About projesh (twitter: @projesh)

Professional Game Developer and Designer, passionate photographer and film maker

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Ludum Dare 37
 
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MiniLD #58

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We are in !

Posted by (twitter: @projesh)
Friday, December 9th, 2016 10:08 pm

We are four guys passionate about games and we are in this time! Hopefully we will come out with good game

Tools we will (probably) be using :

Unity C#

Gimp/Photoshop/Inkscape

Maya (If we go down the 3D path)

Bfxr/Bosca ceoil

 

That said, good luck everyone!

 

 

I’m in !

Posted by (twitter: @projesh)
Thursday, December 10th, 2015 12:49 pm

This will be my second Ludum Dare, and I am so excited ! Hoping to do better than last time (didn’t manage my time well and ended up with a bad unfinished game :( )

Will be using Unity 5.3 as my engine, and whatever other software I need

Wishing everyone their best :)

I am in !

Posted by (twitter: @projesh)
Thursday, April 16th, 2015 4:23 pm

Gonna be my First Ever Ludum Dare, and I hope to have fun and learn along the way !

Engine : Unity

Language : C#

Art : Gimp or Photoshop

SFX :  bfxr

Music : Not sure yet

Ruddle Battle ! – MiniLD #58

Posted by (twitter: @projesh)
Sunday, March 29th, 2015 7:25 pm

 

Finished and uploaded Ruddle Battle few hours back ! Had loads of fun creating this game, and participating in Ludum Dare for the first time !

Went for the minimal approach for the in-game graphics and decided to use bold colours, and candy style graphics for the UI.

Just play the game (and possibly have fun) and let me know how I did and how I can improve.

http://ludumdare.com/compo/minild-58/?action=preview&uid=49650

[Note] Sometimes the ball may get trapped due to ball’s velocity becoming very low from awkward hits form the AI or the Player, if this happens, just restart the level using the pause menu

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