eating good stuff, drinking too much Coffee… I was sleeping only a few hours… was watching quill18 on twitch.tv and finished my dev-session just in time.

Here is my entry for LudumDare#37



Have a nice time while playing entires and rating games. Thank you!

I’m in again :)

Wednesday, December 7th, 2016 8:58 pm

I’m so happy to be back at the compo again!


Will use

  • GameMakeStudio:pro … maybe the Studio2 Version… not sure
  • GraphicsGale FreeEdition
  • Photoshop Cs3
  • Filezilla
  • Github
  • Sfxr
  • autotracker.py

I have lots of softdrinks and chunkfood. Will stream at https://www.twitch.tv/psychomonster maybe :) If  you want you can write me at twitter.com/technokrat :) Hope all of you will have a good time. See you then!

I’m … wait … wait… now: IN!

Friday, April 15th, 2016 5:27 pm

Hi there.

I’m happy to be here again. Hope we’ll have a nice and funny gamedev weekend. My desk is fully prepared, supplies bought and ready to use (Chocolate, energy drinks, and vegetables and espresso capsules). Will use the following tools:

  • GameMaker Pro + HTML5-expansion
  • Graphicsgale free edition
  • Photoshop cs3
  • sfxr and Audacity
  • Filezilla

Will also share my Projekt at psychomonster.itch.io and maybe I’ll stream some gamedev tomorrow after breakfast … Hope you’ll have a good weekend. Love and greetings… BEN

What a weekend – with a personal success

Monday, December 14th, 2015 7:31 am

Hi there. LudumDare Compo is over. It was a really nice theme (two botton controls) and a really funny weekend. I’ve learn much about time management this time and finished the game more than one hour before the countdown stopped.

Here is the final result. It would be nice if you would play’n’rate my game. I will do the same for you and as many other people as I can!

Run for shelter – http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=17723

Here is the link to my progress documentation at twitch.tv/psychomonster/

Thank you!

Run to a shelter – progress report

Saturday, December 12th, 2015 7:41 pm

After the first hours of pure tiredness I picked myself up again very fast. The idea is simple: The City is under attack and you have to run from house to house to take cover… but this only a weak protection cause the houses will be destroyed very fast by bombs.

I’m using GameMakerStudio Pro, Photoshop, GraphicsGale, SFXR, Audacity…


  • 70% gameplay
  • 40% Artwork
  • 0% Sounds
  • 60% Vlambeer-Flavor (ScreenShake, massively giant explosions’n’stuff) 😀


Here a is a screenshot


Hope all of you have fun programming! Looking forward to posting some progress updates in the next hours.

Yeah I’ve got progress now

Saturday, December 12th, 2015 12:51 pm

Hey there. This is the first LDJAM for me this year…. Tooo much to dooo… till now. So I’ve used the night (since 3am saturday CET) to brainstorm (watching some quill18 on twitch…) so here is my idea for “two button controls” … The name is “Run to a Shelter” and the story is:

War… war never felt so arcade-like before… The city is under attack and you have to leave it. But you have to run through a couple of districts first… but every one of it got a big shelter…. Run Baby… RUN!

Here is a screenshot of the progress till now:


Hope you guys have a nice time at LDJAM and I’m looking forward to posting some progress later the day again!

A non-mortem

Monday, April 20th, 2015 5:53 am

picard-facepalm_786x590As every LudumDare approaches I was excited like a little child. I was suggesting theme ideas, I was slaughtering a lot themes and I was voting for them, too… While checking my equipment for a LD48-Weekend I remembered a date that I would probably have this weekend… Ohhh no… a confirmation of a far away cousin… Really? But I heard the call of duty… and the good bye of Ludum Dah-ray :(

What went good:

  • The Theme was a very good one for me… personally 😉
  • All the Equipment was up and ready to go
  • Food and Softdrinks were stored in the mini fridge beneath my desktop
  • fully motivated: “Right now I feel I could take on the whole Empire myself.”
  • Wife was fine with my plans of doing a “nerd-marathon” :)


What went bad?

  • I never took part of LD32 :(

I hope you had a good time this LD and I’m looking forward playing your entries 😉 And… next time I’ll be back for a compo :)

See ya and love ya all 😉

gamemaker killed my entry!

Sunday, December 7th, 2014 8:09 pm

I’m so sorry about to waste time creating a game with gamemaker studio… test html5 exports many times! The after work is done… black screen at the browser… tried to finde the problem… found it: Disable webgl… strange fixing…. but the game was running… but my oneway platforms did not work. The player should jump from below to jump on it… now it dont work… what the hell gamemaker :( I’m out… Someone a hint to fix that?

Jam Baby

Friday, December 5th, 2014 3:59 am

jam baby yeah

Hello LudumDah-ray 😉

This LDjam is going to be my 5th ludumdare participation. Love this event so much… All the brainstormings, code creations, raging times, frustrating moments, laughings and then the moment you know you finished a game in such a short time. Great!

So I wish you lots of inspiration this time… what ever the theme is going to be. Hoping that the plans of Mike (running ld as a fulltime job) will be successful too.


So here is my setup so far:

  • GameMakerStudio
  • Photoshop
  • GraphicsGale
  • SFXR
  • Autotracker-c
  • Audacity

Maybe I’m going to stream on twitch some times :) Wish you lots of fun, lots of code, lots of good eats and drinks… maybe we meet each other at the judging. Love YA!

Yeah I’m in again

Saturday, August 23rd, 2014 7:09 pm

Hi there… It was a hard first night. I was working at my first idea as I recognized that the game is not funny… cause It’s boring as hell… So I decided to brainstorm again and yup, there was a planB… I worked for a few hours to get a first feeling by creating a playable demo… and… It was boring as Hell… Fail :(

As the result of my first 2 fails and that fact that time was running, I decided to quit this ludumdare. Maybe the next one is getting better :) I was starting Steam while watching Notch droped too… After a few Minutes of playing COD:Ghosts, I feld bad cause giving up so early… I was thinking about a second PlanB… Here is what I have so far…


The Idea is:

You are traveling through a wormhole to reach stars and nebulars far far away. In the Wormhole are periodical energy waves at every LightYear you’ll pass. Don’t hit the waves or your journey is over. With every try your traveled distance will be saved. If you have reached a distance  X you will see wich star you’ve reached. There will be more achivements soon… tomorrow maybe… after artwork creation.

Here is a video of the result so far (Video not edited yet):



Friday, August 22nd, 2014 8:50 pm

Hi there. Nice to be part of a LudumDare again. Hope all of you’re enjoying this weekend.

My idea is not finalized. Have to go to bed and lucid dreaming about it. Maybe there are possible better ideas for a 48h competition. But here is, what I have so far:

Name of the Game: WhatHappendToBetelgeuse.

Plot: Earth founded a colony at Betelgeuse hundred of years ago. Colonists were traveling via generation spaceship. Successfully they founded a colony. After years contact to Betelgeuse gets lost. What happend. After many years mankind was building a ship with a stardrive engine to be able to look after Betelgeuse and the lost colonists.

Mechanics: Star map is generated randomly. Your ship is starting at earth to reach Betelgeuse. But every turn ship will use power, food and integrity. If you will reach Betelgeuse, you have to visit asteroid fields, plantes and unknown entities on the m,ap to restock your resources and improve the skills of the crew. If there is no food, your crew will loose skill and die after some time. If your energy cells are empty your ship will not move and you’ll loose everything. If integrity is low your ship will use more energy per move and finally will be destroyed.

Thats it so far … here is a rapidly created concept image


Now I have to sleep. Hopefully I’ll be back at 10am MET for development and livestreaming. Bye and good night!

Finished it – The Epic Last Bottle of Milk

Sunday, December 15th, 2013 6:47 pm

Hello there!

Ludumdare #28 Compo was great. It was the 3rd time for me.

It was so funny!


While coding I watched hours of the ludumdare streamings. It was great to see that other people are having the same problems with time management ^^ But hey, after I deleted all the senseless features of my game… It progressed well… Now it has been done. I finished my 3rd game and I hope you will have fun for a few minutes. I’m looking forward to play as many games as possible over the holidays.

So here are the Resultsof my weekend: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=17723

Hope to see you Guys in the Comments 😉 Greatings from germany (monday 2:39 a.m). Have a nice week, great holidays and a happy new year! Love Ya!


Epic Last Bottle of Milk – time for a break…

Saturday, December 14th, 2013 7:06 pm

What a first day of LudumDare #28… Saw lot’s of great ideas. Can’t wait to play some of them by myself… but I need a break now :)

n- need m- more co- coffeee!

n- need m- more co- coffeee!

Story in short version:

You have to buy milk for “WorldsEndParty-Dinner”… You are going to the mall to buy that god damn milk. But the mall is full of xmas-infected people… and it is only one bottle milk left… Let’s do it… kill them, get the bottle and run as fast as you can… no zombie can hurt you more than your wife can, if you don’t bring home the milk.

Short Progress status update:

  • Gameplay nearly completed: 80%
  • Tile Graphics: 95%
  • character design: 90%
  • sound: 0%
  • features: 75%

ScreenShot time:


EpicLastBottleOfMilk Progress

Saturday, December 14th, 2013 1:15 pm

Startet with dev at 12:30p.m MET (Frankfurt, Germany)

  • Idea: An Epic Roguelike Battle for the last bottle of Milk in a supermarket while xmas-zombies taking over the world ^^… got that Idea while shopping supplies for LD48 weekend… 😀
  • Supplies: Cola in large large quantities, Ice-Tea sugarfree, a beer for lunch, pizza, chips and toilet paper 😉
  • Tools/Engines: GraphicsGale (free), GameMakerStudio, Gimp, sfxr, audacity, chrome
  • Progress so far: Basic gameplay is working 55%, Supermarket tileset is nearly completed 95%, game character 100%, enemies 20%, Level 10%

Hope you guys will having fun coding this weekend. I want to play tons of good games. I’m watching Notch stream while dev … It’s fun… Lova you all and see you guys next time!

Look at my progress screenshot:


You get only one Idea :D

Saturday, December 14th, 2013 4:39 am

LudumDare #3 for me… Think it’s gonna be a funny weekend!


Started a little late…cause after revealing of the theme i went to bed… It was 3 a.m. in Germany. Dreamed about to create a game… but with no connection to the theme… damn :) After breakfast, I went to a supermarket to buy some supplies for the ld48 weekend… there was only one bottle of milk left! So I got the Idea to make a game about the last bottle of milk! Now I’m gonna start… Thanks and see you guys next time ^^

What a competition…

Saturday, August 31st, 2013 5:50 pm

This is my second time at ludum dare. It was funny, it was challenging, it was exhausting. Perfect weekend!

I’ve seen a lot of very good games in the field. Some of the games are so good that I hope the developers will do some more finishing to their games… Here are some games you definitely should have played this LD 😀

Love ya and hope you will and rate my (modest) game too ♥ ♥ ♥



Proletarian Ninja X



Dinosaur Jr. vs the 1960’s



Time Annex

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=6762 (Best puzzle game ever)


Clockwork Cat

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14266 (so cute)


Flooded Dungeons

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15853 (well this is a fantastic dungeon crawler)


Detective Awesomepants (Very cool title)

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=12874 (This is one of the best games at this LD)


Graviten – cool puzzle platformer



Hello Dr. Steiner (COOL NAME)



Duke Dashington (most polished game this ld)



ROBOT PLANET (Cool art, nice gameplay)



The strangest game I’ve played this ld:  

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27818 (because this idea is matchless) THX… so cool Idea!

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